Merge pull request #111 from orange-cpp/feature/frustum_culling_method

added check method
This commit is contained in:
2025-12-14 11:15:17 +03:00
committed by GitHub
6 changed files with 150 additions and 71 deletions

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@@ -38,7 +38,7 @@
},
{
"name": "windows-debug-vcpkg",
"displayName": "Debug",
"displayName": "Windows Debug Vcpkg",
"inherits": "windows-base-vcpkg",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
@@ -46,7 +46,7 @@
},
{
"name": "windows-release-vcpkg",
"displayName": "Release",
"displayName": "Windows Release Vcpkg",
"inherits": "windows-base-vcpkg",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
@@ -157,7 +157,7 @@
},
{
"name": "darwin-debug-vcpkg",
"displayName": "Darwin Debug",
"displayName": "Darwin Debug Vcpkg",
"inherits": "darwin-base-vcpkg",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
@@ -173,7 +173,7 @@
},
{
"name": "darwin-release-vcpkg",
"displayName": "Darwin Release",
"displayName": "Darwin Release Vcpkg",
"inherits": "darwin-base-vcpkg",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"

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@@ -38,7 +38,7 @@ namespace omath::primitives
public:
Vbo m_vertex_buffer;
Ebo m_vertex_array_object;
Ebo m_element_buffer_object;
Mesh(Vbo vbo, Ebo vao,
const VectorType scale =
@@ -47,7 +47,7 @@ namespace omath::primitives
1,
1,
})
: m_vertex_buffer(std::move(vbo)), m_vertex_array_object(std::move(vao)), m_scale(std::move(scale))
: m_vertex_buffer(std::move(vbo)), m_element_buffer_object(std::move(vao)), m_scale(std::move(scale))
{
}
void set_origin(const VectorType& new_origin)

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@@ -2,7 +2,7 @@
// Created by Vladislav on 06.12.2025.
//
#pragma once
#include <omath/linear_algebra/vector3.hpp>
namespace omath::collision
{

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@@ -1,6 +1,6 @@
#pragma once
#include "simplex.hpp"
#include <algorithm> // find_if
#include <algorithm>
#include <array>
#include <cmath>
#include <cstdint>
@@ -19,7 +19,7 @@ namespace omath::collision
{ a.cross(b) } -> std::same_as<V>;
{ a.dot(b) } -> std::same_as<float>;
{ -a } -> std::same_as<V>;
{ a* s } -> std::same_as<V>;
{ a * s } -> std::same_as<V>;
{ a / s } -> std::same_as<V>;
};
@@ -45,29 +45,19 @@ namespace omath::collision
int max_iterations{64};
float tolerance{1e-4f}; // absolute tolerance on distance growth
};
// Precondition: simplex.size()==4 and contains the origin.
[[nodiscard]]
static std::optional<Result> solve(const ColliderInterfaceType& a, const ColliderInterfaceType& b,
const Simplex<VectorType>& simplex, const Params params = {},
std::shared_ptr<std::pmr::memory_resource> mem_resource = {
std::shared_ptr<void>{}, std::pmr::get_default_resource()})
std::pmr::memory_resource& mem_resource = *std::pmr::get_default_resource())
{
// --- Build initial polytope from simplex (4 points) ---
std::pmr::vector<VectorType> vertexes{mem_resource.get()};
vertexes.reserve(simplex.size());
for (std::size_t i = 0; i < simplex.size(); ++i)
vertexes.emplace_back(simplex[i]);
std::pmr::vector<VectorType> vertexes = build_initial_polytope_from_simplex(simplex, mem_resource);
// Initial tetra faces (windings corrected in make_face)
std::pmr::vector<Face> faces{mem_resource.get()};
faces.reserve(4);
faces.emplace_back(make_face(vertexes, 0, 1, 2));
faces.emplace_back(make_face(vertexes, 0, 2, 3));
faces.emplace_back(make_face(vertexes, 0, 3, 1));
faces.emplace_back(make_face(vertexes, 1, 3, 2));
std::pmr::vector<Face> faces = create_initial_tetra_faces(mem_resource, vertexes);
auto heap = rebuild_heap(faces);
auto heap = rebuild_heap(faces, mem_resource);
Result out{};
@@ -80,7 +70,7 @@ namespace omath::collision
// (We could keep face handles; this is fine for small Ns.)
if (const auto top = heap.top(); faces[top.idx].d != top.d)
heap = rebuild_heap(faces);
heap = rebuild_heap(faces, mem_resource);
if (heap.empty())
break;
@@ -109,62 +99,35 @@ namespace omath::collision
const int new_idx = static_cast<int>(vertexes.size());
vertexes.emplace_back(p);
// Mark faces visible from p and collect their horizon
std::pmr::vector<bool> to_delete(faces.size(), false, mem_resource.get()); // uses single bits
std::pmr::vector<Edge> boundary{mem_resource.get()};
boundary.reserve(faces.size() * 2);
const auto [to_delete, boundary] = mark_visible_and_collect_horizon(faces, p);
for (int i = 0; i < static_cast<int>(faces.size()); ++i)
{
if (to_delete[i])
continue;
if (visible_from(faces[i], p))
{
const auto& rf = faces[i];
to_delete[i] = true;
add_edge_boundary(boundary, rf.i0, rf.i1);
add_edge_boundary(boundary, rf.i1, rf.i2);
add_edge_boundary(boundary, rf.i2, rf.i0);
}
}
// Remove visible faces
std::pmr::vector<Face> new_faces{mem_resource.get()};
new_faces.reserve(faces.size() + boundary.size());
for (int i = 0; i < static_cast<int>(faces.size()); ++i)
if (!to_delete[i])
new_faces.emplace_back(faces[i]);
faces.swap(new_faces);
erase_marked(faces, to_delete);
// Stitch new faces around the horizon
for (const auto& e : boundary)
faces.emplace_back(make_face(vertexes, e.a, e.b, new_idx));
// Rebuild heap after topology change
heap = rebuild_heap(faces);
heap = rebuild_heap(faces, mem_resource);
if (!std::isfinite(vertexes.back().dot(vertexes.back())))
break; // safety
out.iterations = it + 1;
}
// Fallback: pick closest face as best-effort answer
if (!faces.empty())
{
auto best = faces[0];
for (const auto& f : faces)
if (f.d < best.d)
best = f;
out.normal = best.n;
out.depth = best.d;
out.num_vertices = static_cast<int>(vertexes.size());
out.num_faces = static_cast<int>(faces.size());
if (faces.empty())
return std::nullopt;
out.penetration_vector = out.normal * out.depth;
const auto best = *std::ranges::min_element(faces, [](const auto& first, const auto& second)
{ return first.d < second.d; });
out.normal = best.n;
out.depth = best.d;
out.num_vertices = static_cast<int>(vertexes.size());
out.num_faces = static_cast<int>(faces.size());
return out;
}
return std::nullopt;
out.penetration_vector = out.normal * out.depth;
return out;
}
private:
@@ -193,15 +156,21 @@ namespace omath::collision
return lhs.d > rhs.d; // min-heap by distance
}
};
using Heap = std::priority_queue<HeapItem, std::vector<HeapItem>, HeapCmp>;
using Heap = std::priority_queue<HeapItem, std::pmr::vector<HeapItem>, HeapCmp>;
[[nodiscard]]
static Heap rebuild_heap(const std::pmr::vector<Face>& faces)
static Heap rebuild_heap(const std::pmr::vector<Face>& faces, auto& memory_resource)
{
Heap h;
std::pmr::vector<HeapItem> storage{&memory_resource};
storage.reserve(faces.size()); // optional but recommended
Heap h{HeapCmp{}, std::move(storage)};
for (int i = 0; i < static_cast<int>(faces.size()); ++i)
h.emplace(faces[i].d, i);
return h;
return h; // allocator is preserved
}
[[nodiscard]]
@@ -267,5 +236,67 @@ namespace omath::collision
return d;
return V{1, 0, 0};
}
[[nodiscard]]
static std::pmr::vector<Face> create_initial_tetra_faces(std::pmr::memory_resource& mem_resource,
const std::pmr::vector<VectorType>& vertexes)
{
std::pmr::vector<Face> faces{&mem_resource};
faces.reserve(4);
faces.emplace_back(make_face(vertexes, 0, 1, 2));
faces.emplace_back(make_face(vertexes, 0, 2, 3));
faces.emplace_back(make_face(vertexes, 0, 3, 1));
faces.emplace_back(make_face(vertexes, 1, 3, 2));
return faces;
}
[[nodiscard]]
static std::pmr::vector<VectorType> build_initial_polytope_from_simplex(const Simplex<VectorType>& simplex,
std::pmr::memory_resource& mem_resource)
{
std::pmr::vector<VectorType> vertexes{&mem_resource};
vertexes.reserve(simplex.size());
for (std::size_t i = 0; i < simplex.size(); ++i)
vertexes.emplace_back(simplex[i]);
return vertexes;
}
static void erase_marked(std::pmr::vector<Face>& faces, const std::pmr::vector<bool>& to_delete)
{
auto* mr = faces.get_allocator().resource(); // keep same resource
std::pmr::vector<Face> kept{mr};
kept.reserve(faces.size());
for (std::size_t i = 0; i < faces.size(); ++i)
if (!to_delete[i])
kept.emplace_back(faces[i]);
faces.swap(kept);
}
struct Horizon
{
std::pmr::vector<bool> to_delete;
std::pmr::vector<Edge> boundary;
};
static Horizon mark_visible_and_collect_horizon(const std::pmr::vector<Face>& faces, const VectorType& p)
{
auto* mr = faces.get_allocator().resource();
Horizon horizon{std::pmr::vector<bool>(faces.size(), false, mr), std::pmr::vector<Edge>(mr)};
horizon.boundary.reserve(faces.size());
for (std::size_t i = 0; i < faces.size(); ++i)
if (visible_from(faces[i], p))
{
const auto& rf = faces[i];
horizon.to_delete[i] = true;
add_edge_boundary(horizon.boundary, rf.i0, rf.i1);
add_edge_boundary(horizon.boundary, rf.i1, rf.i2);
add_edge_boundary(horizon.boundary, rf.i2, rf.i0);
}
return horizon;
}
};
} // namespace omath::collision

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@@ -5,6 +5,7 @@
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include "omath/projection/error_codes.hpp"
#include <expected>
@@ -175,6 +176,53 @@ namespace omath::projection
std::unreachable();
}
[[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<float>>& triangle) const noexcept
{
// Transform to clip space (before perspective divide)
auto to_clip = [this](const Vector3<float>& point)
{
auto clip = get_view_projection_matrix()
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(point);
return std::array<float, 4>{
clip.at(0, 0), // x
clip.at(1, 0), // y
clip.at(2, 0), // z
clip.at(3, 0) // w
};
};
const auto c0 = to_clip(triangle.m_vertex1);
const auto c1 = to_clip(triangle.m_vertex2);
const auto c2 = to_clip(triangle.m_vertex3);
// If all vertices are behind the camera (w <= 0), trivially reject
if (c0[3] <= 0.f && c1[3] <= 0.f && c2[3] <= 0.f)
return true;
// Helper: all three vertices outside the same clip plane
auto all_outside_plane = [](const int axis, const std::array<float, 4>& a, const std::array<float, 4>& b,
const std::array<float, 4>& c, const bool positive_side)
{
if (positive_side)
return a[axis] > a[3] && b[axis] > b[3] && c[axis] > c[3];
return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3];
};
// Clip volume in clip space (OpenGL-style):
// -w <= x <= w
// -w <= y <= w
// -w <= z <= w
for (int i = 0; i < 3; i++)
{
if (all_outside_plane(i, c0, c1, c2, false))
return true; // x < -w (left)
if (all_outside_plane(i, c0, c1, c2, true))
return true; // x > w (right)
}
return false;
}
[[nodiscard]] std::expected<Vector3<float>, Error>
world_to_view_port(const Vector3<float>& world_position) const noexcept
{

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@@ -45,7 +45,7 @@ TEST(UnitTestEpa, TestCollisionTrue)
auto pool = std::make_shared<std::pmr::monotonic_buffer_resource>(1024);
params.max_iterations = 64;
params.tolerance = 1e-4f;
auto epa = EPA::solve(A, B, gjk.simplex, params, pool);
auto epa = EPA::solve(A, B, gjk.simplex, params, *pool);
ASSERT_TRUE(epa.has_value()) << "EPA should converge";
// Normal is unit
@@ -119,7 +119,7 @@ TEST(UnitTestEpa, TestCollisionTrue2)
params.max_iterations = 64;
params.tolerance = 1e-4f;
auto pool = std::make_shared<std::pmr::monotonic_buffer_resource>(1024);
auto epa = EPA::solve(A, B, gjk.simplex, params, pool);
auto epa = EPA::solve(A, B, gjk.simplex, params, *pool);
ASSERT_TRUE(epa.has_value()) << "EPA should converge";
// Normal is unit-length