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updated formulas
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@@ -430,4 +430,30 @@ namespace omath
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{
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return MatRotationAxisZ(angles.yaw) * MatRotationAxisY(angles.pitch) * MatRotationAxisX(angles.roll);
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}
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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[[nodiscard]]
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Mat<4, 4, Type, St> MatPerspectiveLeftHanded(const float fieldOfView, const float aspectRatio, const float near,
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const float far) noexcept
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{
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const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
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return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
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{0.f, 1.f / fovHalfTan, 0.f, 0.f},
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{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
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{0.f, 0.f, 1.f, 0.f}};
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}
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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[[nodiscard]]
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Mat<4, 4, Type, St> MatPerspectiveRightHanded(const float fieldOfView, const float aspectRatio, const float near,
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const float far) noexcept
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{
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const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
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return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
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{0.f, 1.f / fovHalfTan, 0.f, 0.f},
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{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
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{0.f, 0.f, -1.f, 0.f}};
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}
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} // namespace omath
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