+90 up -90 down fix for camera view angles

This commit is contained in:
2026-04-23 02:05:54 +03:00
parent 27cb511510
commit 3eb9daf10b
3 changed files with 3 additions and 3 deletions

View File

@@ -32,7 +32,7 @@ namespace omath::unreal_engine
{
return mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch);
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(-angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept

View File

@@ -10,7 +10,7 @@ namespace omath::unreal_engine
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-std::asin(direction.z)),
return {PitchAngle::from_radians(std::asin(direction.z)),
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept

View File

@@ -32,7 +32,7 @@ TEST(unit_test_unreal_engine, ForwardVectorRotationPitch)
{
omath::unreal_engine::ViewAngles angles;
angles.pitch = omath::unreal_engine::PitchAngle::from_degrees(-90.f);
angles.pitch = omath::unreal_engine::PitchAngle::from_degrees(90.f);
const auto forward = omath::unreal_engine::forward_vector(angles);
EXPECT_NEAR(forward.x, omath::unreal_engine::k_abs_up.x, 0.00001f);