mirror of
https://github.com/orange-cpp/omath.git
synced 2026-05-04 10:03:26 +00:00
fixed dx12 hook
This commit is contained in:
@@ -4,6 +4,19 @@ add_subdirectory(example_proj_mat_builder)
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add_subdirectory(example_signature_scan)
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add_subdirectory(example_hud)
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if(OMATH_ENABLE_HOOKING AND WIN32)
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# Requires imgui with dx9-binding, dx11-binding, dx12-binding, win32-binding.
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# Install via: vcpkg install imgui[dx9-binding,dx11-binding,dx12-binding,win32-binding]
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find_package(imgui CONFIG QUIET)
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if(imgui_FOUND)
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add_subdirectory(example_dx9_hook)
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add_subdirectory(example_dx11_hook)
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add_subdirectory(example_dx12_hook)
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else()
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message(STATUS "[omath] imgui not found — DX hook examples skipped")
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endif()
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endif()
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if(OMATH_ENABLE_VALGRIND)
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omath_setup_valgrind(example_projection_matrix_builder)
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omath_setup_valgrind(example_signature_scan)
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12
examples/example_dx11_hook/CMakeLists.txt
Normal file
12
examples/example_dx11_hook/CMakeLists.txt
Normal file
@@ -0,0 +1,12 @@
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project(example_dx11_hook)
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add_library(${PROJECT_NAME} SHARED dllmain.cpp)
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set_target_properties(${PROJECT_NAME} PROPERTIES
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CXX_STANDARD 23
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
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find_package(imgui CONFIG REQUIRED)
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target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath imgui::imgui d3d11 dxgi)
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138
examples/example_dx11_hook/dllmain.cpp
Normal file
138
examples/example_dx11_hook/dllmain.cpp
Normal file
@@ -0,0 +1,138 @@
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#include <Windows.h>
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#include <d3d11.h>
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#include <dxgi.h>
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#include <imgui.h>
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#include <imgui_impl_dx11.h>
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#include <imgui_impl_win32.h>
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#include "omath/hooks/hooks_manager.hpp"
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
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namespace
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{
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bool g_initialized = false;
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bool g_init_attempted = false;
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ID3D11Device* g_device = nullptr;
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ID3D11DeviceContext* g_context = nullptr;
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ID3D11RenderTargetView* g_render_target_view = nullptr;
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void create_render_target(IDXGISwapChain* swap_chain)
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{
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ID3D11Texture2D* back_buffer = nullptr;
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if (FAILED(swap_chain->GetBuffer(0, IID_PPV_ARGS(&back_buffer))))
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return;
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g_device->CreateRenderTargetView(back_buffer, nullptr, &g_render_target_view);
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back_buffer->Release();
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}
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void init(IDXGISwapChain* swap_chain)
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{
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g_init_attempted = true;
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if (FAILED(swap_chain->GetDevice(IID_PPV_ARGS(&g_device))))
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return;
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g_device->GetImmediateContext(&g_context);
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DXGI_SWAP_CHAIN_DESC desc{};
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swap_chain->GetDesc(&desc);
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create_render_target(swap_chain);
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ImGui::CreateContext();
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ImGui::StyleColorsDark();
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ImGui::GetIO().IniFilename = nullptr;
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ImGui::GetIO().LogFilename = nullptr;
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ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
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ImGui_ImplWin32_Init(desc.OutputWindow);
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ImGui_ImplDX11_Init(g_device, g_context);
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auto& mgr = omath::hooks::HooksManager::get();
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mgr.set_on_wnd_proc([](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT> {
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if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
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return 0;
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return std::nullopt;
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});
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mgr.hook_wnd_proc(desc.OutputWindow);
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g_initialized = true;
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}
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void on_present(IDXGISwapChain* swap_chain, UINT, UINT)
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{
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if (!g_initialized)
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{
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if (!g_init_attempted)
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init(swap_chain);
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return;
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}
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if (!g_render_target_view)
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create_render_target(swap_chain);
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g_context->OMSetRenderTargets(1, &g_render_target_view, nullptr);
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ImGui_ImplDX11_NewFrame();
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ImGui_ImplWin32_NewFrame();
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ImGui::NewFrame();
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ImGui::SetNextWindowSize({300.f, 80.f}, ImGuiCond_Once);
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ImGui::SetNextWindowPos({10.f, 10.f}, ImGuiCond_Once);
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ImGui::Begin("omath | DX11 hook");
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ImGui::Text("Hook active");
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ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate);
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ImGui::End();
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ImGui::Render();
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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}
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void on_resize_buffers(IDXGISwapChain*, UINT, UINT, UINT, DXGI_FORMAT, UINT)
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{
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if (g_render_target_view)
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{
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g_render_target_view->Release();
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g_render_target_view = nullptr;
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}
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}
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} // namespace
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BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
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{
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if (reason == DLL_PROCESS_ATTACH)
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{
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DisableThreadLibraryCalls(h_instance);
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CreateThread(nullptr, 0, [](LPVOID) -> DWORD
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{
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while (!GetModuleHandle("d3d11.dll"))
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Sleep(100);
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auto& mgr = omath::hooks::HooksManager::get();
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mgr.set_on_present(on_present);
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mgr.set_on_resize_buffers(on_resize_buffers);
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mgr.hook_dx11();
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return 0;
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}, nullptr, 0, nullptr);
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}
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else if (reason == DLL_PROCESS_DETACH)
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{
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auto& mgr = omath::hooks::HooksManager::get();
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mgr.unhook_wnd_proc();
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mgr.unhook_dx11();
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if (g_initialized)
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{
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ImGui_ImplDX11_Shutdown();
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ImGui_ImplWin32_Shutdown();
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ImGui::DestroyContext();
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}
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if (g_render_target_view) { g_render_target_view->Release(); g_render_target_view = nullptr; }
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if (g_context) { g_context->Release(); g_context = nullptr; }
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if (g_device) { g_device->Release(); g_device = nullptr; }
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}
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return TRUE;
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}
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12
examples/example_dx12_hook/CMakeLists.txt
Normal file
12
examples/example_dx12_hook/CMakeLists.txt
Normal file
@@ -0,0 +1,12 @@
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project(example_dx12_hook)
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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add_library(${PROJECT_NAME} MODULE dllmain.cpp)
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set_target_properties(${PROJECT_NAME} PROPERTIES
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CXX_STANDARD 23
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
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find_package(imgui CONFIG REQUIRED)
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target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath imgui::imgui d3d12 dxgi)
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215
examples/example_dx12_hook/dllmain.cpp
Normal file
215
examples/example_dx12_hook/dllmain.cpp
Normal file
@@ -0,0 +1,215 @@
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#include <Windows.h>
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#include <d3d12.h>
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#include <dxgi1_4.h>
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#include <vector>
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#include <imgui.h>
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#include <imgui_impl_dx12.h>
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#include <imgui_impl_win32.h>
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#include "omath/hooks/hooks_manager.hpp"
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
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namespace
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{
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struct frame_context
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{
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ID3D12CommandAllocator* command_allocator = nullptr;
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ID3D12Resource* render_target = nullptr;
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};
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bool g_initialized = false;
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bool g_init_attempted = false;
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ID3D12Device* g_device = nullptr;
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ID3D12CommandQueue* g_command_queue = nullptr;
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IDXGISwapChain3* g_swap_chain = nullptr;
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ID3D12DescriptorHeap* g_rtv_heap = nullptr;
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ID3D12DescriptorHeap* g_srv_heap = nullptr;
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ID3D12GraphicsCommandList* g_command_list = nullptr;
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std::vector<frame_context> g_frames;
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UINT g_rtv_descriptor_size = 0;
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void init(IDXGISwapChain* swap_chain)
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{
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g_init_attempted = true;
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if (FAILED(swap_chain->QueryInterface(IID_PPV_ARGS(&g_swap_chain))))
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return;
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if (FAILED(swap_chain->GetDevice(IID_PPV_ARGS(&g_device))))
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return;
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DXGI_SWAP_CHAIN_DESC desc{};
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swap_chain->GetDesc(&desc);
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const UINT buffer_count = desc.BufferCount;
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{
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D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
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heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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heap_desc.NumDescriptors = 1;
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_srv_heap))))
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return;
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}
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{
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D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
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heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
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heap_desc.NumDescriptors = buffer_count;
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if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_rtv_heap))))
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return;
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}
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g_rtv_descriptor_size = g_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
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g_frames.resize(buffer_count);
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D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = g_rtv_heap->GetCPUDescriptorHandleForHeapStart();
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for (UINT i = 0; i < buffer_count; ++i)
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{
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if (FAILED(g_device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
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IID_PPV_ARGS(&g_frames[i].command_allocator))))
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return;
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if (FAILED(swap_chain->GetBuffer(i, IID_PPV_ARGS(&g_frames[i].render_target))))
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return;
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g_device->CreateRenderTargetView(g_frames[i].render_target, nullptr, rtv_handle);
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rtv_handle.ptr += g_rtv_descriptor_size;
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}
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if (FAILED(g_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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g_frames[0].command_allocator, nullptr,
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IID_PPV_ARGS(&g_command_list))))
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return;
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g_command_list->Close();
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ImGui::CreateContext();
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ImGui::StyleColorsDark();
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ImGui::GetIO().IniFilename = nullptr;
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ImGui::GetIO().LogFilename = nullptr;
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ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
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ImGui_ImplWin32_Init(desc.OutputWindow);
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ImGui_ImplDX12_Init(g_device, static_cast<int>(buffer_count),
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desc.BufferDesc.Format, g_srv_heap,
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g_srv_heap->GetCPUDescriptorHandleForHeapStart(),
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g_srv_heap->GetGPUDescriptorHandleForHeapStart());
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auto& mgr = omath::hooks::HooksManager::get();
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mgr.set_on_wnd_proc([](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT> {
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if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
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return 0;
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return std::nullopt;
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});
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mgr.hook_wnd_proc(desc.OutputWindow);
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g_initialized = true;
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}
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void on_execute_command_lists(ID3D12CommandQueue* queue, UINT, ID3D12CommandList* const*)
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{
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if (!g_command_queue)
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g_command_queue = queue;
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}
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void on_present(IDXGISwapChain* swap_chain, UINT, UINT)
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{
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// Delay init until we have the command queue (captured from ExecuteCommandLists).
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if (!g_initialized)
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{
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if (!g_init_attempted && g_command_queue)
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init(swap_chain);
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return;
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}
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const UINT buf_idx = g_swap_chain->GetCurrentBackBufferIndex();
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auto& fc = g_frames[buf_idx];
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fc.command_allocator->Reset();
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g_command_list->Reset(fc.command_allocator, nullptr);
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// Transition back buffer: Present → RenderTarget
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D3D12_RESOURCE_BARRIER barrier{};
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barrier.Transition.pResource = fc.render_target;
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barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
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barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET;
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g_command_list->ResourceBarrier(1, &barrier);
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D3D12_CPU_DESCRIPTOR_HANDLE rtv = g_rtv_heap->GetCPUDescriptorHandleForHeapStart();
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rtv.ptr += buf_idx * g_rtv_descriptor_size;
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g_command_list->OMSetRenderTargets(1, &rtv, FALSE, nullptr);
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g_command_list->SetDescriptorHeaps(1, &g_srv_heap);
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ImGui_ImplDX12_NewFrame();
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ImGui_ImplWin32_NewFrame();
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ImGui::NewFrame();
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ImGui::SetNextWindowSize({300.f, 80.f}, ImGuiCond_Once);
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ImGui::SetNextWindowPos({10.f, 10.f}, ImGuiCond_Once);
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ImGui::Begin("omath | DX12 hook");
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ImGui::Text("Hook active");
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ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate);
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ImGui::End();
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ImGui::Render();
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ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), g_command_list);
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// Transition back buffer: RenderTarget → Present
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barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET;
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT;
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g_command_list->ResourceBarrier(1, &barrier);
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g_command_list->Close();
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ID3D12CommandList* cmd_lists[] = {g_command_list};
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g_command_queue->ExecuteCommandLists(1, cmd_lists);
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}
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void release_dx12_resources()
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{
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for (auto& fc : g_frames)
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{
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if (fc.command_allocator) { fc.command_allocator->Release(); fc.command_allocator = nullptr; }
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if (fc.render_target) { fc.render_target->Release(); fc.render_target = nullptr; }
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}
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g_frames.clear();
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if (g_command_list) { g_command_list->Release(); g_command_list = nullptr; }
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if (g_srv_heap) { g_srv_heap->Release(); g_srv_heap = nullptr; }
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if (g_rtv_heap) { g_rtv_heap->Release(); g_rtv_heap = nullptr; }
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if (g_swap_chain) { g_swap_chain->Release(); g_swap_chain = nullptr; }
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if (g_device) { g_device->Release(); g_device = nullptr; }
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}
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} // namespace
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BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
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{
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if (reason == DLL_PROCESS_ATTACH)
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{
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DisableThreadLibraryCalls(h_instance);
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CreateThread(nullptr, 0, [](LPVOID) -> DWORD
|
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{
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while (!GetModuleHandle("d3d12.dll"))
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Sleep(100);
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auto& mgr = omath::hooks::HooksManager::get();
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mgr.set_on_present(on_present);
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mgr.set_on_execute_command_lists(on_execute_command_lists);
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mgr.hook_dx12();
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return 0;
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}, nullptr, 0, nullptr);
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}
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else if (reason == DLL_PROCESS_DETACH)
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{
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auto& mgr = omath::hooks::HooksManager::get();
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mgr.unhook_wnd_proc();
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mgr.unhook_dx12();
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if (g_initialized)
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{
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ImGui_ImplDX12_Shutdown();
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ImGui_ImplWin32_Shutdown();
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ImGui::DestroyContext();
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}
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release_dx12_resources();
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}
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return TRUE;
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}
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12
examples/example_dx9_hook/CMakeLists.txt
Normal file
12
examples/example_dx9_hook/CMakeLists.txt
Normal file
@@ -0,0 +1,12 @@
|
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project(example_dx9_hook)
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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||||
add_library(${PROJECT_NAME} MODULE dllmain.cpp)
|
||||
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
CXX_STANDARD 23
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||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
find_package(imgui CONFIG REQUIRED)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath imgui::imgui d3d9)
|
||||
107
examples/example_dx9_hook/dllmain.cpp
Normal file
107
examples/example_dx9_hook/dllmain.cpp
Normal file
@@ -0,0 +1,107 @@
|
||||
#include <Windows.h>
|
||||
#include <d3d9.h>
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_dx9.h>
|
||||
#include <imgui_impl_win32.h>
|
||||
|
||||
#include "omath/hooks/hooks_manager.hpp"
|
||||
|
||||
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
|
||||
|
||||
namespace
|
||||
{
|
||||
bool g_initialized = false;
|
||||
bool g_init_attempted = false;
|
||||
|
||||
void init(IDirect3DDevice9* device)
|
||||
{
|
||||
g_init_attempted = true;
|
||||
|
||||
D3DDEVICE_CREATION_PARAMETERS params{};
|
||||
if (FAILED(device->GetCreationParameters(¶ms)))
|
||||
return;
|
||||
|
||||
ImGui::CreateContext();
|
||||
ImGui::StyleColorsDark();
|
||||
ImGui::GetIO().IniFilename = nullptr;
|
||||
ImGui::GetIO().LogFilename = nullptr;
|
||||
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
|
||||
|
||||
ImGui_ImplWin32_Init(params.hFocusWindow);
|
||||
ImGui_ImplDX9_Init(device);
|
||||
|
||||
auto& mgr = omath::hooks::HooksManager::get();
|
||||
mgr.set_on_wnd_proc([](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT> {
|
||||
if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
|
||||
return 0;
|
||||
return std::nullopt;
|
||||
});
|
||||
mgr.hook_wnd_proc(params.hFocusWindow);
|
||||
|
||||
g_initialized = true;
|
||||
}
|
||||
|
||||
void on_present(IDirect3DDevice9* device, const RECT*, const RECT*, HWND, const RGNDATA*)
|
||||
{
|
||||
if (!g_initialized)
|
||||
{
|
||||
if (!g_init_attempted)
|
||||
init(device);
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui_ImplDX9_NewFrame();
|
||||
ImGui_ImplWin32_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
ImGui::SetNextWindowSize({300.f, 80.f}, ImGuiCond_Once);
|
||||
ImGui::SetNextWindowPos({10.f, 10.f}, ImGuiCond_Once);
|
||||
ImGui::Begin("omath | DX9 hook");
|
||||
ImGui::Text("Hook active");
|
||||
ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate);
|
||||
ImGui::End();
|
||||
|
||||
ImGui::EndFrame();
|
||||
ImGui::Render();
|
||||
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
|
||||
}
|
||||
|
||||
void on_reset(IDirect3DDevice9*, D3DPRESENT_PARAMETERS*)
|
||||
{
|
||||
if (g_initialized)
|
||||
ImGui_ImplDX9_InvalidateDeviceObjects();
|
||||
}
|
||||
} // namespace
|
||||
|
||||
BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
|
||||
{
|
||||
if (reason == DLL_PROCESS_ATTACH)
|
||||
{
|
||||
DisableThreadLibraryCalls(h_instance);
|
||||
CreateThread(nullptr, 0, [](LPVOID) -> DWORD
|
||||
{
|
||||
while (!GetModuleHandle("d3d9.dll"))
|
||||
Sleep(100);
|
||||
|
||||
auto& mgr = omath::hooks::HooksManager::get();
|
||||
mgr.set_on_dx9_present(on_present);
|
||||
mgr.set_on_dx9_reset(on_reset);
|
||||
mgr.hook_dx9();
|
||||
return 0;
|
||||
}, nullptr, 0, nullptr);
|
||||
}
|
||||
else if (reason == DLL_PROCESS_DETACH)
|
||||
{
|
||||
auto& mgr = omath::hooks::HooksManager::get();
|
||||
mgr.unhook_wnd_proc();
|
||||
mgr.unhook_dx9();
|
||||
|
||||
if (g_initialized)
|
||||
{
|
||||
ImGui_ImplDX9_Shutdown();
|
||||
ImGui_ImplWin32_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
}
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
@@ -140,7 +140,7 @@ namespace
|
||||
return dx12_vtable_fns{
|
||||
vtable_fn(objs.swap_chain, 8), // IDXGISwapChain::Present
|
||||
vtable_fn(objs.swap_chain, 13), // IDXGISwapChain::ResizeBuffers
|
||||
vtable_fn(objs.command_queue, 8), // ID3D12CommandQueue::ExecuteCommandLists
|
||||
vtable_fn(objs.command_queue, 10), // ID3D12CommandQueue::ExecuteCommandLists
|
||||
};
|
||||
}
|
||||
} // namespace
|
||||
|
||||
Reference in New Issue
Block a user