mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
Merge pull request #111 from orange-cpp/feature/frustum_culling_method
added check method
This commit is contained in:
@@ -38,7 +38,7 @@
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},
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{
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"name": "windows-debug-vcpkg",
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"displayName": "Debug",
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"displayName": "Windows Debug Vcpkg",
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"inherits": "windows-base-vcpkg",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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@@ -46,7 +46,7 @@
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},
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{
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"name": "windows-release-vcpkg",
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"displayName": "Release",
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"displayName": "Windows Release Vcpkg",
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"inherits": "windows-base-vcpkg",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release",
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@@ -157,7 +157,7 @@
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},
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{
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"name": "darwin-debug-vcpkg",
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"displayName": "Darwin Debug",
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"displayName": "Darwin Debug Vcpkg",
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"inherits": "darwin-base-vcpkg",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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@@ -173,7 +173,7 @@
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},
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{
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"name": "darwin-release-vcpkg",
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"displayName": "Darwin Release",
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"displayName": "Darwin Release Vcpkg",
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"inherits": "darwin-base-vcpkg",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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@@ -38,7 +38,7 @@ namespace omath::primitives
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public:
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Vbo m_vertex_buffer;
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Ebo m_vertex_array_object;
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Ebo m_element_buffer_object;
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Mesh(Vbo vbo, Ebo vao,
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const VectorType scale =
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@@ -47,7 +47,7 @@ namespace omath::primitives
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1,
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1,
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})
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: m_vertex_buffer(std::move(vbo)), m_vertex_array_object(std::move(vao)), m_scale(std::move(scale))
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: m_vertex_buffer(std::move(vbo)), m_element_buffer_object(std::move(vao)), m_scale(std::move(scale))
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{
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}
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void set_origin(const VectorType& new_origin)
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@@ -2,7 +2,7 @@
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// Created by Vladislav on 06.12.2025.
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//
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#pragma once
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#include <omath/linear_algebra/vector3.hpp>
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namespace omath::collision
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{
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@@ -1,6 +1,6 @@
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#pragma once
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#include "simplex.hpp"
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#include <algorithm> // find_if
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <cstdint>
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@@ -19,7 +19,7 @@ namespace omath::collision
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{ a.cross(b) } -> std::same_as<V>;
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{ a.dot(b) } -> std::same_as<float>;
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{ -a } -> std::same_as<V>;
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{ a* s } -> std::same_as<V>;
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{ a * s } -> std::same_as<V>;
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{ a / s } -> std::same_as<V>;
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};
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@@ -45,29 +45,19 @@ namespace omath::collision
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int max_iterations{64};
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float tolerance{1e-4f}; // absolute tolerance on distance growth
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};
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// Precondition: simplex.size()==4 and contains the origin.
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[[nodiscard]]
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static std::optional<Result> solve(const ColliderInterfaceType& a, const ColliderInterfaceType& b,
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const Simplex<VectorType>& simplex, const Params params = {},
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std::shared_ptr<std::pmr::memory_resource> mem_resource = {
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std::shared_ptr<void>{}, std::pmr::get_default_resource()})
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std::pmr::memory_resource& mem_resource = *std::pmr::get_default_resource())
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{
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// --- Build initial polytope from simplex (4 points) ---
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std::pmr::vector<VectorType> vertexes{mem_resource.get()};
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vertexes.reserve(simplex.size());
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for (std::size_t i = 0; i < simplex.size(); ++i)
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vertexes.emplace_back(simplex[i]);
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std::pmr::vector<VectorType> vertexes = build_initial_polytope_from_simplex(simplex, mem_resource);
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// Initial tetra faces (windings corrected in make_face)
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std::pmr::vector<Face> faces{mem_resource.get()};
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faces.reserve(4);
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faces.emplace_back(make_face(vertexes, 0, 1, 2));
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faces.emplace_back(make_face(vertexes, 0, 2, 3));
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faces.emplace_back(make_face(vertexes, 0, 3, 1));
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faces.emplace_back(make_face(vertexes, 1, 3, 2));
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std::pmr::vector<Face> faces = create_initial_tetra_faces(mem_resource, vertexes);
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auto heap = rebuild_heap(faces);
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auto heap = rebuild_heap(faces, mem_resource);
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Result out{};
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@@ -80,7 +70,7 @@ namespace omath::collision
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// (We could keep face handles; this is fine for small Ns.)
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if (const auto top = heap.top(); faces[top.idx].d != top.d)
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heap = rebuild_heap(faces);
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heap = rebuild_heap(faces, mem_resource);
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if (heap.empty())
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break;
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@@ -109,62 +99,35 @@ namespace omath::collision
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const int new_idx = static_cast<int>(vertexes.size());
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vertexes.emplace_back(p);
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// Mark faces visible from p and collect their horizon
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std::pmr::vector<bool> to_delete(faces.size(), false, mem_resource.get()); // uses single bits
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std::pmr::vector<Edge> boundary{mem_resource.get()};
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boundary.reserve(faces.size() * 2);
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const auto [to_delete, boundary] = mark_visible_and_collect_horizon(faces, p);
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for (int i = 0; i < static_cast<int>(faces.size()); ++i)
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{
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if (to_delete[i])
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continue;
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if (visible_from(faces[i], p))
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{
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const auto& rf = faces[i];
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to_delete[i] = true;
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add_edge_boundary(boundary, rf.i0, rf.i1);
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add_edge_boundary(boundary, rf.i1, rf.i2);
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add_edge_boundary(boundary, rf.i2, rf.i0);
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}
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}
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// Remove visible faces
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std::pmr::vector<Face> new_faces{mem_resource.get()};
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new_faces.reserve(faces.size() + boundary.size());
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for (int i = 0; i < static_cast<int>(faces.size()); ++i)
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if (!to_delete[i])
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new_faces.emplace_back(faces[i]);
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faces.swap(new_faces);
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erase_marked(faces, to_delete);
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// Stitch new faces around the horizon
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for (const auto& e : boundary)
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faces.emplace_back(make_face(vertexes, e.a, e.b, new_idx));
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// Rebuild heap after topology change
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heap = rebuild_heap(faces);
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heap = rebuild_heap(faces, mem_resource);
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if (!std::isfinite(vertexes.back().dot(vertexes.back())))
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break; // safety
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out.iterations = it + 1;
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}
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// Fallback: pick closest face as best-effort answer
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if (!faces.empty())
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{
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auto best = faces[0];
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for (const auto& f : faces)
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if (f.d < best.d)
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best = f;
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out.normal = best.n;
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out.depth = best.d;
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out.num_vertices = static_cast<int>(vertexes.size());
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out.num_faces = static_cast<int>(faces.size());
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if (faces.empty())
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return std::nullopt;
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out.penetration_vector = out.normal * out.depth;
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const auto best = *std::ranges::min_element(faces, [](const auto& first, const auto& second)
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{ return first.d < second.d; });
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out.normal = best.n;
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out.depth = best.d;
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out.num_vertices = static_cast<int>(vertexes.size());
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out.num_faces = static_cast<int>(faces.size());
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return out;
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}
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return std::nullopt;
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out.penetration_vector = out.normal * out.depth;
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return out;
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}
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private:
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@@ -193,15 +156,21 @@ namespace omath::collision
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return lhs.d > rhs.d; // min-heap by distance
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}
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};
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using Heap = std::priority_queue<HeapItem, std::vector<HeapItem>, HeapCmp>;
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using Heap = std::priority_queue<HeapItem, std::pmr::vector<HeapItem>, HeapCmp>;
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[[nodiscard]]
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static Heap rebuild_heap(const std::pmr::vector<Face>& faces)
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static Heap rebuild_heap(const std::pmr::vector<Face>& faces, auto& memory_resource)
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{
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Heap h;
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std::pmr::vector<HeapItem> storage{&memory_resource};
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storage.reserve(faces.size()); // optional but recommended
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Heap h{HeapCmp{}, std::move(storage)};
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for (int i = 0; i < static_cast<int>(faces.size()); ++i)
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h.emplace(faces[i].d, i);
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return h;
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return h; // allocator is preserved
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}
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[[nodiscard]]
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@@ -267,5 +236,67 @@ namespace omath::collision
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return d;
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return V{1, 0, 0};
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}
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[[nodiscard]]
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static std::pmr::vector<Face> create_initial_tetra_faces(std::pmr::memory_resource& mem_resource,
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const std::pmr::vector<VectorType>& vertexes)
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{
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std::pmr::vector<Face> faces{&mem_resource};
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faces.reserve(4);
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faces.emplace_back(make_face(vertexes, 0, 1, 2));
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faces.emplace_back(make_face(vertexes, 0, 2, 3));
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faces.emplace_back(make_face(vertexes, 0, 3, 1));
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faces.emplace_back(make_face(vertexes, 1, 3, 2));
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return faces;
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}
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[[nodiscard]]
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static std::pmr::vector<VectorType> build_initial_polytope_from_simplex(const Simplex<VectorType>& simplex,
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std::pmr::memory_resource& mem_resource)
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{
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std::pmr::vector<VectorType> vertexes{&mem_resource};
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vertexes.reserve(simplex.size());
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for (std::size_t i = 0; i < simplex.size(); ++i)
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vertexes.emplace_back(simplex[i]);
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return vertexes;
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}
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static void erase_marked(std::pmr::vector<Face>& faces, const std::pmr::vector<bool>& to_delete)
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{
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auto* mr = faces.get_allocator().resource(); // keep same resource
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std::pmr::vector<Face> kept{mr};
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kept.reserve(faces.size());
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for (std::size_t i = 0; i < faces.size(); ++i)
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if (!to_delete[i])
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kept.emplace_back(faces[i]);
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faces.swap(kept);
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}
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struct Horizon
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{
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std::pmr::vector<bool> to_delete;
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std::pmr::vector<Edge> boundary;
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};
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static Horizon mark_visible_and_collect_horizon(const std::pmr::vector<Face>& faces, const VectorType& p)
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{
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auto* mr = faces.get_allocator().resource();
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Horizon horizon{std::pmr::vector<bool>(faces.size(), false, mr), std::pmr::vector<Edge>(mr)};
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horizon.boundary.reserve(faces.size());
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for (std::size_t i = 0; i < faces.size(); ++i)
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if (visible_from(faces[i], p))
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{
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const auto& rf = faces[i];
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horizon.to_delete[i] = true;
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add_edge_boundary(horizon.boundary, rf.i0, rf.i1);
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add_edge_boundary(horizon.boundary, rf.i1, rf.i2);
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add_edge_boundary(horizon.boundary, rf.i2, rf.i0);
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}
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return horizon;
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}
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};
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} // namespace omath::collision
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@@ -5,6 +5,7 @@
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#pragma once
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#include "omath/linear_algebra/mat.hpp"
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#include "omath/linear_algebra/triangle.hpp"
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#include "omath/linear_algebra/vector3.hpp"
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#include "omath/projection/error_codes.hpp"
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#include <expected>
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@@ -175,6 +176,53 @@ namespace omath::projection
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std::unreachable();
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}
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[[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<float>>& triangle) const noexcept
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{
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// Transform to clip space (before perspective divide)
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auto to_clip = [this](const Vector3<float>& point)
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{
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auto clip = get_view_projection_matrix()
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* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(point);
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return std::array<float, 4>{
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clip.at(0, 0), // x
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clip.at(1, 0), // y
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clip.at(2, 0), // z
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clip.at(3, 0) // w
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};
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};
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const auto c0 = to_clip(triangle.m_vertex1);
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const auto c1 = to_clip(triangle.m_vertex2);
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const auto c2 = to_clip(triangle.m_vertex3);
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// If all vertices are behind the camera (w <= 0), trivially reject
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if (c0[3] <= 0.f && c1[3] <= 0.f && c2[3] <= 0.f)
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return true;
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// Helper: all three vertices outside the same clip plane
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auto all_outside_plane = [](const int axis, const std::array<float, 4>& a, const std::array<float, 4>& b,
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const std::array<float, 4>& c, const bool positive_side)
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{
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if (positive_side)
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return a[axis] > a[3] && b[axis] > b[3] && c[axis] > c[3];
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return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3];
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};
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// Clip volume in clip space (OpenGL-style):
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// -w <= x <= w
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// -w <= y <= w
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// -w <= z <= w
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for (int i = 0; i < 3; i++)
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{
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if (all_outside_plane(i, c0, c1, c2, false))
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return true; // x < -w (left)
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if (all_outside_plane(i, c0, c1, c2, true))
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return true; // x > w (right)
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}
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return false;
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}
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[[nodiscard]] std::expected<Vector3<float>, Error>
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world_to_view_port(const Vector3<float>& world_position) const noexcept
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{
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@@ -45,7 +45,7 @@ TEST(UnitTestEpa, TestCollisionTrue)
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auto pool = std::make_shared<std::pmr::monotonic_buffer_resource>(1024);
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params.max_iterations = 64;
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params.tolerance = 1e-4f;
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auto epa = EPA::solve(A, B, gjk.simplex, params, pool);
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auto epa = EPA::solve(A, B, gjk.simplex, params, *pool);
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ASSERT_TRUE(epa.has_value()) << "EPA should converge";
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// Normal is unit
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@@ -119,7 +119,7 @@ TEST(UnitTestEpa, TestCollisionTrue2)
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params.max_iterations = 64;
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params.tolerance = 1e-4f;
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auto pool = std::make_shared<std::pmr::monotonic_buffer_resource>(1024);
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auto epa = EPA::solve(A, B, gjk.simplex, params, pool);
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auto epa = EPA::solve(A, B, gjk.simplex, params, *pool);
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ASSERT_TRUE(epa.has_value()) << "EPA should converge";
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// Normal is unit-length
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