Merge pull request #44 from orange-cpp/feature/noexcept

Feature/noexcept
This commit is contained in:
2025-05-05 02:34:43 +03:00
committed by GitHub
35 changed files with 235 additions and 233 deletions

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@@ -13,5 +13,5 @@ namespace omath::primitives
[[nodiscard]] [[nodiscard]]
std::array<Triangle<Vector3<float>>, 12> create_box(const Vector3<float>& top, const Vector3<float>& bottom, std::array<Triangle<Vector3<float>>, 12> create_box(const Vector3<float>& top, const Vector3<float>& bottom,
const Vector3<float>& dir_forward, const Vector3<float>& dir_right, const Vector3<float>& dir_forward, const Vector3<float>& dir_right,
float ratio = 4.f); float ratio = 4.f) noexcept;
} }

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@@ -20,7 +20,7 @@ namespace omath
class Angle class Angle
{ {
Type m_angle; Type m_angle;
constexpr explicit Angle(const Type& degrees) constexpr explicit Angle(const Type& degrees) noexcept
{ {
if constexpr (flags == AngleFlags::Normalized) if constexpr (flags == AngleFlags::Normalized)
m_angle = angles::wrap_angle(degrees, min, max); m_angle = angles::wrap_angle(degrees, min, max);
@@ -36,68 +36,68 @@ namespace omath
public: public:
[[nodiscard]] [[nodiscard]]
constexpr static Angle from_degrees(const Type& degrees) constexpr static Angle from_degrees(const Type& degrees) noexcept
{ {
return Angle{degrees}; return Angle{degrees};
} }
constexpr Angle(): m_angle(0) constexpr Angle() noexcept: m_angle(0)
{ {
} }
[[nodiscard]] [[nodiscard]]
constexpr static Angle from_radians(const Type& degrees) constexpr static Angle from_radians(const Type& degrees) noexcept
{ {
return Angle{angles::radians_to_degrees<Type>(degrees)}; return Angle{angles::radians_to_degrees<Type>(degrees)};
} }
[[nodiscard]] [[nodiscard]]
constexpr const Type& operator*() const constexpr const Type& operator*() const noexcept
{ {
return m_angle; return m_angle;
} }
[[nodiscard]] [[nodiscard]]
constexpr Type as_degrees() const constexpr Type as_degrees() const noexcept
{ {
return m_angle; return m_angle;
} }
[[nodiscard]] [[nodiscard]]
constexpr Type as_radians() const constexpr Type as_radians() const noexcept
{ {
return angles::degrees_to_radians(m_angle); return angles::degrees_to_radians(m_angle);
} }
[[nodiscard]] [[nodiscard]]
Type sin() const Type sin() const noexcept
{ {
return std::sin(as_radians()); return std::sin(as_radians());
} }
[[nodiscard]] [[nodiscard]]
Type cos() const Type cos() const noexcept
{ {
return std::cos(as_radians()); return std::cos(as_radians());
} }
[[nodiscard]] [[nodiscard]]
Type tan() const Type tan() const noexcept
{ {
return std::tan(as_radians()); return std::tan(as_radians());
} }
[[nodiscard]] [[nodiscard]]
Type atan() const Type atan() const noexcept
{ {
return std::atan(as_radians()); return std::atan(as_radians());
} }
[[nodiscard]] [[nodiscard]]
Type cot() const Type cot() const noexcept
{ {
return cos() / sin(); return cos() / sin();
} }
constexpr Angle& operator+=(const Angle& other) constexpr Angle& operator+=(const Angle& other) noexcept
{ {
if constexpr (flags == AngleFlags::Normalized) if constexpr (flags == AngleFlags::Normalized)
m_angle = angles::wrap_angle(m_angle + other.m_angle, min, max); m_angle = angles::wrap_angle(m_angle + other.m_angle, min, max);
@@ -114,15 +114,15 @@ namespace omath
} }
[[nodiscard]] [[nodiscard]]
constexpr std::partial_ordering operator<=>(const Angle& other) const = default; constexpr std::partial_ordering operator<=>(const Angle& other) const noexcept = default;
constexpr Angle& operator-=(const Angle& other) constexpr Angle& operator-=(const Angle& other) noexcept
{ {
return operator+=(-other); return operator+=(-other);
} }
[[nodiscard]] [[nodiscard]]
constexpr Angle& operator+(const Angle& other) constexpr Angle& operator+(const Angle& other) noexcept
{ {
if constexpr (flags == AngleFlags::Normalized) if constexpr (flags == AngleFlags::Normalized)
return {angles::wrap_angle(m_angle + other.m_angle, min, max)}; return {angles::wrap_angle(m_angle + other.m_angle, min, max)};
@@ -137,13 +137,13 @@ namespace omath
} }
[[nodiscard]] [[nodiscard]]
constexpr Angle& operator-(const Angle& other) constexpr Angle& operator-(const Angle& other) noexcept
{ {
return operator+(-other); return operator+(-other);
} }
[[nodiscard]] [[nodiscard]]
constexpr Angle operator-() const constexpr Angle operator-() const noexcept
{ {
return Angle{-m_angle}; return Angle{-m_angle};
} }

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@@ -10,21 +10,21 @@ namespace omath::angles
{ {
template<class Type> template<class Type>
requires std::is_floating_point_v<Type> requires std::is_floating_point_v<Type>
[[nodiscard]] constexpr Type radians_to_degrees(const Type& radians) [[nodiscard]] constexpr Type radians_to_degrees(const Type& radians) noexcept
{ {
return radians * (static_cast<Type>(180) / std::numbers::pi_v<Type>); return radians * (static_cast<Type>(180) / std::numbers::pi_v<Type>);
} }
template<class Type> template<class Type>
requires std::is_floating_point_v<Type> requires std::is_floating_point_v<Type>
[[nodiscard]] constexpr Type degrees_to_radians(const Type& degrees) [[nodiscard]] constexpr Type degrees_to_radians(const Type& degrees) noexcept
{ {
return degrees * (std::numbers::pi_v<Type> / static_cast<Type>(180)); return degrees * (std::numbers::pi_v<Type> / static_cast<Type>(180));
} }
template<class Type> template<class Type>
requires std::is_floating_point_v<Type> requires std::is_floating_point_v<Type>
[[nodiscard]] Type horizontal_fov_to_vertical(const Type& horizontal_fov, const Type& aspect) [[nodiscard]] Type horizontal_fov_to_vertical(const Type& horizontal_fov, const Type& aspect) noexcept
{ {
const auto fov_rad = degrees_to_radians(horizontal_fov); const auto fov_rad = degrees_to_radians(horizontal_fov);
@@ -35,19 +35,19 @@ namespace omath::angles
template<class Type> template<class Type>
requires std::is_floating_point_v<Type> requires std::is_floating_point_v<Type>
[[nodiscard]] Type vertical_fov_to_horizontal(const Type& vertical_fov, const Type& aspect) [[nodiscard]] Type vertical_fov_to_horizontal(const Type& vertical_fov, const Type& aspect) noexcept
{ {
const auto fov_as_radians = degrees_to_radians(vertical_fov); const auto fov_as_radians = degrees_to_radians(vertical_fov);
const auto horizontal_fov const auto horizontal_fov =
= static_cast<Type>(2) * std::atan(std::tan(fov_as_radians / static_cast<Type>(2)) * aspect); static_cast<Type>(2) * std::atan(std::tan(fov_as_radians / static_cast<Type>(2)) * aspect);
return radians_to_degrees(horizontal_fov); return radians_to_degrees(horizontal_fov);
} }
template<class Type> template<class Type>
requires std::is_arithmetic_v<Type> requires std::is_arithmetic_v<Type>
[[nodiscard]] Type wrap_angle(const Type& angle, const Type& min, const Type& max) [[nodiscard]] Type wrap_angle(const Type& angle, const Type& min, const Type& max) noexcept
{ {
if (angle <= max && angle >= min) if (angle <= max && angle >= min)
return angle; return angle;

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@@ -16,10 +16,10 @@ namespace omath::collision
bool infinite_length = false; bool infinite_length = false;
[[nodiscard]] [[nodiscard]]
Vector3<float> direction_vector() const; Vector3<float> direction_vector() const noexcept;
[[nodiscard]] [[nodiscard]]
Vector3<float> direction_vector_normalized() const; Vector3<float> direction_vector_normalized() const noexcept;
}; };
class LineTracer class LineTracer
{ {
@@ -27,11 +27,11 @@ namespace omath::collision
LineTracer() = delete; LineTracer() = delete;
[[nodiscard]] [[nodiscard]]
static bool can_trace_line(const Ray& ray, const Triangle<Vector3<float>>& triangle); static bool can_trace_line(const Ray& ray, const Triangle<Vector3<float>>& triangle) noexcept;
// Realization of MöllerTrumbore intersection algorithm // Realization of MöllerTrumbore intersection algorithm
// https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm // https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm
[[nodiscard]] [[nodiscard]]
static Vector3<float> get_ray_hit_point(const Ray& ray, const Triangle<Vector3<float>>& triangle); static Vector3<float> get_ray_hit_point(const Ray& ray, const Triangle<Vector3<float>>& triangle) noexcept;
}; };
} // namespace omath::collision } // namespace omath::collision

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@@ -28,20 +28,20 @@ namespace omath
class Color final : public Vector4<float> class Color final : public Vector4<float>
{ {
public: public:
constexpr Color(const float r, const float g, const float b, const float a): Vector4(r, g, b, a) constexpr Color(const float r, const float g, const float b, const float a) noexcept: Vector4(r, g, b, a)
{ {
clamp(0.f, 1.f); clamp(0.f, 1.f);
} }
constexpr explicit Color() = default; constexpr explicit Color() noexcept = default;
[[nodiscard]] [[nodiscard]]
constexpr static Color from_rgba(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a) constexpr static Color from_rgba(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a) noexcept
{ {
return Color{Vector4(r, g, b, a) / 255.f}; return Color{Vector4(r, g, b, a) / 255.f};
} }
[[nodiscard]] [[nodiscard]]
constexpr static Color from_hsv(float hue, const float saturation, const float value) constexpr static Color from_hsv(float hue, const float saturation, const float value) noexcept
{ {
float r{}, g{}, b{}; float r{}, g{}, b{};
@@ -82,13 +82,13 @@ namespace omath
} }
[[nodiscard]] [[nodiscard]]
constexpr static Color from_hsv(const Hsv& hsv) constexpr static Color from_hsv(const Hsv& hsv) noexcept
{ {
return from_hsv(hsv.hue, hsv.saturation, hsv.value); return from_hsv(hsv.hue, hsv.saturation, hsv.value);
} }
[[nodiscard]] [[nodiscard]]
constexpr Hsv to_hsv() const constexpr Hsv to_hsv() const noexcept
{ {
Hsv hsv_data; Hsv hsv_data;
@@ -120,11 +120,11 @@ namespace omath
return hsv_data; return hsv_data;
} }
constexpr explicit Color(const Vector4& vec): Vector4(vec) constexpr explicit Color(const Vector4& vec) noexcept: Vector4(vec)
{ {
clamp(0.f, 1.f); clamp(0.f, 1.f);
} }
constexpr void set_hue(const float hue) constexpr void set_hue(const float hue) noexcept
{ {
auto hsv = to_hsv(); auto hsv = to_hsv();
hsv.hue = hue; hsv.hue = hue;
@@ -132,7 +132,7 @@ namespace omath
*this = from_hsv(hsv); *this = from_hsv(hsv);
} }
constexpr void set_saturation(const float saturation) constexpr void set_saturation(const float saturation) noexcept
{ {
auto hsv = to_hsv(); auto hsv = to_hsv();
hsv.saturation = saturation; hsv.saturation = saturation;
@@ -140,7 +140,7 @@ namespace omath
*this = from_hsv(hsv); *this = from_hsv(hsv);
} }
constexpr void set_value(const float value) constexpr void set_value(const float value) noexcept
{ {
auto hsv = to_hsv(); auto hsv = to_hsv();
hsv.value = value; hsv.value = value;
@@ -148,7 +148,7 @@ namespace omath
*this = from_hsv(hsv); *this = from_hsv(hsv);
} }
[[nodiscard]] [[nodiscard]]
constexpr Color blend(const Color& other, float ratio) const constexpr Color blend(const Color& other, float ratio) const noexcept
{ {
ratio = std::clamp(ratio, 0.f, 1.f); ratio = std::clamp(ratio, 0.f, 1.f);
return Color(*this * (1.f - ratio) + other * ratio); return Color(*this * (1.f - ratio) + other * ratio);

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@@ -16,7 +16,7 @@ namespace omath::iw_engine
void look_at(const Vector3<float>& target) override; void look_at(const Vector3<float>& target) override;
protected: protected:
[[nodiscard]] Mat4X4 calc_view_matrix() const override; [[nodiscard]] Mat4X4 calc_view_matrix() const noexcept override;
[[nodiscard]] Mat4X4 calc_projection_matrix() const override; [[nodiscard]] Mat4X4 calc_projection_matrix() const noexcept override;
}; };
} // namespace omath::iw_engine } // namespace omath::iw_engine

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@@ -13,7 +13,7 @@ namespace omath::opengl_engine
Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port, Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far); const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
void look_at(const Vector3<float>& target) override; void look_at(const Vector3<float>& target) override;
[[nodiscard]] Mat4X4 calc_view_matrix() const override; [[nodiscard]] Mat4X4 calc_view_matrix() const noexcept override;
[[nodiscard]] Mat4X4 calc_projection_matrix() const override; [[nodiscard]] Mat4X4 calc_projection_matrix() const noexcept override;
}; };
} // namespace omath::opengl_engine } // namespace omath::opengl_engine

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@@ -8,19 +8,19 @@
namespace omath::opengl_engine namespace omath::opengl_engine
{ {
[[nodiscard]] [[nodiscard]]
Vector3<float> forward_vector(const ViewAngles& angles); Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Vector3<float> right_vector(const ViewAngles& angles); Vector3<float> right_vector(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Vector3<float> up_vector(const ViewAngles& angles); Vector3<float> up_vector(const ViewAngles& angles) noexcept;
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin); [[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]] [[nodiscard]]
Mat4X4 rotation_matrix(const ViewAngles& angles); Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far); Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
} // namespace omath::opengl_engine } // namespace omath::opengl_engine

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@@ -15,7 +15,7 @@ namespace omath::source_engine
void look_at(const Vector3<float>& target) override; void look_at(const Vector3<float>& target) override;
protected: protected:
[[nodiscard]] Mat4X4 calc_view_matrix() const override; [[nodiscard]] Mat4X4 calc_view_matrix() const noexcept override;
[[nodiscard]] Mat4X4 calc_projection_matrix() const override; [[nodiscard]] Mat4X4 calc_projection_matrix() const noexcept override;
}; };
} // namespace omath::source_engine } // namespace omath::source_engine

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@@ -7,19 +7,19 @@
namespace omath::source_engine namespace omath::source_engine
{ {
[[nodiscard]] [[nodiscard]]
Vector3<float> forward_vector(const ViewAngles& angles); Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Mat4X4 rotation_matrix(const ViewAngles& angles); Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Vector3<float> right_vector(const ViewAngles& angles); Vector3<float> right_vector(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Vector3<float> up_vector(const ViewAngles& angles); Vector3<float> up_vector(const ViewAngles& angles) noexcept;
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin); [[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far); Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
} // namespace omath::source_engine } // namespace omath::source_engine

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@@ -16,7 +16,7 @@ namespace omath::unity_engine
void look_at(const Vector3<float>& target) override; void look_at(const Vector3<float>& target) override;
protected: protected:
[[nodiscard]] Mat4X4 calc_view_matrix() const override; [[nodiscard]] Mat4X4 calc_view_matrix() const noexcept override;
[[nodiscard]] Mat4X4 calc_projection_matrix() const override; [[nodiscard]] Mat4X4 calc_projection_matrix() const noexcept override;
}; };
} // namespace omath::unity_engine } // namespace omath::unity_engine

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@@ -8,19 +8,19 @@
namespace omath::unity_engine namespace omath::unity_engine
{ {
[[nodiscard]] [[nodiscard]]
Vector3<float> forward_vector(const ViewAngles& angles); Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Vector3<float> right_vector(const ViewAngles& angles); Vector3<float> right_vector(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Vector3<float> up_vector(const ViewAngles& angles); Vector3<float> up_vector(const ViewAngles& angles) noexcept;
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin); [[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]] [[nodiscard]]
Mat4X4 rotation_matrix(const ViewAngles& angles); Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far); Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
} // namespace omath::unity_engine } // namespace omath::unity_engine

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@@ -15,16 +15,16 @@ namespace omath::pathfinding
public: public:
[[nodiscard]] [[nodiscard]]
static std::vector<Vector3<float>> find_path(const Vector3<float>& start, const Vector3<float>& end, static std::vector<Vector3<float>> find_path(const Vector3<float>& start, const Vector3<float>& end,
const NavigationMesh& nav_mesh); const NavigationMesh& nav_mesh) noexcept;
private: private:
[[nodiscard]] [[nodiscard]]
static std::vector<Vector3<float>> static std::vector<Vector3<float>>
reconstruct_final_path(const std::unordered_map<Vector3<float>, PathNode>& closed_list, reconstruct_final_path(const std::unordered_map<Vector3<float>, PathNode>& closed_list,
const Vector3<float>& current); const Vector3<float>& current) noexcept;
[[nodiscard]] [[nodiscard]]
static auto get_perfect_node(const std::unordered_map<Vector3<float>, PathNode>& open_list, static auto get_perfect_node(const std::unordered_map<Vector3<float>, PathNode>& open_list,
const Vector3<float>& end_vertex); const Vector3<float>& end_vertex) noexcept;
}; };
} // namespace omath::pathfinding } // namespace omath::pathfinding

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@@ -20,17 +20,17 @@ namespace omath::pathfinding
{ {
public: public:
[[nodiscard]] [[nodiscard]]
std::expected<Vector3<float>, std::string> get_closest_vertex(const Vector3<float>& point) const; std::expected<Vector3<float>, std::string> get_closest_vertex(const Vector3<float>& point) const noexcept;
[[nodiscard]] [[nodiscard]]
const std::vector<Vector3<float>>& get_neighbors(const Vector3<float>& vertex) const; const std::vector<Vector3<float>>& get_neighbors(const Vector3<float>& vertex) const noexcept;
[[nodiscard]] [[nodiscard]]
bool empty() const; bool empty() const;
[[nodiscard]] std::vector<uint8_t> serialize() const; [[nodiscard]] std::vector<uint8_t> serialize() const noexcept;
void deserialize(const std::vector<uint8_t>& raw); void deserialize(const std::vector<uint8_t>& raw) noexcept;
std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_vertex_map; std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_vertex_map;
}; };

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@@ -9,8 +9,8 @@ namespace omath::projectile_prediction
class ProjPredEngineAvx2 final : public ProjPredEngine class ProjPredEngineAvx2 final : public ProjPredEngine
{ {
public: public:
[[nodiscard]] std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile, [[nodiscard]] std::optional<Vector3<float>>
const Target& target) const override; maybe_calculate_aim_point(const Projectile& projectile, const Target& target) const override;
ProjPredEngineAvx2(float gravity_constant, float simulation_time_step, float maximum_simulation_time); ProjPredEngineAvx2(float gravity_constant, float simulation_time_step, float maximum_simulation_time);
~ProjPredEngineAvx2() override = default; ~ProjPredEngineAvx2() override = default;
@@ -18,7 +18,7 @@ namespace omath::projectile_prediction
private: private:
[[nodiscard]] static std::optional<float> calculate_pitch(const Vector3<float>& proj_origin, [[nodiscard]] static std::optional<float> calculate_pitch(const Vector3<float>& proj_origin,
const Vector3<float>& target_pos, const Vector3<float>& target_pos,
float bullet_gravity, float v0, float time); float bullet_gravity, float v0, float time) ;
// We use [[maybe_unused]] here since AVX2 is not available for ARM and ARM64 CPU // We use [[maybe_unused]] here since AVX2 is not available for ARM and ARM64 CPU
[[maybe_unused]] const float m_gravity_constant; [[maybe_unused]] const float m_gravity_constant;

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@@ -29,11 +29,12 @@ namespace omath::projectile_prediction
const float m_distance_tolerance; const float m_distance_tolerance;
[[nodiscard]] [[nodiscard]]
std::optional<float> maybe_calculate_projectile_launch_pitch_angle(const Projectile& projectile, std::optional<float>
const Vector3<float>& target_position) const; maybe_calculate_projectile_launch_pitch_angle(const Projectile& projectile,
const Vector3<float>& target_position) const noexcept;
[[nodiscard]] [[nodiscard]]
bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile, bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
float pitch, float time) const; float pitch, float time) const noexcept;
}; };
} // namespace omath::projectile_prediction } // namespace omath::projectile_prediction

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@@ -11,7 +11,7 @@ namespace omath::projectile_prediction
{ {
public: public:
[[nodiscard]] [[nodiscard]]
Vector3<float> predict_position(float pitch, float yaw, float time, float gravity) const; Vector3<float> predict_position(float pitch, float yaw, float time, float gravity) const noexcept;
Vector3<float> m_origin; Vector3<float> m_origin;
float m_launch_speed{}; float m_launch_speed{};

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@@ -11,7 +11,7 @@ namespace omath::projectile_prediction
{ {
public: public:
[[nodiscard]] [[nodiscard]]
constexpr Vector3<float> predict_position(const float time, const float gravity) const constexpr Vector3<float> predict_position(const float time, const float gravity) const noexcept
{ {
auto predicted = m_origin + m_velocity * time; auto predicted = m_origin + m_velocity * time;

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@@ -32,7 +32,7 @@ namespace omath::projection
public: public:
virtual ~Camera() = default; virtual ~Camera() = default;
Camera(const Vector3<float>& position, const ViewAnglesType& view_angles, const ViewPort& view_port, Camera(const Vector3<float>& position, const ViewAnglesType& view_angles, const ViewPort& view_port,
const FieldOfView& fov, const float near, const float far) const FieldOfView& fov, const float near, const float far) noexcept
: m_view_port(view_port), m_field_of_view(fov), m_far_plane_distance(far), m_near_plane_distance(near), : m_view_port(view_port), m_field_of_view(fov), m_far_plane_distance(far), m_near_plane_distance(near),
m_view_angles(view_angles), m_origin(position) m_view_angles(view_angles), m_origin(position)
{ {
@@ -41,17 +41,17 @@ namespace omath::projection
protected: protected:
virtual void look_at(const Vector3<float>& target) = 0; virtual void look_at(const Vector3<float>& target) = 0;
[[nodiscard]] virtual Mat4X4Type calc_view_matrix() const = 0; [[nodiscard]] virtual Mat4X4Type calc_view_matrix() const noexcept = 0;
[[nodiscard]] virtual Mat4X4Type calc_projection_matrix() const = 0; [[nodiscard]] virtual Mat4X4Type calc_projection_matrix() const noexcept = 0;
[[nodiscard]] Mat4X4Type calc_view_projection_matrix() const [[nodiscard]] Mat4X4Type calc_view_projection_matrix() const noexcept
{ {
return calc_projection_matrix() * calc_view_matrix(); return calc_projection_matrix() * calc_view_matrix();
} }
public: public:
[[nodiscard]] const Mat4X4Type& get_view_projection_matrix() const [[nodiscard]] const Mat4X4Type& get_view_projection_matrix() const noexcept
{ {
if (!m_view_projection_matrix.has_value()) if (!m_view_projection_matrix.has_value())
m_view_projection_matrix = calc_view_projection_matrix(); m_view_projection_matrix = calc_view_projection_matrix();
@@ -59,68 +59,69 @@ namespace omath::projection
return m_view_projection_matrix.value(); return m_view_projection_matrix.value();
} }
void set_field_of_view(const FieldOfView& fov) void set_field_of_view(const FieldOfView& fov) noexcept
{ {
m_field_of_view = fov; m_field_of_view = fov;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
} }
void set_near_plane(const float near) void set_near_plane(const float near) noexcept
{ {
m_near_plane_distance = near; m_near_plane_distance = near;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
} }
void set_far_plane(const float far) void set_far_plane(const float far) noexcept
{ {
m_far_plane_distance = far; m_far_plane_distance = far;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
} }
void set_view_angles(const ViewAnglesType& view_angles) void set_view_angles(const ViewAnglesType& view_angles) noexcept
{ {
m_view_angles = view_angles; m_view_angles = view_angles;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
} }
void set_origin(const Vector3<float>& origin) void set_origin(const Vector3<float>& origin) noexcept
{ {
m_origin = origin; m_origin = origin;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
} }
void set_view_port(const ViewPort& view_port) void set_view_port(const ViewPort& view_port) noexcept
{ {
m_view_port = view_port; m_view_port = view_port;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
} }
[[nodiscard]] const FieldOfView& get_field_of_view() const [[nodiscard]] const FieldOfView& get_field_of_view() const noexcept
{ {
return m_field_of_view; return m_field_of_view;
} }
[[nodiscard]] const float& get_near_plane() const [[nodiscard]] const float& get_near_plane() const noexcept
{ {
return m_near_plane_distance; return m_near_plane_distance;
} }
[[nodiscard]] const float& get_far_plane() const [[nodiscard]] const float& get_far_plane() const noexcept
{ {
return m_far_plane_distance; return m_far_plane_distance;
} }
[[nodiscard]] const ViewAnglesType& get_view_angles() const [[nodiscard]] const ViewAnglesType& get_view_angles() const noexcept
{ {
return m_view_angles; return m_view_angles;
} }
[[nodiscard]] const Vector3<float>& get_origin() const [[nodiscard]] const Vector3<float>& get_origin() const noexcept
{ {
return m_origin; return m_origin;
} }
[[nodiscard]] std::expected<Vector3<float>, Error> world_to_screen(const Vector3<float>& world_position) const [[nodiscard]] std::expected<Vector3<float>, Error>
world_to_screen(const Vector3<float>& world_position) const noexcept
{ {
auto normalized_cords = world_to_view_port(world_position); auto normalized_cords = world_to_view_port(world_position);
@@ -131,7 +132,7 @@ namespace omath::projection
} }
[[nodiscard]] std::expected<Vector3<float>, Error> [[nodiscard]] std::expected<Vector3<float>, Error>
world_to_view_port(const Vector3<float>& world_position) const world_to_view_port(const Vector3<float>& world_position) const noexcept
{ {
auto projected = get_view_projection_matrix() auto projected = get_view_projection_matrix()
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position); * mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
@@ -160,13 +161,13 @@ namespace omath::projection
Vector3<float> m_origin; Vector3<float> m_origin;
private: private:
template<class Type> [[nodiscard]] template<class Type>
constexpr static bool is_ndc_out_of_bounds(const Type& ndc) [[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
{ {
return std::ranges::any_of(ndc.raw_array(), [](const auto& val) { return val < -1 || val > 1; }); return std::ranges::any_of(ndc.raw_array(), [](const auto& val) { return val < -1 || val > 1; });
} }
[[nodiscard]] Vector3<float> ndc_to_screen_position(const Vector3<float>& ndc) const [[nodiscard]] Vector3<float> ndc_to_screen_position(const Vector3<float>& ndc) const noexcept
{ {
return {(ndc.x + 1.f) / 2.f * m_view_port.m_width, (1.f - ndc.y) / 2.f * m_view_port.m_height, ndc.z}; return {(ndc.x + 1.f) / 2.f * m_view_port.m_width, (1.f - ndc.y) / 2.f * m_view_port.m_height, ndc.z};
} }

View File

@@ -24,25 +24,25 @@ namespace omath
// Constructors // Constructors
constexpr Vector2() = default; constexpr Vector2() = default;
constexpr Vector2(const Type& x, const Type& y): x(x), y(y) constexpr Vector2(const Type& x, const Type& y) noexcept: x(x), y(y)
{ {
} }
// Equality operators // Equality operators
[[nodiscard]] [[nodiscard]]
constexpr bool operator==(const Vector2& src) const constexpr bool operator==(const Vector2& src) const noexcept
{ {
return x == src.x && y == src.y; return x == src.x && y == src.y;
} }
[[nodiscard]] [[nodiscard]]
constexpr bool operator!=(const Vector2& src) const constexpr bool operator!=(const Vector2& src) const noexcept
{ {
return !(*this == src); return !(*this == src);
} }
// Compound assignment operators // Compound assignment operators
constexpr Vector2& operator+=(const Vector2& v) constexpr Vector2& operator+=(const Vector2& v) noexcept
{ {
x += v.x; x += v.x;
y += v.y; y += v.y;
@@ -50,7 +50,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector2& operator-=(const Vector2& v) constexpr Vector2& operator-=(const Vector2& v) noexcept
{ {
x -= v.x; x -= v.x;
y -= v.y; y -= v.y;
@@ -58,7 +58,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector2& operator*=(const Vector2& v) constexpr Vector2& operator*=(const Vector2& v) noexcept
{ {
x *= v.x; x *= v.x;
y *= v.y; y *= v.y;
@@ -66,7 +66,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector2& operator/=(const Vector2& v) constexpr Vector2& operator/=(const Vector2& v) noexcept
{ {
x /= v.x; x /= v.x;
y /= v.y; y /= v.y;
@@ -74,7 +74,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector2& operator*=(const Type& fl) constexpr Vector2& operator*=(const Type& fl) noexcept
{ {
x *= fl; x *= fl;
y *= fl; y *= fl;
@@ -82,7 +82,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector2& operator/=(const Type& fl) constexpr Vector2& operator/=(const Type& fl) noexcept
{ {
x /= fl; x /= fl;
y /= fl; y /= fl;
@@ -90,7 +90,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector2& operator+=(const Type& fl) constexpr Vector2& operator+=(const Type& fl) noexcept
{ {
x += fl; x += fl;
y += fl; y += fl;
@@ -98,7 +98,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector2& operator-=(const Type& fl) constexpr Vector2& operator-=(const Type& fl) noexcept
{ {
x -= fl; x -= fl;
y -= fl; y -= fl;
@@ -107,50 +107,50 @@ namespace omath
} }
// Basic vector operations // Basic vector operations
[[nodiscard]] Type distance_to(const Vector2& other) const [[nodiscard]] Type distance_to(const Vector2& other) const noexcept
{ {
return std::sqrt(distance_to_sqr(other)); return std::sqrt(distance_to_sqr(other));
} }
[[nodiscard]] constexpr Type distance_to_sqr(const Vector2& other) const [[nodiscard]] constexpr Type distance_to_sqr(const Vector2& other) const noexcept
{ {
return (x - other.x) * (x - other.x) + (y - other.y) * (y - other.y); return (x - other.x) * (x - other.x) + (y - other.y) * (y - other.y);
} }
[[nodiscard]] constexpr Type dot(const Vector2& other) const [[nodiscard]] constexpr Type dot(const Vector2& other) const noexcept
{ {
return x * other.x + y * other.y; return x * other.x + y * other.y;
} }
#ifndef _MSC_VER #ifndef _MSC_VER
[[nodiscard]] constexpr Type length() const [[nodiscard]] constexpr Type length() const noexcept
{ {
return std::hypot(this->x, this->y); return std::hypot(this->x, this->y);
} }
[[nodiscard]] constexpr Vector2 normalized() const [[nodiscard]] constexpr Vector2 normalized() const noexcept
{ {
const Type len = length(); const Type len = length();
return len > 0.f ? *this / len : *this; return len > 0.f ? *this / len : *this;
} }
#else #else
[[nodiscard]] Type length() const [[nodiscard]] Type length() const noexcept
{ {
return std::hypot(x, y); return std::hypot(x, y);
} }
[[nodiscard]] Vector2 normalized() const [[nodiscard]] Vector2 normalized() const noexcept
{ {
const Type len = length(); const Type len = length();
return len > 0.f ? *this / len : *this; return len > 0.f ? *this / len : *this;
} }
#endif #endif
[[nodiscard]] constexpr Type length_sqr() const [[nodiscard]] constexpr Type length_sqr() const noexcept
{ {
return x * x + y * y; return x * x + y * y;
} }
constexpr Vector2& abs() constexpr Vector2& abs() noexcept
{ {
// FIXME: Replace with std::abs, if it will become constexprable // FIXME: Replace with std::abs, if it will become constexprable
x = x < 0 ? -x : x; x = x < 0 ? -x : x;
@@ -158,47 +158,47 @@ namespace omath
return *this; return *this;
} }
[[nodiscard]] constexpr Vector2 operator-() const [[nodiscard]] constexpr Vector2 operator-() const noexcept
{ {
return {-x, -y}; return {-x, -y};
} }
// Binary arithmetic operators // Binary arithmetic operators
[[nodiscard]] constexpr Vector2 operator+(const Vector2& v) const [[nodiscard]] constexpr Vector2 operator+(const Vector2& v) const noexcept
{ {
return {x + v.x, y + v.y}; return {x + v.x, y + v.y};
} }
[[nodiscard]] constexpr Vector2 operator-(const Vector2& v) const [[nodiscard]] constexpr Vector2 operator-(const Vector2& v) const noexcept
{ {
return {x - v.x, y - v.y}; return {x - v.x, y - v.y};
} }
[[nodiscard]] constexpr Vector2 operator*(const float fl) const [[nodiscard]] constexpr Vector2 operator*(const float fl) const noexcept
{ {
return {x * fl, y * fl}; return {x * fl, y * fl};
} }
[[nodiscard]] constexpr Vector2 operator/(const float fl) const [[nodiscard]] constexpr Vector2 operator/(const float fl) const noexcept
{ {
return {x / fl, y / fl}; return {x / fl, y / fl};
} }
// Sum of elements // Sum of elements
[[nodiscard]] constexpr Type sum() const [[nodiscard]] constexpr Type sum() const noexcept
{ {
return x + y; return x + y;
} }
[[nodiscard]] [[nodiscard]]
constexpr std::tuple<Type, Type> as_tuple() const constexpr std::tuple<Type, Type> as_tuple() const noexcept
{ {
return std::make_tuple(x, y); return std::make_tuple(x, y);
} }
#ifdef OMATH_IMGUI_INTEGRATION #ifdef OMATH_IMGUI_INTEGRATION
[[nodiscard]] [[nodiscard]]
ImVec2 to_im_vec2() const ImVec2 to_im_vec2() const noexcept
{ {
return {static_cast<float>(this->x), static_cast<float>(this->y)}; return {static_cast<float>(this->x), static_cast<float>(this->y)};
} }

View File

@@ -24,22 +24,22 @@ namespace omath
{ {
public: public:
Type z = static_cast<Type>(0); Type z = static_cast<Type>(0);
constexpr Vector3(const Type& x, const Type& y, const Type& z): Vector2<Type>(x, y), z(z) constexpr Vector3(const Type& x, const Type& y, const Type& z) noexcept: Vector2<Type>(x, y), z(z)
{ {
} }
constexpr Vector3(): Vector2<Type>() {}; constexpr Vector3() noexcept: Vector2<Type>() {};
[[nodiscard]] constexpr bool operator==(const Vector3& src) const [[nodiscard]] constexpr bool operator==(const Vector3& src) const noexcept
{ {
return Vector2<Type>::operator==(src) && (src.z == z); return Vector2<Type>::operator==(src) && (src.z == z);
} }
[[nodiscard]] constexpr bool operator!=(const Vector3& src) const [[nodiscard]] constexpr bool operator!=(const Vector3& src) const noexcept
{ {
return !(*this == src); return !(*this == src);
} }
constexpr Vector3& operator+=(const Vector3& v) constexpr Vector3& operator+=(const Vector3& v) noexcept
{ {
Vector2<Type>::operator+=(v); Vector2<Type>::operator+=(v);
z += v.z; z += v.z;
@@ -47,7 +47,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector3& operator-=(const Vector3& v) constexpr Vector3& operator-=(const Vector3& v) noexcept
{ {
Vector2<Type>::operator-=(v); Vector2<Type>::operator-=(v);
z -= v.z; z -= v.z;
@@ -55,7 +55,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector3& operator*=(const float fl) constexpr Vector3& operator*=(const float fl) noexcept
{ {
Vector2<Type>::operator*=(fl); Vector2<Type>::operator*=(fl);
z *= fl; z *= fl;
@@ -63,7 +63,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector3& operator*=(const Vector3& v) constexpr Vector3& operator*=(const Vector3& v) noexcept
{ {
Vector2<Type>::operator*=(v); Vector2<Type>::operator*=(v);
z *= v.z; z *= v.z;
@@ -71,7 +71,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector3& operator/=(const Vector3& v) constexpr Vector3& operator/=(const Vector3& v) noexcept
{ {
Vector2<Type>::operator/=(v); Vector2<Type>::operator/=(v);
z /= v.z; z /= v.z;
@@ -79,7 +79,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector3& operator+=(const float fl) constexpr Vector3& operator+=(const float fl) noexcept
{ {
Vector2<Type>::operator+=(fl); Vector2<Type>::operator+=(fl);
z += fl; z += fl;
@@ -87,7 +87,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector3& operator/=(const float fl) constexpr Vector3& operator/=(const float fl) noexcept
{ {
Vector2<Type>::operator/=(fl); Vector2<Type>::operator/=(fl);
z /= fl; z /= fl;
@@ -95,7 +95,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector3& operator-=(const float fl) constexpr Vector3& operator-=(const float fl) noexcept
{ {
Vector2<Type>::operator-=(fl); Vector2<Type>::operator-=(fl);
z -= fl; z -= fl;
@@ -103,7 +103,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector3& abs() constexpr Vector3& abs() noexcept
{ {
Vector2<Type>::abs(); Vector2<Type>::abs();
z = z < 0.f ? -z : z; z = z < 0.f ? -z : z;
@@ -111,12 +111,12 @@ namespace omath
return *this; return *this;
} }
[[nodiscard]] constexpr Type distance_to_sqr(const Vector3& other) const [[nodiscard]] constexpr Type distance_to_sqr(const Vector3& other) const noexcept
{ {
return (*this - other).length_sqr(); return (*this - other).length_sqr();
} }
[[nodiscard]] constexpr Type dot(const Vector3& other) const [[nodiscard]] constexpr Type dot(const Vector3& other) const noexcept
{ {
return Vector2<Type>::dot(other) + z * other.z; return Vector2<Type>::dot(other) + z * other.z;
} }
@@ -142,80 +142,80 @@ namespace omath
return length_value != 0 ? *this / length_value : *this; return length_value != 0 ? *this / length_value : *this;
} }
#else #else
[[nodiscard]] Type length() const [[nodiscard]] Type length() const noexcept
{ {
return std::hypot(this->x, this->y, z); return std::hypot(this->x, this->y, z);
} }
[[nodiscard]] Vector3 normalized() const [[nodiscard]] Vector3 normalized() const noexcept
{ {
const Type len = this->length(); const Type len = this->length();
return len != 0 ? *this / len : *this; return len != 0 ? *this / len : *this;
} }
[[nodiscard]] Type length_2d() const [[nodiscard]] Type length_2d() const noexcept
{ {
return Vector2<Type>::length(); return Vector2<Type>::length();
} }
[[nodiscard]] Type distance_to(const Vector3& vOther) const [[nodiscard]] Type distance_to(const Vector3& vOther) const noexcept
{ {
return (*this - vOther).length(); return (*this - vOther).length();
} }
#endif #endif
[[nodiscard]] constexpr Type length_sqr() const [[nodiscard]] constexpr Type length_sqr() const noexcept
{ {
return Vector2<Type>::length_sqr() + z * z; return Vector2<Type>::length_sqr() + z * z;
} }
[[nodiscard]] constexpr Vector3 operator-() const [[nodiscard]] constexpr Vector3 operator-() const noexcept
{ {
return {-this->x, -this->y, -z}; return {-this->x, -this->y, -z};
} }
[[nodiscard]] constexpr Vector3 operator+(const Vector3& v) const [[nodiscard]] constexpr Vector3 operator+(const Vector3& v) const noexcept
{ {
return {this->x + v.x, this->y + v.y, z + v.z}; return {this->x + v.x, this->y + v.y, z + v.z};
} }
[[nodiscard]] constexpr Vector3 operator-(const Vector3& v) const [[nodiscard]] constexpr Vector3 operator-(const Vector3& v) const noexcept
{ {
return {this->x - v.x, this->y - v.y, z - v.z}; return {this->x - v.x, this->y - v.y, z - v.z};
} }
[[nodiscard]] constexpr Vector3 operator*(const float fl) const [[nodiscard]] constexpr Vector3 operator*(const float fl) const noexcept
{ {
return {this->x * fl, this->y * fl, z * fl}; return {this->x * fl, this->y * fl, z * fl};
} }
[[nodiscard]] constexpr Vector3 operator*(const Vector3& v) const [[nodiscard]] constexpr Vector3 operator*(const Vector3& v) const noexcept
{ {
return {this->x * v.x, this->y * v.y, z * v.z}; return {this->x * v.x, this->y * v.y, z * v.z};
} }
[[nodiscard]] constexpr Vector3 operator/(const float fl) const [[nodiscard]] constexpr Vector3 operator/(const float fl) const noexcept
{ {
return {this->x / fl, this->y / fl, z / fl}; return {this->x / fl, this->y / fl, z / fl};
} }
[[nodiscard]] constexpr Vector3 operator/(const Vector3& v) const [[nodiscard]] constexpr Vector3 operator/(const Vector3& v) const noexcept
{ {
return {this->x / v.x, this->y / v.y, z / v.z}; return {this->x / v.x, this->y / v.y, z / v.z};
} }
[[nodiscard]] constexpr Vector3 cross(const Vector3& v) const [[nodiscard]] constexpr Vector3 cross(const Vector3& v) const noexcept
{ {
return {this->y * v.z - z * v.y, z * v.x - this->x * v.z, this->x * v.y - this->y * v.x}; return {this->y * v.z - z * v.y, z * v.x - this->x * v.z, this->x * v.y - this->y * v.x};
} }
[[nodiscard]] constexpr Type sum() const [[nodiscard]] constexpr Type sum() const noexcept
{ {
return sum_2d() + z; return sum_2d() + z;
} }
[[nodiscard]] std::expected<Angle<float, 0.f, 180.f, AngleFlags::Clamped>, Vector3Error> [[nodiscard]] std::expected<Angle<float, 0.f, 180.f, AngleFlags::Clamped>, Vector3Error>
angle_between(const Vector3& other) const angle_between(const Vector3& other) const noexcept
{ {
const auto bottom = length() * other.length(); const auto bottom = length() * other.length();
@@ -225,7 +225,7 @@ namespace omath
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom)); return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
} }
[[nodiscard]] bool is_perpendicular(const Vector3& other) const [[nodiscard]] bool is_perpendicular(const Vector3& other) const noexcept
{ {
if (const auto angle = angle_between(other)) if (const auto angle = angle_between(other))
return angle->as_degrees() == 90.f; return angle->as_degrees() == 90.f;
@@ -233,17 +233,17 @@ namespace omath
return false; return false;
} }
[[nodiscard]] constexpr Type sum_2d() const [[nodiscard]] constexpr Type sum_2d() const noexcept
{ {
return Vector2<Type>::sum(); return Vector2<Type>::sum();
} }
[[nodiscard]] constexpr std::tuple<Type, Type, Type> as_tuple() const [[nodiscard]] constexpr std::tuple<Type, Type, Type> as_tuple() const noexcept
{ {
return std::make_tuple(this->x, this->y, z); return std::make_tuple(this->x, this->y, z);
} }
[[nodiscard]] Vector3 view_angle_to(const Vector3& other) const [[nodiscard]] Vector3 view_angle_to(const Vector3& other) const noexcept
{ {
const float distance = distance_to(other); const float distance = distance_to(other);
const auto delta = other - *this; const auto delta = other - *this;

View File

@@ -17,21 +17,21 @@ namespace omath
constexpr Vector4(const Type& x, const Type& y, const Type& z, const Type& w): Vector3<Type>(x, y, z), w(w) constexpr Vector4(const Type& x, const Type& y, const Type& z, const Type& w): Vector3<Type>(x, y, z), w(w)
{ {
} }
constexpr Vector4(): Vector3<Type>(), w(0) {}; constexpr Vector4() noexcept : Vector3<Type>(), w(0) {};
[[nodiscard]] [[nodiscard]]
constexpr bool operator==(const Vector4& src) const constexpr bool operator==(const Vector4& src) const noexcept
{ {
return Vector3<Type>::operator==(src) && w == src.w; return Vector3<Type>::operator==(src) && w == src.w;
} }
[[nodiscard]] [[nodiscard]]
constexpr bool operator!=(const Vector4& src) const constexpr bool operator!=(const Vector4& src) const noexcept
{ {
return !(*this == src); return !(*this == src);
} }
constexpr Vector4& operator+=(const Vector4& v) constexpr Vector4& operator+=(const Vector4& v) noexcept
{ {
Vector3<Type>::operator+=(v); Vector3<Type>::operator+=(v);
w += v.w; w += v.w;
@@ -39,7 +39,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector4& operator-=(const Vector4& v) constexpr Vector4& operator-=(const Vector4& v) noexcept
{ {
Vector3<Type>::operator-=(v); Vector3<Type>::operator-=(v);
w -= v.w; w -= v.w;
@@ -47,7 +47,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector4& operator*=(const float scalar) constexpr Vector4& operator*=(const float scalar) noexcept
{ {
Vector3<Type>::operator*=(scalar); Vector3<Type>::operator*=(scalar);
w *= scalar; w *= scalar;
@@ -55,7 +55,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector4& operator*=(const Vector4& v) constexpr Vector4& operator*=(const Vector4& v) noexcept
{ {
Vector3<Type>::operator*=(v); Vector3<Type>::operator*=(v);
w *= v.w; w *= v.w;
@@ -63,7 +63,7 @@ namespace omath
return *this; return *this;
} }
constexpr Vector4& operator/=(const float scalar) constexpr Vector4& operator/=(const float scalar) noexcept
{ {
Vector3<Type>::operator/=(scalar); Vector3<Type>::operator/=(scalar);
w /= scalar; w /= scalar;
@@ -71,36 +71,36 @@ namespace omath
return *this; return *this;
} }
constexpr Vector4& operator/=(const Vector4& v) constexpr Vector4& operator/=(const Vector4& v) noexcept
{ {
Vector3<Type>::operator/=(v); Vector3<Type>::operator/=(v);
w /= v.w; w /= v.w;
return *this; return *this;
} }
[[nodiscard]] constexpr Type length_sqr() const [[nodiscard]] constexpr Type length_sqr() const noexcept
{ {
return Vector3<Type>::length_sqr() + w * w; return Vector3<Type>::length_sqr() + w * w;
} }
[[nodiscard]] constexpr Type dot(const Vector4& other) const [[nodiscard]] constexpr Type dot(const Vector4& other) const noexcept
{ {
return Vector3<Type>::dot(other) + w * other.w; return Vector3<Type>::dot(other) + w * other.w;
} }
[[nodiscard]] Vector3<Type> length() const [[nodiscard]] Vector3<Type> length() const noexcept
{ {
return std::sqrt(length_sqr()); return std::sqrt(length_sqr());
} }
constexpr Vector4& abs() constexpr Vector4& abs() noexcept
{ {
Vector3<Type>::abs(); Vector3<Type>::abs();
w = w < 0.f ? -w : w; w = w < 0.f ? -w : w;
return *this; return *this;
} }
constexpr Vector4& clamp(const Type& min, const Type& max) constexpr Vector4& clamp(const Type& min, const Type& max) noexcept
{ {
this->x = std::clamp(this->x, min, max); this->x = std::clamp(this->x, min, max);
this->y = std::clamp(this->y, min, max); this->y = std::clamp(this->y, min, max);
@@ -110,56 +110,56 @@ namespace omath
} }
[[nodiscard]] [[nodiscard]]
constexpr Vector4 operator-() const constexpr Vector4 operator-() const noexcept
{ {
return {-this->x, -this->y, -this->z, -w}; return {-this->x, -this->y, -this->z, -w};
} }
[[nodiscard]] [[nodiscard]]
constexpr Vector4 operator+(const Vector4& v) const constexpr Vector4 operator+(const Vector4& v) const noexcept
{ {
return {this->x + v.x, this->y + v.y, this->z + v.z, w + v.w}; return {this->x + v.x, this->y + v.y, this->z + v.z, w + v.w};
} }
[[nodiscard]] [[nodiscard]]
constexpr Vector4 operator-(const Vector4& v) const constexpr Vector4 operator-(const Vector4& v) const noexcept
{ {
return {this->x - v.x, this->y - v.y, this->z - v.z, w - v.w}; return {this->x - v.x, this->y - v.y, this->z - v.z, w - v.w};
} }
[[nodiscard]] [[nodiscard]]
constexpr Vector4 operator*(const Type& scalar) const constexpr Vector4 operator*(const Type& scalar) const noexcept
{ {
return {this->x * scalar, this->y * scalar, this->z * scalar, w * scalar}; return {this->x * scalar, this->y * scalar, this->z * scalar, w * scalar};
} }
[[nodiscard]] [[nodiscard]]
constexpr Vector4 operator*(const Vector4& v) const constexpr Vector4 operator*(const Vector4& v) const noexcept
{ {
return {this->x * v.x, this->y * v.y, this->z * v.z, w * v.w}; return {this->x * v.x, this->y * v.y, this->z * v.z, w * v.w};
} }
[[nodiscard]] [[nodiscard]]
constexpr Vector4 operator/(const Type& scalar) const constexpr Vector4 operator/(const Type& scalar) const noexcept
{ {
return {this->x / scalar, this->y / scalar, this->z / scalar, w / scalar}; return {this->x / scalar, this->y / scalar, this->z / scalar, w / scalar};
} }
[[nodiscard]] [[nodiscard]]
constexpr Vector4 operator/(const Vector4& v) const constexpr Vector4 operator/(const Vector4& v) const noexcept
{ {
return {this->x / v.x, this->y / v.y, this->z / v.z, w / v.w}; return {this->x / v.x, this->y / v.y, this->z / v.z, w / v.w};
} }
[[nodiscard]] [[nodiscard]]
constexpr Type sum() const constexpr Type sum() const noexcept
{ {
return Vector3<Type>::sum() + w; return Vector3<Type>::sum() + w;
} }
#ifdef OMATH_IMGUI_INTEGRATION #ifdef OMATH_IMGUI_INTEGRATION
[[nodiscard]] [[nodiscard]]
ImVec4 to_im_vec4() const ImVec4 to_im_vec4() const noexcept
{ {
return { return {
static_cast<float>(this->x), static_cast<float>(this->x),

View File

@@ -7,7 +7,7 @@ namespace omath::primitives
{ {
std::array<Triangle<Vector3<float>>, 12> create_box(const Vector3<float>& top, const Vector3<float>& bottom, std::array<Triangle<Vector3<float>>, 12> create_box(const Vector3<float>& top, const Vector3<float>& bottom,
const Vector3<float>& dir_forward, const Vector3<float>& dir_forward,
const Vector3<float>& dir_right, const float ratio) const Vector3<float>& dir_right, const float ratio) noexcept
{ {
const auto height = top.distance_to(bottom); const auto height = top.distance_to(bottom);
const auto side_size = height / ratio; const auto side_size = height / ratio;

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@@ -5,21 +5,21 @@
namespace omath::collision namespace omath::collision
{ {
bool LineTracer::can_trace_line(const Ray& ray, const Triangle<Vector3<float>>& triangle) bool LineTracer::can_trace_line(const Ray& ray, const Triangle<Vector3<float>>& triangle) noexcept
{ {
return get_ray_hit_point(ray, triangle) == ray.end; return get_ray_hit_point(ray, triangle) == ray.end;
} }
Vector3<float> Ray::direction_vector() const Vector3<float> Ray::direction_vector() const noexcept
{ {
return end - start; return end - start;
} }
Vector3<float> Ray::direction_vector_normalized() const Vector3<float> Ray::direction_vector_normalized() const noexcept
{ {
return direction_vector().normalized(); return direction_vector().normalized();
} }
Vector3<float> LineTracer::get_ray_hit_point(const Ray& ray, const Triangle<Vector3<float>>& triangle) Vector3<float> LineTracer::get_ray_hit_point(const Ray& ray, const Triangle<Vector3<float>>& triangle) noexcept
{ {
constexpr float k_epsilon = std::numeric_limits<float>::epsilon(); constexpr float k_epsilon = std::numeric_limits<float>::epsilon();

View File

@@ -21,11 +21,11 @@ namespace omath::iw_engine
m_view_angles.yaw = -YawAngle::from_radians(std::atan2(delta.y, delta.x)); m_view_angles.yaw = -YawAngle::from_radians(std::atan2(delta.y, delta.x));
m_view_angles.roll = RollAngle::from_radians(0.f); m_view_angles.roll = RollAngle::from_radians(0.f);
} }
Mat4X4 Camera::calc_view_matrix() const Mat4X4 Camera::calc_view_matrix() const noexcept
{ {
return iw_engine::calc_view_matrix(m_view_angles, m_origin); return iw_engine::calc_view_matrix(m_view_angles, m_origin);
} }
Mat4X4 Camera::calc_projection_matrix() const Mat4X4 Camera::calc_projection_matrix() const noexcept
{ {
return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.aspect_ratio(), return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.aspect_ratio(),
m_near_plane_distance, m_far_plane_distance); m_near_plane_distance, m_far_plane_distance);

View File

@@ -21,11 +21,11 @@ namespace omath::opengl_engine
m_view_angles.yaw = -YawAngle::from_radians(std::atan2(delta.y, delta.x)); m_view_angles.yaw = -YawAngle::from_radians(std::atan2(delta.y, delta.x));
m_view_angles.roll = RollAngle::from_radians(0.f); m_view_angles.roll = RollAngle::from_radians(0.f);
} }
Mat4X4 Camera::calc_view_matrix() const Mat4X4 Camera::calc_view_matrix() const noexcept
{ {
return opengl_engine::calc_view_matrix(m_view_angles, m_origin); return opengl_engine::calc_view_matrix(m_view_angles, m_origin);
} }
Mat4X4 Camera::calc_projection_matrix() const Mat4X4 Camera::calc_projection_matrix() const noexcept
{ {
return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.aspect_ratio(), return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.aspect_ratio(),
m_near_plane_distance, m_far_plane_distance); m_near_plane_distance, m_far_plane_distance);

View File

@@ -6,39 +6,39 @@
namespace omath::opengl_engine namespace omath::opengl_engine
{ {
Vector3<float> forward_vector(const ViewAngles& angles) Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{ {
const auto vec const auto vec
= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward); = rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)}; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
} }
Vector3<float> right_vector(const ViewAngles& angles) Vector3<float> right_vector(const ViewAngles& angles) noexcept
{ {
const auto vec const auto vec
= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right); = rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)}; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
} }
Vector3<float> up_vector(const ViewAngles& angles) Vector3<float> up_vector(const ViewAngles& angles) noexcept
{ {
const auto vec = rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_up); const auto vec = rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)}; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
} }
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{ {
return mat_camera_view<float, MatStoreType::COLUMN_MAJOR>(-forward_vector(angles), right_vector(angles), return mat_camera_view<float, MatStoreType::COLUMN_MAJOR>(-forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin); up_vector(angles), cam_origin);
} }
Mat4X4 rotation_matrix(const ViewAngles& angles) Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{ {
return mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(-angles.pitch) return mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(-angles.pitch)
* mat_rotation_axis_y<float, MatStoreType::COLUMN_MAJOR>(-angles.yaw) * mat_rotation_axis_y<float, MatStoreType::COLUMN_MAJOR>(-angles.yaw)
* mat_rotation_axis_z<float, MatStoreType::COLUMN_MAJOR>(angles.roll); * mat_rotation_axis_z<float, MatStoreType::COLUMN_MAJOR>(angles.roll);
} }
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near, Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) const float far) noexcept
{ {
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f); const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);

View File

@@ -22,12 +22,12 @@ namespace omath::source_engine
m_view_angles.roll = RollAngle::from_radians(0.f); m_view_angles.roll = RollAngle::from_radians(0.f);
} }
Mat4X4 Camera::calc_view_matrix() const Mat4X4 Camera::calc_view_matrix() const noexcept
{ {
return source_engine::calc_view_matrix(m_view_angles, m_origin); return source_engine::calc_view_matrix(m_view_angles, m_origin);
} }
Mat4X4 Camera::calc_projection_matrix() const Mat4X4 Camera::calc_projection_matrix() const noexcept
{ {
return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.aspect_ratio(), return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.aspect_ratio(),
m_near_plane_distance, m_far_plane_distance); m_near_plane_distance, m_far_plane_distance);

View File

@@ -5,38 +5,38 @@
namespace omath::source_engine namespace omath::source_engine
{ {
Vector3<float> forward_vector(const ViewAngles& angles) Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{ {
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward); const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)}; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
} }
Mat4X4 rotation_matrix(const ViewAngles& angles) Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{ {
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll); return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
} }
Vector3<float> right_vector(const ViewAngles& angles) Vector3<float> right_vector(const ViewAngles& angles) noexcept
{ {
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right); const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)}; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
} }
Vector3<float> up_vector(const ViewAngles& angles) Vector3<float> up_vector(const ViewAngles& angles) noexcept
{ {
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up); const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)}; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
} }
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{ {
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin); return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
} }
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near, Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) const float far) noexcept
{ {
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation // NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
constexpr auto k_multiply_factor = 0.75f; constexpr auto k_multiply_factor = 0.75f;

View File

@@ -15,11 +15,11 @@ namespace omath::unity_engine
{ {
throw std::runtime_error("Not implemented"); throw std::runtime_error("Not implemented");
} }
Mat4X4 Camera::calc_view_matrix() const Mat4X4 Camera::calc_view_matrix() const noexcept
{ {
return unity_engine::calc_view_matrix(m_view_angles, m_origin); return unity_engine::calc_view_matrix(m_view_angles, m_origin);
} }
Mat4X4 Camera::calc_projection_matrix() const Mat4X4 Camera::calc_projection_matrix() const noexcept
{ {
return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.aspect_ratio(), return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.aspect_ratio(),
m_near_plane_distance, m_far_plane_distance); m_near_plane_distance, m_far_plane_distance);

View File

@@ -5,37 +5,37 @@
namespace omath::unity_engine namespace omath::unity_engine
{ {
Vector3<float> forward_vector(const ViewAngles& angles) Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{ {
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward); const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)}; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
} }
Vector3<float> right_vector(const ViewAngles& angles) Vector3<float> right_vector(const ViewAngles& angles) noexcept
{ {
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right); const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)}; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
} }
Vector3<float> up_vector(const ViewAngles& angles) Vector3<float> up_vector(const ViewAngles& angles) noexcept
{ {
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up); const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)}; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
} }
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{ {
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), -right_vector(angles), return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), -right_vector(angles),
up_vector(angles), cam_origin); up_vector(angles), cam_origin);
} }
Mat4X4 rotation_matrix(const ViewAngles& angles) Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{ {
return mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch) return mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw) * mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll); * mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll);
} }
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near, Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) const float far) noexcept
{ {
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f); const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);

View File

@@ -17,7 +17,7 @@ namespace omath::pathfinding
std::vector<Vector3<float>> std::vector<Vector3<float>>
Astar::reconstruct_final_path(const std::unordered_map<Vector3<float>, PathNode>& closed_list, Astar::reconstruct_final_path(const std::unordered_map<Vector3<float>, PathNode>& closed_list,
const Vector3<float>& current) const Vector3<float>& current) noexcept
{ {
std::vector<Vector3<float>> path; std::vector<Vector3<float>> path;
std::optional current_opt = current; std::optional current_opt = current;
@@ -38,7 +38,7 @@ namespace omath::pathfinding
return path; return path;
} }
auto Astar::get_perfect_node(const std::unordered_map<Vector3<float>, PathNode>& open_list, auto Astar::get_perfect_node(const std::unordered_map<Vector3<float>, PathNode>& open_list,
const Vector3<float>& end_vertex) const Vector3<float>& end_vertex) noexcept
{ {
return std::ranges::min_element(open_list, return std::ranges::min_element(open_list,
[&end_vertex](const auto& a, const auto& b) [&end_vertex](const auto& a, const auto& b)
@@ -50,7 +50,7 @@ namespace omath::pathfinding
} }
std::vector<Vector3<float>> Astar::find_path(const Vector3<float>& start, const Vector3<float>& end, std::vector<Vector3<float>> Astar::find_path(const Vector3<float>& start, const Vector3<float>& end,
const NavigationMesh& nav_mesh) const NavigationMesh& nav_mesh) noexcept
{ {
std::unordered_map<Vector3<float>, PathNode> closed_list; std::unordered_map<Vector3<float>, PathNode> closed_list;
std::unordered_map<Vector3<float>, PathNode> open_list; std::unordered_map<Vector3<float>, PathNode> open_list;

View File

@@ -6,7 +6,8 @@
#include <stdexcept> #include <stdexcept>
namespace omath::pathfinding namespace omath::pathfinding
{ {
std::expected<Vector3<float>, std::string> NavigationMesh::get_closest_vertex(const Vector3<float>& point) const std::expected<Vector3<float>, std::string>
NavigationMesh::get_closest_vertex(const Vector3<float>& point) const noexcept
{ {
const auto res = std::ranges::min_element(m_vertex_map, [&point](const auto& a, const auto& b) const auto res = std::ranges::min_element(m_vertex_map, [&point](const auto& a, const auto& b)
{ return a.first.distance_to(point) < b.first.distance_to(point); }); { return a.first.distance_to(point) < b.first.distance_to(point); });
@@ -17,7 +18,7 @@ namespace omath::pathfinding
return res->first; return res->first;
} }
const std::vector<Vector3<float>>& NavigationMesh::get_neighbors(const Vector3<float>& vertex) const const std::vector<Vector3<float>>& NavigationMesh::get_neighbors(const Vector3<float>& vertex) const noexcept
{ {
return m_vertex_map.at(vertex); return m_vertex_map.at(vertex);
} }
@@ -27,7 +28,7 @@ namespace omath::pathfinding
return m_vertex_map.empty(); return m_vertex_map.empty();
} }
std::vector<uint8_t> NavigationMesh::serialize() const std::vector<uint8_t> NavigationMesh::serialize() const noexcept
{ {
auto dump_to_vector = []<typename T>(const T& t, std::vector<uint8_t>& vec) auto dump_to_vector = []<typename T>(const T& t, std::vector<uint8_t>& vec)
{ {
@@ -50,7 +51,7 @@ namespace omath::pathfinding
return raw; return raw;
} }
void NavigationMesh::deserialize(const std::vector<uint8_t>& raw) void NavigationMesh::deserialize(const std::vector<uint8_t>& raw) noexcept
{ {
auto load_from_vector = [](const std::vector<uint8_t>& vec, size_t& offset, auto& value) auto load_from_vector = [](const std::vector<uint8_t>& vec, size_t& offset, auto& value)
{ {

View File

@@ -18,8 +18,8 @@ namespace omath::projectile_prediction
{ {
const auto predicted_target_position = target.predict_position(time, m_gravity_constant); const auto predicted_target_position = target.predict_position(time, m_gravity_constant);
const auto projectile_pitch const auto projectile_pitch =
= maybe_calculate_projectile_launch_pitch_angle(projectile, predicted_target_position); maybe_calculate_projectile_launch_pitch_angle(projectile, predicted_target_position);
if (!projectile_pitch.has_value()) [[unlikely]] if (!projectile_pitch.has_value()) [[unlikely]]
continue; continue;
@@ -35,9 +35,8 @@ namespace omath::projectile_prediction
return std::nullopt; return std::nullopt;
} }
std::optional<float> std::optional<float> ProjPredEngineLegacy::maybe_calculate_projectile_launch_pitch_angle(
ProjPredEngineLegacy::maybe_calculate_projectile_launch_pitch_angle(const Projectile& projectile, const Projectile& projectile, const Vector3<float>& target_position) const noexcept
const Vector3<float>& target_position) const
{ {
const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale; const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
const auto delta = target_position - projectile.m_origin; const auto delta = target_position - projectile.m_origin;
@@ -60,7 +59,7 @@ namespace omath::projectile_prediction
bool ProjPredEngineLegacy::is_projectile_reached_target(const Vector3<float>& target_position, bool ProjPredEngineLegacy::is_projectile_reached_target(const Vector3<float>& target_position,
const Projectile& projectile, const float pitch, const Projectile& projectile, const float pitch,
const float time) const const float time) const noexcept
{ {
const auto yaw = projectile.m_origin.view_angle_to(target_position).y; const auto yaw = projectile.m_origin.view_angle_to(target_position).y;
const auto projectile_position = projectile.predict_position(pitch, yaw, time, m_gravity_constant); const auto projectile_position = projectile.predict_position(pitch, yaw, time, m_gravity_constant);

View File

@@ -8,7 +8,7 @@
namespace omath::projectile_prediction namespace omath::projectile_prediction
{ {
Vector3<float> Projectile::predict_position(const float pitch, const float yaw, const float time, Vector3<float> Projectile::predict_position(const float pitch, const float yaw, const float time,
const float gravity) const const float gravity) const noexcept
{ {
auto current_pos = m_origin auto current_pos = m_origin
+ source_engine::forward_vector({source_engine::PitchAngle::from_degrees(-pitch), + source_engine::forward_vector({source_engine::PitchAngle::from_degrees(-pitch),