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fixed example
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@@ -15,8 +15,8 @@ int main()
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float fov = 0;
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float near = 0;
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float far = 0;
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float viewPortWidth = 0;
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float viewPortHeight = 0;
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float view_port_width = 0;
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float view_port_height = 0;
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std::print("Enter camera fov: ");
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std::cin >> fov;
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@@ -28,13 +28,13 @@ int main()
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std::cin >> far;
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std::print("Enter camera screen width: ");
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std::cin >> viewPortWidth;
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std::cin >> view_port_width;
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std::print("Enter camera screen height: ");
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std::cin >> viewPortHeight;
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std::cin >> view_port_height;
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const auto mat =
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omath::opengl_engine::CalcPerspectiveProjectionMatrix(fov, viewPortWidth / viewPortHeight, near, far);
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omath::opengl_engine::calc_perspective_projection_matrix(fov, view_port_width / view_port_height, near, far);
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std::print("{}", mat.ToString());
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std::print("{}", mat.to_string());
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};
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