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Update README.md
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@@ -64,7 +64,6 @@ omath::source_engine::Camera cam{localPlayer.GetCameraOrigin(),
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localPlayer.GetFieldOfView(),
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0.01.f, 30000.f};
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std::optional<omath::Vector2<float>> target_to_aim = std::nullopt;
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for (auto ent: apex_sdk::EntityList::GetAllEntities())
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{
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const auto bottom = cam.world_to_screen(ent.GetOrigin());
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