+90 up -90 down fix for camera view angles

This commit is contained in:
2026-04-23 02:05:54 +03:00
parent 27cb511510
commit 3eb9daf10b
3 changed files with 3 additions and 3 deletions

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@@ -32,7 +32,7 @@ namespace omath::unreal_engine
{
return mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch);
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(-angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept