Files
omath/source/lua/lua_collision.cpp
2026-05-18 10:28:07 +03:00

305 lines
12 KiB
C++

//
// Created by orange on 07.03.2026.
//
#ifdef OMATH_ENABLE_LUA
#include "omath/lua/lua.hpp"
#include <omath/3d_primitives/aabb.hpp>
#include <omath/3d_primitives/obb.hpp>
#include <omath/collision/collider_interface.hpp>
#include <omath/collision/epa_algorithm.hpp>
#include <omath/collision/gjk_algorithm.hpp>
#include <omath/collision/line_tracer.hpp>
#include <omath/linear_algebra/triangle.hpp>
#include <omath/linear_algebra/vector3.hpp>
#include <sol/sol.hpp>
#include <algorithm>
#include <stdexcept>
#include <vector>
namespace
{
using Vec3f = omath::Vector3<float>;
using Triangle3f = omath::Triangle<Vec3f>;
using Ray3f = omath::collision::Ray<Vec3f>;
using LineTracer3f = omath::collision::LineTracer<Ray3f>;
using Aabbf = omath::primitives::Aabb<float>;
using Obbf = omath::primitives::Obb<float>;
template<class Object, class Value>
auto lua_field(Value Object::* member)
{
return sol::property(
[member](const Object& object) -> const Value&
{
return object.*member;
},
[member](Object& object, const Value& value)
{
object.*member = value;
});
}
class LuaConvexCollider final : public omath::collision::ColliderInterface<Vec3f>
{
public:
using VectorType = Vec3f;
explicit LuaConvexCollider(std::vector<Vec3f> vertices, const Vec3f& origin = {})
: m_vertices(std::move(vertices)), m_origin(origin)
{
if (m_vertices.empty())
throw std::invalid_argument("convex collider must contain at least one vertex");
}
[[nodiscard]]
Vec3f find_abs_furthest_vertex_position(const Vec3f& direction) const override
{
const auto furthest = std::ranges::max_element(
m_vertices,
[&direction](const Vec3f& first, const Vec3f& second)
{
return first.dot(direction) < second.dot(direction);
});
return m_origin + *furthest;
}
[[nodiscard]]
const Vec3f& get_origin() const override
{
return m_origin;
}
void set_origin(const Vec3f& new_origin) override
{
m_origin = new_origin;
}
[[nodiscard]]
std::size_t vertex_count() const noexcept
{
return m_vertices.size();
}
[[nodiscard]]
const std::vector<Vec3f>& vertices() const noexcept
{
return m_vertices;
}
private:
std::vector<Vec3f> m_vertices;
Vec3f m_origin;
};
std::vector<Vec3f> vec3_table_to_vector(const sol::table& points)
{
std::vector<Vec3f> result;
for (std::size_t i = 1;; ++i)
{
const auto point = points[i].get<sol::optional<Vec3f>>();
if (!point)
break;
result.push_back(*point);
}
return result;
}
sol::table vec3_array_to_table(const auto& points, sol::this_state state)
{
sol::state_view lua(state);
sol::table result = lua.create_table(static_cast<int>(points.size()), 0);
for (std::size_t i = 0; i < points.size(); ++i)
result[i + 1] = points[i];
return result;
}
Vec3f aabb_top(const Aabbf& aabb, const omath::primitives::UpAxis axis)
{
switch (axis)
{
case omath::primitives::UpAxis::X:
return aabb.top<omath::primitives::UpAxis::X>();
case omath::primitives::UpAxis::Y:
return aabb.top<omath::primitives::UpAxis::Y>();
case omath::primitives::UpAxis::Z:
return aabb.top<omath::primitives::UpAxis::Z>();
}
std::unreachable();
}
Vec3f aabb_bottom(const Aabbf& aabb, const omath::primitives::UpAxis axis)
{
switch (axis)
{
case omath::primitives::UpAxis::X:
return aabb.bottom<omath::primitives::UpAxis::X>();
case omath::primitives::UpAxis::Y:
return aabb.bottom<omath::primitives::UpAxis::Y>();
case omath::primitives::UpAxis::Z:
return aabb.bottom<omath::primitives::UpAxis::Z>();
}
std::unreachable();
}
bool ray_hits_triangle(const Ray3f& ray, const Triangle3f& triangle)
{
return !(LineTracer3f::get_ray_hit_point(ray, triangle) == ray.end);
}
bool ray_hits_aabb(const Ray3f& ray, const Aabbf& aabb)
{
return !(LineTracer3f::get_ray_hit_point(ray, aabb) == ray.end);
}
bool ray_hits_obb(const Ray3f& ray, const Obbf& obb)
{
return !(LineTracer3f::get_ray_hit_point(ray, obb) == ray.end);
}
} // namespace
namespace omath::lua
{
void LuaInterpreter::register_3d_primitives(sol::table& omath_table)
{
auto primitives_table = omath_table["primitives"].get_or_create<sol::table>();
primitives_table.new_enum("UpAxis", "X", omath::primitives::UpAxis::X, "Y", omath::primitives::UpAxis::Y, "Z",
omath::primitives::UpAxis::Z);
primitives_table.new_usertype<Aabbf>(
"Aabb",
sol::factories([]() { return Aabbf{}; },
[](const Vec3f& min, const Vec3f& max) { return Aabbf{min, max}; }),
"min", lua_field(&Aabbf::min), "max", lua_field(&Aabbf::max), "center", &Aabbf::center, "extents",
&Aabbf::extents,
"top",
[](const Aabbf& aabb, sol::optional<omath::primitives::UpAxis> axis)
{
return aabb_top(aabb, axis.value_or(omath::primitives::UpAxis::Y));
},
"bottom",
[](const Aabbf& aabb, sol::optional<omath::primitives::UpAxis> axis)
{
return aabb_bottom(aabb, axis.value_or(omath::primitives::UpAxis::Y));
},
"is_collide", &Aabbf::is_collide,
"as_table",
[](const Aabbf& aabb, sol::this_state state) -> sol::table
{
sol::state_view lua(state);
sol::table result = lua.create_table();
result["min"] = aabb.min;
result["max"] = aabb.max;
return result;
});
primitives_table.new_usertype<Obbf>(
"Obb",
sol::factories(
[]()
{
return Obbf{};
},
[](const Vec3f& center, const Vec3f& axis_x, const Vec3f& axis_y, const Vec3f& axis_z,
const Vec3f& half_extents)
{
return Obbf{center, axis_x, axis_y, axis_z, half_extents};
}),
"center", lua_field(&Obbf::center), "axis_x", lua_field(&Obbf::axis_x), "axis_y",
lua_field(&Obbf::axis_y), "axis_z", lua_field(&Obbf::axis_z), "half_extents",
lua_field(&Obbf::half_extents),
"vertices",
[](const Obbf& obb, sol::this_state state)
{
return vec3_array_to_table(obb.vertices(), state);
});
}
void LuaInterpreter::register_collision(sol::table& omath_table)
{
auto collision_table = omath_table["collision"].get_or_create<sol::table>();
collision_table.new_usertype<Ray3f>(
"Ray",
sol::factories([]() { return Ray3f{}; },
[](const Vec3f& start, const Vec3f& end) { return Ray3f{start, end}; },
[](const Vec3f& start, const Vec3f& end, const bool infinite_length)
{ return Ray3f{start, end, infinite_length}; }),
"start", lua_field(&Ray3f::start), "end", lua_field(&Ray3f::end), "infinite_length",
lua_field(&Ray3f::infinite_length),
"direction_vector", &Ray3f::direction_vector, "direction_vector_normalized",
&Ray3f::direction_vector_normalized);
collision_table.new_usertype<LuaConvexCollider>(
"ConvexCollider",
sol::factories([](const sol::table& vertices) { return LuaConvexCollider(vec3_table_to_vector(vertices)); },
[](const sol::table& vertices, const Vec3f& origin)
{ return LuaConvexCollider(vec3_table_to_vector(vertices), origin); }),
"find_abs_furthest_vertex_position", &LuaConvexCollider::find_abs_furthest_vertex_position,
"get_origin", &LuaConvexCollider::get_origin, "set_origin", &LuaConvexCollider::set_origin,
"vertex_count", &LuaConvexCollider::vertex_count,
"vertices",
[](const LuaConvexCollider& collider, sol::this_state state)
{
return vec3_array_to_table(collider.vertices(), state);
});
collision_table.new_usertype<LineTracer3f>(
"LineTracer", sol::no_constructor, "can_trace_line", &LineTracer3f::can_trace_line,
"get_ray_hit_point",
sol::overload(
[](const Ray3f& ray, const Triangle3f& triangle)
{
return LineTracer3f::get_ray_hit_point(ray, triangle);
},
[](const Ray3f& ray, const Aabbf& aabb)
{
return LineTracer3f::get_ray_hit_point(ray, aabb);
},
[](const Ray3f& ray, const Obbf& obb)
{
return LineTracer3f::get_ray_hit_point(ray, obb);
}),
"ray_hits_triangle", &ray_hits_triangle, "ray_hits_aabb", &ray_hits_aabb, "ray_hits_obb",
&ray_hits_obb);
collision_table["gjk_support_vertex"] =
[](const LuaConvexCollider& collider_a, const LuaConvexCollider& collider_b, const Vec3f& direction)
{ return omath::collision::GjkAlgorithm<LuaConvexCollider>::find_support_vertex(collider_a, collider_b, direction); };
collision_table["gjk_collide"] = [](const LuaConvexCollider& collider_a, const LuaConvexCollider& collider_b)
{ return omath::collision::GjkAlgorithm<LuaConvexCollider>::is_collide(collider_a, collider_b); };
collision_table["epa_solve"] = [](const LuaConvexCollider& collider_a, const LuaConvexCollider& collider_b,
sol::this_state state) -> sol::object
{
using Gjk = omath::collision::GjkAlgorithm<LuaConvexCollider>;
using Epa = omath::collision::Epa<LuaConvexCollider>;
sol::state_view lua(state);
const auto gjk = Gjk::is_collide_with_simplex_info(collider_a, collider_b);
if (!gjk.hit)
return sol::nil;
const auto epa = Epa::solve(collider_a, collider_b, gjk.simplex);
if (!epa)
return sol::nil;
sol::table result = lua.create_table();
result["normal"] = epa->normal;
result["penetration_vector"] = epa->penetration_vector;
result["depth"] = epa->depth;
result["iterations"] = epa->iterations;
result["num_vertices"] = epa->num_vertices;
result["num_faces"] = epa->num_faces;
return sol::make_object(lua, result);
};
}
} // namespace omath::lua
#endif