mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
added other collision types
This commit is contained in:
12
include/omath/engines/frostbite_engine/mesh.hpp
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12
include/omath/engines/frostbite_engine/mesh.hpp
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//
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// Created by Vladislav on 09.11.2025.
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//
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#pragma once
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#include "constants.hpp"
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#include "omath/3d_primitives/mesh.hpp"
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#include "traits/mesh_trait.hpp"
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namespace omath::frostbite_engine
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{
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using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, float>;
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}
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include/omath/engines/frostbite_engine/traits/mesh_trait.hpp
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include/omath/engines/frostbite_engine/traits/mesh_trait.hpp
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//
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// Created by Vladislav on 09.11.2025.
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//
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#pragma once
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#include <omath/engines/frostbite_engine/constants.hpp>
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#include <omath/engines/frostbite_engine/formulas.hpp>
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namespace omath::frostbite_engine
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{
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class MeshTrait final
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{
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public:
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[[nodiscard]]
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static Mat4X4 rotation_matrix(const ViewAngles& rotation)
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{
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return frostbite_engine::rotation_matrix(rotation);
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}
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};
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} // namespace omath::frostbite_engine
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12
include/omath/engines/iw_engine/mesh.hpp
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12
include/omath/engines/iw_engine/mesh.hpp
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//
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// Created by Vladislav on 09.11.2025.
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//
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#pragma once
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#include "constants.hpp"
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#include "omath/3d_primitives/mesh.hpp"
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#include "traits/mesh_trait.hpp"
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namespace omath::iw_engine
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{
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using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, float>;
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}
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include/omath/engines/iw_engine/traits/mesh_trait.hpp
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include/omath/engines/iw_engine/traits/mesh_trait.hpp
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//
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// Created by Vladislav on 09.11.2025.
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//
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#pragma once
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#include <omath/engines/iw_engine/constants.hpp>
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#include <omath/engines/iw_engine/formulas.hpp>
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namespace omath::iw_engine
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{
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class MeshTrait final
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{
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public:
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[[nodiscard]]
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static Mat4X4 rotation_matrix(const ViewAngles& rotation)
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{
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return iw_engine::rotation_matrix(rotation);
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}
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};
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} // namespace omath::iw_engine
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12
include/omath/engines/opengl_engine/mesh.hpp
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include/omath/engines/opengl_engine/mesh.hpp
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//
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// Created by Vladislav on 09.11.2025.
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//
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#pragma once
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#include "constants.hpp"
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#include "omath/3d_primitives/mesh.hpp"
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#include "traits/mesh_trait.hpp"
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namespace omath::opengl_engine
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{
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using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, float>;
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}
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include/omath/engines/opengl_engine/traits/mesh_trait.hpp
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include/omath/engines/opengl_engine/traits/mesh_trait.hpp
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//
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// Created by Vladislav on 09.11.2025.
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//
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#pragma once
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#include <omath/engines/opengl_engine/constants.hpp>
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#include <omath/engines/opengl_engine/formulas.hpp>
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namespace omath::opengl_engine
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{
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class MeshTrait final
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{
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public:
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[[nodiscard]]
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static Mat4X4 rotation_matrix(const ViewAngles& rotation)
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{
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return opengl_engine::rotation_matrix(rotation);
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}
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};
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} // namespace omath::opengl_engine
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#pragma once
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#pragma once
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#include <omath/engines/source_engine/constants.hpp>
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#include <omath/engines/source_engine/constants.hpp>
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#include <omath/engines/source_engine/formulas.hpp>
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#include <omath/engines/source_engine/formulas.hpp>
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namespace omath::source_engine
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namespace omath::source_engine
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{
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{
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class MeshTrait final
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class MeshTrait final
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return source_engine::rotation_matrix(rotation);
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return source_engine::rotation_matrix(rotation);
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}
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}
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};
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};
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}
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} // namespace omath::source_engine
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12
include/omath/engines/unity_engine/mesh.hpp
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include/omath/engines/unity_engine/mesh.hpp
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//
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// Created by Vladislav on 09.11.2025.
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//
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#pragma once
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#include "constants.hpp"
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#include "omath/3d_primitives/mesh.hpp"
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#include "traits/mesh_trait.hpp"
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namespace omath::unity_engine
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{
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using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, float>;
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}
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include/omath/engines/unity_engine/traits/mesh_trait.hpp
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include/omath/engines/unity_engine/traits/mesh_trait.hpp
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//
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// Created by Vladislav on 09.11.2025.
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//
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#pragma once
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#include <omath/engines/unity_engine/constants.hpp>
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#include <omath/engines/unity_engine/formulas.hpp>
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namespace omath::unity_engine
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{
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class MeshTrait final
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{
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public:
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[[nodiscard]]
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static Mat4X4 rotation_matrix(const ViewAngles& rotation)
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{
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return unity_engine::rotation_matrix(rotation);
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}
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};
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} // namespace omath::unity_engine
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12
include/omath/engines/unreal_engine/mesh.hpp
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include/omath/engines/unreal_engine/mesh.hpp
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//
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// Created by Vladislav on 09.11.2025.
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//
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#pragma once
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#include "constants.hpp"
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#include "omath/3d_primitives/mesh.hpp"
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#include "traits/mesh_trait.hpp"
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namespace omath::unreal_engine
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{
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using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, float>;
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}
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include/omath/engines/unreal_engine/traits/mesh_trait.hpp
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include/omath/engines/unreal_engine/traits/mesh_trait.hpp
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//
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// Created by Vladislav on 09.11.2025.
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//
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#pragma once
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#include <omath/engines/unreal_engine/constants.hpp>
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#include <omath/engines/unreal_engine/formulas.hpp>
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namespace omath::unreal_engine
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{
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class MeshTrait final
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{
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public:
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[[nodiscard]]
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static Mat4X4 rotation_matrix(const ViewAngles& rotation)
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{
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return unreal_engine::rotation_matrix(rotation);
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}
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};
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} // namespace omath::unreal_engine
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