Files
omath/source/lua/lua_engine_unreal.cpp
T

14 lines
428 B
C++

#ifdef OMATH_ENABLE_LUA
#include "lua_engines_detail.hpp"
#include <omath/engines/unreal_engine/camera.hpp>
namespace omath::lua::detail
{
void register_unreal_engine(sol::table& omath_table)
{
register_engine<omath::unreal_engine::Camera, omath::unreal_engine::PitchAngle,
omath::unreal_engine::ViewAngles, double>(omath_table, "unreal");
}
} // namespace omath::lua::detail
#endif