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14 lines
428 B
C++
14 lines
428 B
C++
#ifdef OMATH_ENABLE_LUA
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#include "lua_engines_detail.hpp"
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#include <omath/engines/unreal_engine/camera.hpp>
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namespace omath::lua::detail
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{
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void register_unreal_engine(sol::table& omath_table)
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{
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register_engine<omath::unreal_engine::Camera, omath::unreal_engine::PitchAngle,
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omath::unreal_engine::ViewAngles, double>(omath_table, "unreal");
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}
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} // namespace omath::lua::detail
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#endif
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