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omath/source/lua/lua_engine_opengl.cpp
T

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#ifdef OMATH_ENABLE_LUA
#include "lua_engines_detail.hpp"
#include <omath/engines/opengl_engine/camera.hpp>
namespace omath::lua::detail
{
void register_opengl_engine(sol::table& omath_table)
{
register_engine<omath::opengl_engine::Camera, omath::opengl_engine::PitchAngle,
omath::opengl_engine::ViewAngles>(omath_table, "opengl");
}
} // namespace omath::lua::detail
#endif