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added source engine benchmark
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@@ -1,3 +1,23 @@
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//
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// Created by Vlad on 9/18/2025.
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//
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#include <benchmark/benchmark.h>
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#include <omath/omath.hpp>
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using namespace omath;
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using namespace omath::projectile_prediction;
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constexpr float simulation_time_step = 1.f / 1000.f;
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constexpr float hit_distance_tolerance = 5.f;
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void source_engine_projectile_prediction(benchmark::State& state)
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{
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constexpr Target target{.m_origin = {100, 0, 90}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
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constexpr Projectile projectile = {.m_origin = {3, 2, 1}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
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for ([[maybe_unused]] const auto _: state)
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std::ignore = ProjPredEngineLegacy(400, simulation_time_step, 50, hit_distance_tolerance)
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.maybe_calculate_aim_point(projectile, target);
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}
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BENCHMARK(source_engine_projectile_prediction)->Iterations(10'000);
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