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Update README to enhance library description and features
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[](https://discord.gg/eDgdaWbqwZ)
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[](https://t.me/orangennotes)
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OMath is a 100% independent, constexpr template blazingly fast math library that doesn't have legacy C++ code.
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OMath is a 100% independent, constexpr template blazingly fast math/physics/games/mods/cheats development framework that doesn't have legacy C++ code.
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It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more...
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<br>
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@@ -84,7 +84,8 @@ if (auto screen = camera.world_to_screen(world_position)) {
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- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
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- **Cross platform**: Supports Windows, MacOS and Linux.
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- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps.
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- **Scripting**: Supports to make scripts in Lua out of box
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- **Scripting**: Supports to make scripts in Lua out of box.
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- **Handy**: Allow to design wall hacks in modern jetpack compose like way.
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- **Battle tested**: It's already used by some big players on the market like wraith.su and bluedream.ltd
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<div align = center>
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