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omath/include/omath/engines/opengl_engine/traits/camera_trait.hpp
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//
// Created by Vlad on 8/10/2025.
//
#pragma once
#include "omath/engines/opengl_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp"
namespace omath::opengl_engine
{
class CameraTrait final
{
public:
[[nodiscard("look-at angle result should not be discarded")]]
constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(internal::asin(direction.y)),
YawAngle::from_radians(-internal::atan2(direction.x, -direction.z)), RollAngle::from_radians(0.f)};
}
[[nodiscard("view matrix result should not be discarded")]]
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return opengl_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard("projection matrix result should not be discarded")]]
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
};
} // namespace omath::opengl_engine