Files
omath/source/3d_primitives/plane.cpp
T
orange fe1ff12f74 Simplifies plane creation logic
Refactors the plane creation function to directly compute the triangle vertices, removing unnecessary intermediate variables. This results in more concise and readable code.
2025-08-28 23:57:22 +03:00

18 lines
640 B
C++

//
// Created by Vlad on 8/28/2025.
//
#include "omath/3d_primitives/plane.hpp"
namespace omath::primitives
{
std::array<Triangle<Vector3<float>>, 2> create_plane(const Vector3<float>& vertex_a,
const Vector3<float>& vertex_b,
const Vector3<float>& direction, const float size) noexcept
{
return std::array
{
Triangle{vertex_a + direction * size, vertex_a, vertex_b},
Triangle{vertex_b + direction * size, vertex_b, vertex_a}
};
}
} // namespace omath::primitives