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moving from .h to .hpp to make thing more clear
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@@ -2,7 +2,7 @@
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// Created by Vlad on 18.08.2024.
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//
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#include <gtest/gtest.h>
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#include <omath/pathfinding/Astar.h>
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#include <omath/pathfinding/Astar.hpp>
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TEST(UnitTestAstar, FindingRightPath)
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@@ -2,7 +2,7 @@
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// Created by Vlad on 01.09.2024.
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//
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#include <gtest/gtest.h>
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#include <omath/Color.h>
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#include <omath/Color.hpp>
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using namespace omath;
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@@ -1,7 +1,7 @@
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// UnitTestMat.cpp
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#include <gtest/gtest.h>
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#include "omath/Mat.h"
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#include "omath/Vector3.h"
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#include "omath/Mat.hpp"
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#include "omath/Vector3.hpp"
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using namespace omath;
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@@ -2,8 +2,8 @@
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// Created by vlad on 5/18/2024.
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//
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#include <gtest/gtest.h>
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#include <omath/Matrix.h>
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#include "omath/Vector3.h"
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#include <omath/Matrix.hpp>
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#include "omath/Vector3.hpp"
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using namespace omath;
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@@ -1,5 +1,5 @@
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#include <gtest/gtest.h>
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#include <omath/prediction/Engine.h>
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#include <omath/prediction/Engine.hpp>
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TEST(UnitTestPrediction, PredictionTest)
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{
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@@ -3,9 +3,9 @@
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//
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#include <complex>
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#include <gtest/gtest.h>
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#include <omath/Matrix.h>
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#include <omath/Matrix.hpp>
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#include <print>
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#include <omath/projection/Camera.h>
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#include <omath/projection/Camera.hpp>
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TEST(UnitTestProjection, Projection)
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{
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@@ -3,7 +3,7 @@
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//
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#include <gtest/gtest.h>
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#include <omath/Vector2.h>
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#include <omath/Vector2.hpp>
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#include <cmath> // For std::isinf and std::isnan
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#include <cfloat> // For FLT_MAX and FLT_MIN
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@@ -3,7 +3,7 @@
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//
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#include <gtest/gtest.h>
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#include <omath/Vector3.h>
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#include <omath/Vector3.hpp>
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#include <cmath>
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#include <cfloat> // For FLT_MAX, FLT_MIN
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#include <limits> // For std::numeric_limits
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@@ -6,7 +6,7 @@
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//
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#include <gtest/gtest.h>
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#include <omath/Vector4.h>
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#include <omath/Vector4.hpp>
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#include <limits> // For std::numeric_limits
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using namespace omath;
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