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https://github.com/orange-cpp/omath.git
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updated formulas
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@@ -430,4 +430,30 @@ namespace omath
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{
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return MatRotationAxisZ(angles.yaw) * MatRotationAxisY(angles.pitch) * MatRotationAxisX(angles.roll);
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}
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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[[nodiscard]]
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Mat<4, 4, Type, St> MatPerspectiveLeftHanded(const float fieldOfView, const float aspectRatio, const float near,
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const float far) noexcept
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{
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const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
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return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
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{0.f, 1.f / fovHalfTan, 0.f, 0.f},
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{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
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{0.f, 0.f, 1.f, 0.f}};
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}
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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[[nodiscard]]
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Mat<4, 4, Type, St> MatPerspectiveRightHanded(const float fieldOfView, const float aspectRatio, const float near,
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const float far) noexcept
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{
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const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
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return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
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{0.f, 1.f / fovHalfTan, 0.f, 0.f},
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{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
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{0.f, 0.f, -1.f, 0.f}};
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}
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} // namespace omath
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@@ -26,22 +26,25 @@ namespace omath::iw_engine
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return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
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}
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Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
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{
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return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
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return MatCameraView(ForwardVector(angles), RightVector(angles), -UpVector(angles), cam_origin);
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}
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Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
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const float far)
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{
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// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
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// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
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constexpr auto kMultiplyFactor = 0.75f;
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const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f) * kMultiplyFactor;
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return {
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{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
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{0, 1.f / fovHalfTan, 0, 0},
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{0, 1.f / (fovHalfTan), 0, 0},
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{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
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{0, 0, 1, 0},
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};
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}
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};
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} // namespace omath::iw_engine
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@@ -28,8 +28,9 @@ namespace omath::source_engine
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Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
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{
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return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
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return MatCameraView(ForwardVector(angles), RightVector(angles), -UpVector(angles), cam_origin);
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}
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Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
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const float far)
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{
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@@ -43,7 +44,6 @@ namespace omath::source_engine
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{0, 1.f / (fovHalfTan), 0, 0},
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{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
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{0, 0, 1, 0},
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};
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}
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} // namespace omath::source_engine
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@@ -2,6 +2,7 @@
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// Created by Vlad on 3/22/2025.
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//
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#include <omath/engines/unity_engine/camera.hpp>
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#include <omath/engines/unity_engine/formulas.hpp>
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namespace omath::unity_engine
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