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omath/include/omath/engines/unreal_engine/constants.hpp
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2026-04-25 04:42:52 +03:00

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//
// Created by Vlad on 3/22/2025.
//
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/trigonometry/angle.hpp>
#include <omath/trigonometry/view_angles.hpp>
namespace omath::unreal_engine
{
constexpr Vector3<double> k_abs_up = {0, 0, 1};
constexpr Vector3<double> k_abs_right = {0, 1, 0};
constexpr Vector3<double> k_abs_forward = {1, 0, 0};
using Mat4X4 = Mat<4, 4, double, MatStoreType::ROW_MAJOR>;
using Mat3X3 = Mat<4, 4, double, MatStoreType::ROW_MAJOR>;
using Mat1X3 = Mat<1, 3, double, MatStoreType::ROW_MAJOR>;
using PitchAngle = Angle<double, -90., 90., AngleFlags::Clamped>;
using YawAngle = Angle<double, -180., 180., AngleFlags::Normalized>;
using RollAngle = Angle<double, -180., 180., AngleFlags::Normalized>;
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
} // namespace omath::unreal_engine