mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-13 15:03:27 +00:00
Refactors camera and prediction engine traits.
Moves camera and prediction engine implementations into traits for each engine, decoupling the engine-specific logic from the core classes, promoting code reuse and maintainability. This change allows for easier addition of new engines and customization of existing ones.
This commit is contained in:
@@ -5,18 +5,9 @@
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#pragma once
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#include "omath/engines/iw_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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#include "traits/camera_trait.hpp"
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namespace omath::iw_engine
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{
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class Camera final : public projection::Camera<Mat4X4, ViewAngles>
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{
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public:
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Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
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const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
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void look_at(const Vector3<float>& target) override;
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protected:
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[[nodiscard]] Mat4X4 calc_view_matrix() const noexcept override;
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[[nodiscard]] Mat4X4 calc_projection_matrix() const noexcept override;
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};
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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} // namespace omath::iw_engine
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24
include/omath/engines/iw_engine/traits/camera_trait.hpp
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24
include/omath/engines/iw_engine/traits/camera_trait.hpp
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@@ -0,0 +1,24 @@
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//
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// Created by Vlad on 8/10/2025.
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//
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#pragma once
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#include "omath/engines/iw_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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namespace omath::iw_engine
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{
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class CameraTrait final
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{
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public:
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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float near, float far) noexcept;
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};
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} // namespace omath::iw_engine
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@@ -8,27 +8,26 @@
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#include "omath/projectile_prediction/target.hpp"
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#include <optional>
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namespace omath::projectile_prediction::traits
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namespace omath::iw_engine
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{
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class IwEngineTrait final
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class PredEngineTrait final
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{
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public:
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constexpr static Vector3<float> predict_projectile_position(const Projectile& projectile, const float pitch,
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const float yaw, const float time,
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const float gravity) noexcept
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constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
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const float pitch, const float yaw,
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const float time, const float gravity) noexcept
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{
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auto current_pos = projectile.m_origin
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+ iw_engine::forward_vector({iw_engine::PitchAngle::from_degrees(-pitch),
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iw_engine::YawAngle::from_degrees(yaw),
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iw_engine::RollAngle::from_degrees(0)})
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+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
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RollAngle::from_degrees(0)})
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* projectile.m_launch_speed * time;
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current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
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return current_pos;
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}
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[[nodiscard]]
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static constexpr Vector3<float> predict_target_position(const Target& target, const float time,
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const float gravity) noexcept
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static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
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const float time, const float gravity) noexcept
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{
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auto predicted = target.m_origin + target.m_velocity * time;
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@@ -50,7 +49,7 @@ namespace omath::projectile_prediction::traits
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}
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[[nodiscard]]
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static Vector3<float> calc_viewpoint_from_angles(const Projectile& projectile,
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static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
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Vector3<float> predicted_target_position,
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const std::optional<float> projectile_pitch) noexcept
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{
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@@ -77,4 +76,4 @@ namespace omath::projectile_prediction::traits
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return angles::radians_to_degrees(std::atan2(delta.y, delta.x));
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};
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};
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} // namespace omath::projectile_prediction::traits
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} // namespace omath::iw_engine
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@@ -4,16 +4,9 @@
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#pragma once
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#include "omath/engines/opengl_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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#include "traits/camera_trait.hpp"
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namespace omath::opengl_engine
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{
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class Camera final : public projection::Camera<Mat4X4, ViewAngles>
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{
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public:
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Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
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const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
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void look_at(const Vector3<float>& target) override;
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[[nodiscard]] Mat4X4 calc_view_matrix() const noexcept override;
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[[nodiscard]] Mat4X4 calc_projection_matrix() const noexcept override;
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};
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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} // namespace omath::opengl_engine
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24
include/omath/engines/opengl_engine/traits/camera_trait.hpp
Normal file
24
include/omath/engines/opengl_engine/traits/camera_trait.hpp
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@@ -0,0 +1,24 @@
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//
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// Created by Vlad on 8/10/2025.
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//
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#pragma once
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#include "omath/engines/opengl_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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namespace omath::opengl_engine
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{
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class CameraTrait final
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{
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public:
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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float near, float far) noexcept;
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};
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} // namespace omath::opengl_engine
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@@ -7,27 +7,26 @@
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#include "omath/projectile_prediction/target.hpp"
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#include <optional>
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namespace omath::projectile_prediction::traits
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namespace omath::opengl_engine
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{
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class OpenGlEngineTrait final
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class PredEngineTrait final
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{
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public:
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constexpr static Vector3<float> predict_projectile_position(const Projectile& projectile, const float pitch,
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const float yaw, const float time,
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const float gravity) noexcept
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constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
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const float pitch, const float yaw,
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const float time, const float gravity) noexcept
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{
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auto current_pos = projectile.m_origin
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+ opengl_engine::forward_vector({opengl_engine::PitchAngle::from_degrees(-pitch),
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opengl_engine::YawAngle::from_degrees(yaw),
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opengl_engine::RollAngle::from_degrees(0)})
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+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
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RollAngle::from_degrees(0)})
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* projectile.m_launch_speed * time;
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current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
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return current_pos;
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}
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[[nodiscard]]
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static constexpr Vector3<float> predict_target_position(const Target& target, const float time,
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const float gravity) noexcept
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static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
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const float time, const float gravity) noexcept
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{
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auto predicted = target.m_origin + target.m_velocity * time;
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@@ -49,7 +48,7 @@ namespace omath::projectile_prediction::traits
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}
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[[nodiscard]]
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static Vector3<float> calc_viewpoint_from_angles(const Projectile& projectile,
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static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
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Vector3<float> predicted_target_position,
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const std::optional<float> projectile_pitch) noexcept
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{
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@@ -76,4 +75,4 @@ namespace omath::projectile_prediction::traits
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return angles::radians_to_degrees(std::atan2(delta.z, delta.x));
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};
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};
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} // namespace omath::projectile_prediction::traits
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} // namespace omath::opengl_engine
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@@ -4,18 +4,8 @@
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#pragma once
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#include "omath/engines/source_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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#include "traits/camera_trait.hpp"
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namespace omath::source_engine
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{
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class Camera final : public projection::Camera<Mat4X4, ViewAngles>
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{
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public:
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Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
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const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
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void look_at(const Vector3<float>& target) override;
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protected:
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[[nodiscard]] Mat4X4 calc_view_matrix() const noexcept override;
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[[nodiscard]] Mat4X4 calc_projection_matrix() const noexcept override;
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};
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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} // namespace omath::source_engine
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24
include/omath/engines/source_engine/traits/camera_trait.hpp
Normal file
24
include/omath/engines/source_engine/traits/camera_trait.hpp
Normal file
@@ -0,0 +1,24 @@
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//
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// Created by Vlad on 8/10/2025.
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//
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#pragma once
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#include "omath/engines/source_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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namespace omath::source_engine
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{
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class CameraTrait final
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{
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public:
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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float near, float far) noexcept;
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};
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} // namespace omath::source_engine
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@@ -8,27 +8,26 @@
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#include "omath/projectile_prediction/target.hpp"
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#include <optional>
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namespace omath::projectile_prediction::traits
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namespace omath::source_engine
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{
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class SourceEngineTrait final
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class PredEngineTrait final
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{
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public:
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constexpr static Vector3<float> predict_projectile_position(const Projectile& projectile, const float pitch,
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const float yaw, const float time,
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const float gravity) noexcept
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constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
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const float pitch, const float yaw,
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const float time, const float gravity) noexcept
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{
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auto current_pos = projectile.m_origin
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+ source_engine::forward_vector({source_engine::PitchAngle::from_degrees(-pitch),
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source_engine::YawAngle::from_degrees(yaw),
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source_engine::RollAngle::from_degrees(0)})
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+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
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RollAngle::from_degrees(0)})
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* projectile.m_launch_speed * time;
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current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
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return current_pos;
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}
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[[nodiscard]]
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static constexpr Vector3<float> predict_target_position(const Target& target, const float time,
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const float gravity) noexcept
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static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
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const float time, const float gravity) noexcept
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{
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auto predicted = target.m_origin + target.m_velocity * time;
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@@ -50,7 +49,7 @@ namespace omath::projectile_prediction::traits
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}
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[[nodiscard]]
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static Vector3<float> calc_viewpoint_from_angles(const Projectile& projectile,
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static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
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Vector3<float> predicted_target_position,
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const std::optional<float> projectile_pitch) noexcept
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{
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@@ -77,4 +76,4 @@ namespace omath::projectile_prediction::traits
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return angles::radians_to_degrees(std::atan2(delta.y, delta.x));
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};
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};
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} // namespace omath::projectile_prediction::traits
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} // namespace omath::source_engine
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@@ -5,18 +5,9 @@
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#pragma once
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#include "omath/engines/unity_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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#include "traits/camera_trait.hpp"
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namespace omath::unity_engine
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{
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class Camera final : public projection::Camera<Mat4X4, ViewAngles>
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{
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public:
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Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
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const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
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void look_at(const Vector3<float>& target) override;
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protected:
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[[nodiscard]] Mat4X4 calc_view_matrix() const noexcept override;
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[[nodiscard]] Mat4X4 calc_projection_matrix() const noexcept override;
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};
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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} // namespace omath::unity_engine
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24
include/omath/engines/unity_engine/traits/camera_trait.hpp
Normal file
24
include/omath/engines/unity_engine/traits/camera_trait.hpp
Normal file
@@ -0,0 +1,24 @@
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//
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// Created by Vlad on 8/10/2025.
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//
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#pragma once
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#include "omath/engines/unity_engine/formulas.hpp"
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#include "omath/projection/camera.hpp"
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namespace omath::unity_engine
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{
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class CameraTrait final
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{
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public:
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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float near, float far) noexcept;
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};
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} // namespace omath::unity_engine
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@@ -7,27 +7,26 @@
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#include "omath/projectile_prediction/target.hpp"
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#include <optional>
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namespace omath::projectile_prediction::traits
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namespace omath::unity_engine
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{
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class UnityEngineTrait final
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class PredEngineTrait final
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{
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public:
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constexpr static Vector3<float> predict_projectile_position(const Projectile& projectile, const float pitch,
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const float yaw, const float time,
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const float gravity) noexcept
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constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
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const float pitch, const float yaw,
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const float time, const float gravity) noexcept
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{
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auto current_pos = projectile.m_origin
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+ unity_engine::forward_vector({unity_engine::PitchAngle::from_degrees(-pitch),
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unity_engine::YawAngle::from_degrees(yaw),
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unity_engine::RollAngle::from_degrees(0)})
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+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
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RollAngle::from_degrees(0)})
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* projectile.m_launch_speed * time;
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current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
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return current_pos;
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}
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[[nodiscard]]
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static constexpr Vector3<float> predict_target_position(const Target& target, const float time,
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const float gravity) noexcept
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static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
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const float time, const float gravity) noexcept
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{
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auto predicted = target.m_origin + target.m_velocity * time;
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@@ -49,7 +48,7 @@ namespace omath::projectile_prediction::traits
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}
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[[nodiscard]]
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static Vector3<float> calc_viewpoint_from_angles(const Projectile& projectile,
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static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
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Vector3<float> predicted_target_position,
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const std::optional<float> projectile_pitch) noexcept
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{
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@@ -76,4 +75,4 @@ namespace omath::projectile_prediction::traits
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return angles::radians_to_degrees(std::atan2(delta.z, delta.x));
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};
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};
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} // namespace omath::projectile_prediction::traits
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} // namespace omath::unity_engine
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@@ -4,7 +4,7 @@
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#pragma once
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#include "engine_traits/source_engine_trait.hpp"
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#include "omath/engines/source_engine/traits/pred_engine_trait.hpp"
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#include "omath/projectile_prediction/proj_pred_engine.hpp"
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#include "omath/projectile_prediction/projectile.hpp"
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#include "omath/projectile_prediction/target.hpp"
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@@ -13,7 +13,7 @@
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namespace omath::projectile_prediction
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{
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template<class EngineTrait = traits::SourceEngineTrait>
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template<class EngineTrait = source_engine::PredEngineTrait>
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class ProjPredEngineLegacy final : public ProjPredEngineInterface
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{
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public:
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@@ -26,7 +26,7 @@ namespace omath::projection
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};
|
||||
using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
|
||||
|
||||
template<class Mat4X4Type, class ViewAnglesType>
|
||||
template<class Mat4X4Type, class ViewAnglesType, class TraitClass>
|
||||
class Camera
|
||||
{
|
||||
public:
|
||||
@@ -39,15 +39,16 @@ namespace omath::projection
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void look_at(const Vector3<float>& target) = 0;
|
||||
|
||||
[[nodiscard]] virtual Mat4X4Type calc_view_matrix() const noexcept = 0;
|
||||
|
||||
[[nodiscard]] virtual Mat4X4Type calc_projection_matrix() const noexcept = 0;
|
||||
void look_at(const Vector3<float>& target)
|
||||
{
|
||||
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
|
||||
}
|
||||
|
||||
[[nodiscard]] Mat4X4Type calc_view_projection_matrix() const noexcept
|
||||
{
|
||||
return calc_projection_matrix() * calc_view_matrix();
|
||||
return TraitClass::calc_projection_matrix(m_field_of_view, m_view_port, m_near_plane_distance,
|
||||
m_far_plane_distance)
|
||||
* TraitClass::calc_view_matrix(m_view_angles, m_origin);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
Reference in New Issue
Block a user