moving from .h to .hpp to make thing more clear

This commit is contained in:
2024-10-20 00:32:34 +03:00
parent 046b560025
commit 103c3d38e4
34 changed files with 45 additions and 45 deletions

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@@ -4,9 +4,9 @@
#pragma once
#include "omath/Vector3.h"
#include "omath/Vector3.hpp"
#include <cstdint>
#include "omath/Vector4.h"
#include "omath/Vector4.hpp"
namespace omath

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@@ -6,9 +6,9 @@
#include <array>
#include <sstream>
#include <utility>
#include "Vector3.h"
#include "Vector3.hpp"
#include <stdexcept>
#include "Angles.h"
#include "Angles.hpp"
namespace omath

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@@ -6,7 +6,7 @@
#include <cstdint>
#include <functional>
#include "omath/Vector2.h"
#include "omath/Vector2.hpp"
namespace omath

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@@ -3,7 +3,7 @@
//
#pragma once
#include <omath/Vector3.h>
#include <omath/Vector3.hpp>
#include <algorithm>

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@@ -4,8 +4,8 @@
#pragma once
#include <vector>
#include "NavigationMesh.h"
#include "omath/Vector3.h"
#include "NavigationMesh.hpp"
#include "omath/Vector3.hpp"
namespace omath::pathfinding

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@@ -4,7 +4,7 @@
#pragma once
#include "omath/Vector3.h"
#include "omath/Vector3.hpp"
#include <expected>
#include <vector>
#include <string>

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@@ -5,9 +5,9 @@
#pragma once
#include <optional>
#include "omath/Vector3.h"
#include "omath/prediction/Projectile.h"
#include "omath/prediction/Target.h"
#include "omath/Vector3.hpp"
#include "omath/prediction/Projectile.hpp"
#include "omath/prediction/Target.hpp"
namespace omath::prediction

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@@ -3,7 +3,7 @@
//
#pragma once
#include "omath/Vector3.h"
#include "omath/Vector3.hpp"
namespace omath::prediction

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@@ -3,7 +3,7 @@
//
#pragma once
#include "omath/Vector3.h"
#include "omath/Vector3.hpp"
namespace omath::prediction

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@@ -5,10 +5,10 @@
#pragma once
#include <expected>
#include <omath/Vector3.h>
#include <omath/Mat.h>
#include <omath/Vector3.hpp>
#include <omath/Mat.hpp>
#include <string_view>
#include "ErrorCodes.h"
#include "ErrorCodes.hpp"
namespace omath::projection

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@@ -1,6 +1,6 @@
#include "omath/Matrix.h"
#include "omath/Vector3.h"
#include "omath/Angles.h"
#include "omath/Matrix.hpp"
#include "omath/Vector3.hpp"
#include "omath/Angles.hpp"
#include <format>

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@@ -1,7 +1,7 @@
//
// Created by Vlad on 02.09.2024.
//
#include "omath/Vector2.h"
#include "omath/Vector2.hpp"
#include <cmath>

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@@ -2,9 +2,9 @@
// Created by vlad on 10/28/23.
//
#include <omath/Vector3.h>
#include <omath/Vector3.hpp>
#include <cmath>
#include <omath/Angles.h>
#include <omath/Angles.hpp>
namespace omath
{

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@@ -2,7 +2,7 @@
// Vector4.cpp
//
#include "omath/Vector4.h"
#include "omath/Vector4.hpp"
#include <cmath>

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@@ -2,7 +2,7 @@
// Created by vlad on 2/4/24.
//
#include "omath/Color.h"
#include "omath/Color.hpp"
#include <algorithm>
#include <cmath>

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@@ -1,7 +1,7 @@
//
// Created by Vlad on 28.07.2024.
//
#include "omath/pathfinding/Astar.h"
#include "omath/pathfinding/Astar.hpp"
#include <optional>
#include <unordered_map>

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@@ -1,7 +1,7 @@
//
// Created by Vlad on 28.07.2024.
//
#include "omath/pathfinding/NavigationMesh.h"
#include "omath/pathfinding/NavigationMesh.hpp"
#include <stdexcept>
#include <algorithm>

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@@ -3,9 +3,9 @@
//
#include "omath/prediction/Engine.h"
#include "omath/prediction/Engine.hpp"
#include <cmath>
#include <omath/Angles.h>
#include <omath/Angles.hpp>
namespace omath::prediction

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@@ -2,7 +2,7 @@
// Created by Vlad on 6/9/2024.
//
#include "omath/prediction/Projectile.h"
#include "omath/prediction/Projectile.hpp"
#include <cmath>

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@@ -2,7 +2,7 @@
// Created by Vlad on 6/9/2024.
//
#include "omath/prediction/Target.h"
#include "omath/prediction/Target.hpp"
namespace omath::prediction

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@@ -1,11 +1,11 @@
//
// Created by Vlad on 27.08.2024.
//
#include "omath/projection/Camera.h"
#include "omath/projection/Camera.hpp"
#include <complex>
#include "omath/Angles.h"
#include "omath/Angles.hpp"
namespace omath::projection

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@@ -2,7 +2,7 @@
// Created by Vlad on 18.08.2024.
//
#include <gtest/gtest.h>
#include <omath/pathfinding/Astar.h>
#include <omath/pathfinding/Astar.hpp>
TEST(UnitTestAstar, FindingRightPath)

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@@ -2,7 +2,7 @@
// Created by Vlad on 01.09.2024.
//
#include <gtest/gtest.h>
#include <omath/Color.h>
#include <omath/Color.hpp>
using namespace omath;

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@@ -1,7 +1,7 @@
// UnitTestMat.cpp
#include <gtest/gtest.h>
#include "omath/Mat.h"
#include "omath/Vector3.h"
#include "omath/Mat.hpp"
#include "omath/Vector3.hpp"
using namespace omath;

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@@ -2,8 +2,8 @@
// Created by vlad on 5/18/2024.
//
#include <gtest/gtest.h>
#include <omath/Matrix.h>
#include "omath/Vector3.h"
#include <omath/Matrix.hpp>
#include "omath/Vector3.hpp"
using namespace omath;

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@@ -1,5 +1,5 @@
#include <gtest/gtest.h>
#include <omath/prediction/Engine.h>
#include <omath/prediction/Engine.hpp>
TEST(UnitTestPrediction, PredictionTest)
{

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@@ -3,9 +3,9 @@
//
#include <complex>
#include <gtest/gtest.h>
#include <omath/Matrix.h>
#include <omath/Matrix.hpp>
#include <print>
#include <omath/projection/Camera.h>
#include <omath/projection/Camera.hpp>
TEST(UnitTestProjection, Projection)
{

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@@ -3,7 +3,7 @@
//
#include <gtest/gtest.h>
#include <omath/Vector2.h>
#include <omath/Vector2.hpp>
#include <cmath> // For std::isinf and std::isnan
#include <cfloat> // For FLT_MAX and FLT_MIN

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@@ -3,7 +3,7 @@
//
#include <gtest/gtest.h>
#include <omath/Vector3.h>
#include <omath/Vector3.hpp>
#include <cmath>
#include <cfloat> // For FLT_MAX, FLT_MIN
#include <limits> // For std::numeric_limits

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@@ -6,7 +6,7 @@
//
#include <gtest/gtest.h>
#include <omath/Vector4.h>
#include <omath/Vector4.hpp>
#include <limits> // For std::numeric_limits
using namespace omath;