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+90 up -90 down fix for camera view angles
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@@ -10,7 +10,7 @@ namespace omath::unreal_engine
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{
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const auto direction = (look_at - cam_origin).normalized();
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return {PitchAngle::from_radians(-std::asin(direction.z)),
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return {PitchAngle::from_radians(std::asin(direction.z)),
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YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
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}
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Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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