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i dont like icons now
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34
README.md
34
README.md
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</a>
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</div>
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## 🚀 Quick Example
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## Quick Example
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```cpp
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#include <omath/omath.hpp>
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}
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```
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**[➡️ See more examples and tutorials][TUTORIALS]**
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**[See more examples and tutorials][TUTORIALS]**
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# ✨ Features
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- **🚀 Efficiency**: Optimized for performance, ensuring quick computations using AVX2.
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- **🎯 Versatility**: Includes a wide array of mathematical functions and algorithms.
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- **✅ Ease of Use**: Simplified interface for convenient integration into various projects.
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- **🎮 Projectile Prediction**: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
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- **📐 3D Projection**: No need to find view-projection matrix anymore you can make your own projection pipeline.
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- **💥 Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
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- **📦 No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
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- **🔧 Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
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- **🎯 Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine and canonical OpenGL**.
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- **🌍 Cross platform**: Supports Windows, MacOS and Linux.
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- **🔍 Algorithms**: Has ability to scan for byte pattern with wildcards in PE files/modules, binary slices, works even with Wine apps.
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# Features
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- **Efficiency**: Optimized for performance, ensuring quick computations using AVX2.
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- **Versatility**: Includes a wide array of mathematical functions and algorithms.
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- **Ease of Use**: Simplified interface for convenient integration into various projects.
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- **Projectile Prediction**: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
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- **3D Projection**: No need to find view-projection matrix anymore you can make your own projection pipeline.
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- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
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- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
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- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
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- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine and canonical OpenGL**.
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- **Cross platform**: Supports Windows, MacOS and Linux.
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- **Algorithms**: Has ability to scan for byte pattern with wildcards in PE files/modules, binary slices, works even with Wine apps.
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<div align = center>
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# Gallery
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</div>
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## 📚 Documentation
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## Documentation
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- **[Getting Started Guide](http://libomath.org/getting_started/)** - Installation and first steps
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- **[API Overview](http://libomath.org/api_overview/)** - Complete API reference
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@@ -125,14 +125,14 @@ if (auto screen = camera.world_to_screen(world_position)) {
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- **[Troubleshooting](http://libomath.org/troubleshooting/)** - Solutions to common issues
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- **[Best Practices](http://libomath.org/best_practices/)** - Guidelines for effective usage
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## 🤝 Community & Support
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## Community & Support
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- **Discord**: [Join our community](https://discord.gg/eDgdaWbqwZ)
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- **Telegram**: [@orangennotes](https://t.me/orangennotes)
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- **Issues**: [Report bugs or request features](https://github.com/orange-cpp/omath/issues)
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- **Contributing**: See [CONTRIBUTING.md](CONTRIBUTING.md) for guidelines
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# 💘 Acknowledgments
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# Acknowledgments
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- [All contributors](https://github.com/orange-cpp/omath/graphs/contributors)
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<!----------------------------------{ Images }--------------------------------->
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