mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-13 23:13:26 +00:00
Refactors camera and prediction engine traits.
Moves camera and prediction engine implementations into traits for each engine, decoupling the engine-specific logic from the core classes, promoting code reuse and maintainability. This change allows for easier addition of new engines and customization of existing ones.
This commit is contained in:
@@ -5,18 +5,9 @@
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#pragma once
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#include "omath/engines/iw_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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#include "traits/camera_trait.hpp"
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namespace omath::iw_engine
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{
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class Camera final : public projection::Camera<Mat4X4, ViewAngles>
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{
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public:
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Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
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const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
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void look_at(const Vector3<float>& target) override;
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protected:
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[[nodiscard]] Mat4X4 calc_view_matrix() const noexcept override;
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[[nodiscard]] Mat4X4 calc_projection_matrix() const noexcept override;
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};
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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} // namespace omath::iw_engine
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24
include/omath/engines/iw_engine/traits/camera_trait.hpp
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24
include/omath/engines/iw_engine/traits/camera_trait.hpp
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@@ -0,0 +1,24 @@
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//
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// Created by Vlad on 8/10/2025.
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//
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#pragma once
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#include "omath/engines/iw_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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namespace omath::iw_engine
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{
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class CameraTrait final
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{
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public:
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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float near, float far) noexcept;
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};
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} // namespace omath::iw_engine
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79
include/omath/engines/iw_engine/traits/pred_engine_trait.hpp
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79
include/omath/engines/iw_engine/traits/pred_engine_trait.hpp
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@@ -0,0 +1,79 @@
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//
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// Created by Vlad on 8/6/2025.
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//
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#pragma once
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#include "omath/engines/iw_engine/formulas.hpp"
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#include "omath/projectile_prediction/projectile.hpp"
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#include "omath/projectile_prediction/target.hpp"
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#include <optional>
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namespace omath::iw_engine
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{
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class PredEngineTrait final
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{
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public:
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constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
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const float pitch, const float yaw,
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const float time, const float gravity) noexcept
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{
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auto current_pos = projectile.m_origin
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+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
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RollAngle::from_degrees(0)})
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* projectile.m_launch_speed * time;
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current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
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return current_pos;
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}
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[[nodiscard]]
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static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
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const float time, const float gravity) noexcept
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{
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auto predicted = target.m_origin + target.m_velocity * time;
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if (target.m_is_airborne)
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predicted.z -= gravity * (time * time) * 0.5f;
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return predicted;
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}
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[[nodiscard]]
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static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
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{
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return std::sqrt(delta.x * delta.x + delta.y * delta.y);
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}
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[[nodiscard]]
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constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
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{
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return vec.z;
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}
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[[nodiscard]]
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static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
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Vector3<float> predicted_target_position,
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const std::optional<float> projectile_pitch) noexcept
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{
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const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
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const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
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return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
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}
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// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
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// 89 look up, -89 look down
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[[nodiscard]]
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static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
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{
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const auto distance = origin.distance_to(view_to);
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const auto delta = view_to - origin;
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return angles::radians_to_degrees(std::asin(delta.z / distance));
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}
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[[nodiscard]]
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static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
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{
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const auto delta = view_to - origin;
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return angles::radians_to_degrees(std::atan2(delta.y, delta.x));
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};
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};
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} // namespace omath::iw_engine
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@@ -4,16 +4,9 @@
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#pragma once
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#include "omath/engines/opengl_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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#include "traits/camera_trait.hpp"
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namespace omath::opengl_engine
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{
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class Camera final : public projection::Camera<Mat4X4, ViewAngles>
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{
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public:
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Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
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const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
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void look_at(const Vector3<float>& target) override;
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[[nodiscard]] Mat4X4 calc_view_matrix() const noexcept override;
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[[nodiscard]] Mat4X4 calc_projection_matrix() const noexcept override;
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};
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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} // namespace omath::opengl_engine
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24
include/omath/engines/opengl_engine/traits/camera_trait.hpp
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24
include/omath/engines/opengl_engine/traits/camera_trait.hpp
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@@ -0,0 +1,24 @@
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//
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// Created by Vlad on 8/10/2025.
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//
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#pragma once
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#include "omath/engines/opengl_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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namespace omath::opengl_engine
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{
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class CameraTrait final
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{
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public:
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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float near, float far) noexcept;
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};
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} // namespace omath::opengl_engine
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@@ -0,0 +1,78 @@
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//
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// Created by Vlad on 8/6/2025.
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//
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#pragma once
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#include "omath/engines/opengl_engine/formulas.hpp"
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#include "omath/projectile_prediction/projectile.hpp"
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#include "omath/projectile_prediction/target.hpp"
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#include <optional>
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namespace omath::opengl_engine
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{
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class PredEngineTrait final
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{
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public:
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constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
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const float pitch, const float yaw,
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const float time, const float gravity) noexcept
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{
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auto current_pos = projectile.m_origin
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+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
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RollAngle::from_degrees(0)})
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* projectile.m_launch_speed * time;
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current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
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return current_pos;
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}
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[[nodiscard]]
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static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
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const float time, const float gravity) noexcept
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{
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auto predicted = target.m_origin + target.m_velocity * time;
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if (target.m_is_airborne)
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predicted.y -= gravity * (time * time) * 0.5f;
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return predicted;
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}
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[[nodiscard]]
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static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
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{
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return std::sqrt(delta.x * delta.x + delta.z * delta.z);
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}
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[[nodiscard]]
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constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
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{
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return vec.y;
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}
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[[nodiscard]]
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static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
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Vector3<float> predicted_target_position,
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const std::optional<float> projectile_pitch) noexcept
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{
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const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
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const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
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return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
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}
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// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
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// 89 look up, -89 look down
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[[nodiscard]]
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static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
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{
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const auto distance = origin.distance_to(view_to);
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const auto delta = view_to - origin;
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return angles::radians_to_degrees(std::asin(delta.y / distance));
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}
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[[nodiscard]]
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static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
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{
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const auto delta = view_to - origin;
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return angles::radians_to_degrees(std::atan2(delta.z, delta.x));
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};
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};
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} // namespace omath::opengl_engine
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@@ -4,18 +4,8 @@
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#pragma once
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#include "omath/engines/source_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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#include "traits/camera_trait.hpp"
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namespace omath::source_engine
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{
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class Camera final : public projection::Camera<Mat4X4, ViewAngles>
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{
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public:
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Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
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const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
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void look_at(const Vector3<float>& target) override;
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protected:
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[[nodiscard]] Mat4X4 calc_view_matrix() const noexcept override;
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[[nodiscard]] Mat4X4 calc_projection_matrix() const noexcept override;
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};
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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} // namespace omath::source_engine
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24
include/omath/engines/source_engine/traits/camera_trait.hpp
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24
include/omath/engines/source_engine/traits/camera_trait.hpp
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@@ -0,0 +1,24 @@
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//
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// Created by Vlad on 8/10/2025.
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//
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#pragma once
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#include "omath/engines/source_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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namespace omath::source_engine
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{
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class CameraTrait final
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{
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public:
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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float near, float far) noexcept;
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};
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} // namespace omath::source_engine
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@@ -0,0 +1,79 @@
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//
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// Created by Vlad on 8/3/2025.
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//
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#pragma once
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#include "omath/engines/source_engine/formulas.hpp"
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#include "omath/projectile_prediction/projectile.hpp"
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#include "omath/projectile_prediction/target.hpp"
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#include <optional>
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namespace omath::source_engine
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{
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class PredEngineTrait final
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{
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public:
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constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
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const float pitch, const float yaw,
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const float time, const float gravity) noexcept
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{
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auto current_pos = projectile.m_origin
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+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
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RollAngle::from_degrees(0)})
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* projectile.m_launch_speed * time;
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current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
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return current_pos;
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}
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[[nodiscard]]
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static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
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const float time, const float gravity) noexcept
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{
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auto predicted = target.m_origin + target.m_velocity * time;
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if (target.m_is_airborne)
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predicted.z -= gravity * (time * time) * 0.5f;
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return predicted;
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}
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[[nodiscard]]
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static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
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{
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return std::sqrt(delta.x * delta.x + delta.y * delta.y);
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}
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[[nodiscard]]
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constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
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{
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return vec.z;
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}
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[[nodiscard]]
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static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
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Vector3<float> predicted_target_position,
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const std::optional<float> projectile_pitch) noexcept
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{
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const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
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const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
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return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
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}
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// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
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// 89 look up, -89 look down
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[[nodiscard]]
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static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
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{
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const auto distance = origin.distance_to(view_to);
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const auto delta = view_to - origin;
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return angles::radians_to_degrees(std::asin(delta.z / distance));
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}
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[[nodiscard]]
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static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
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{
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const auto delta = view_to - origin;
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return angles::radians_to_degrees(std::atan2(delta.y, delta.x));
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};
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};
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} // namespace omath::source_engine
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@@ -5,18 +5,9 @@
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#pragma once
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#include "omath/engines/unity_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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#include "traits/camera_trait.hpp"
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namespace omath::unity_engine
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{
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class Camera final : public projection::Camera<Mat4X4, ViewAngles>
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{
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public:
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Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
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const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
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void look_at(const Vector3<float>& target) override;
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protected:
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[[nodiscard]] Mat4X4 calc_view_matrix() const noexcept override;
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[[nodiscard]] Mat4X4 calc_projection_matrix() const noexcept override;
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};
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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} // namespace omath::unity_engine
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24
include/omath/engines/unity_engine/traits/camera_trait.hpp
Normal file
24
include/omath/engines/unity_engine/traits/camera_trait.hpp
Normal file
@@ -0,0 +1,24 @@
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//
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// Created by Vlad on 8/10/2025.
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//
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#pragma once
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#include "omath/engines/unity_engine/formulas.hpp"
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#include "omath/projection/camera.hpp"
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namespace omath::unity_engine
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{
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class CameraTrait final
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{
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public:
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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float near, float far) noexcept;
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};
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} // namespace omath::unity_engine
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@@ -0,0 +1,78 @@
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//
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// Created by Vlad on 8/6/2025.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/engines/unity_engine/formulas.hpp"
|
||||
#include "omath/projectile_prediction/projectile.hpp"
|
||||
#include "omath/projectile_prediction/target.hpp"
|
||||
#include <optional>
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
class PredEngineTrait final
|
||||
{
|
||||
public:
|
||||
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
|
||||
|
||||
return current_pos;
|
||||
}
|
||||
[[nodiscard]]
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto predicted = target.m_origin + target.m_velocity * time;
|
||||
|
||||
if (target.m_is_airborne)
|
||||
predicted.y -= gravity * (time * time) * 0.5f;
|
||||
|
||||
return predicted;
|
||||
}
|
||||
[[nodiscard]]
|
||||
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
|
||||
{
|
||||
return std::sqrt(delta.x * delta.x + delta.z * delta.z);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
|
||||
{
|
||||
return vec.y;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
|
||||
Vector3<float> predicted_target_position,
|
||||
const std::optional<float> projectile_pitch) noexcept
|
||||
{
|
||||
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||
|
||||
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
|
||||
}
|
||||
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||
// 89 look up, -89 look down
|
||||
[[nodiscard]]
|
||||
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||
{
|
||||
const auto distance = origin.distance_to(view_to);
|
||||
const auto delta = view_to - origin;
|
||||
|
||||
return angles::radians_to_degrees(std::asin(delta.y / distance));
|
||||
}
|
||||
[[nodiscard]]
|
||||
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||
{
|
||||
const auto delta = view_to - origin;
|
||||
|
||||
return angles::radians_to_degrees(std::atan2(delta.z, delta.x));
|
||||
};
|
||||
};
|
||||
} // namespace omath::unity_engine
|
||||
Reference in New Issue
Block a user