mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-13 15:03:27 +00:00
improved camera
This commit is contained in:
@@ -36,8 +36,8 @@ namespace omath::projection
|
||||
m_viewPort(viewPort), m_fieldOfView(fov), m_farPlaneDistance(far), m_nearPlaneDistance(near),
|
||||
m_viewAngles(viewAngles), m_origin(position)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void LookAt(const Vector3<float>& target) = 0;
|
||||
|
||||
@@ -49,8 +49,8 @@ namespace omath::projection
|
||||
{
|
||||
return CalcProjectionMatrix() * CalcViewMatrix();
|
||||
}
|
||||
public:
|
||||
|
||||
public:
|
||||
[[nodiscard]] const Mat4x4Type& GetViewProjectionMatrix() const
|
||||
{
|
||||
if (!m_viewProjectionMatrix.has_value())
|
||||
@@ -116,10 +116,18 @@ namespace omath::projection
|
||||
|
||||
[[nodiscard]] std::expected<Vector3<float>, Error> WorldToScreen(const Vector3<float>& worldPosition) const
|
||||
{
|
||||
const auto& viewProjMatrix = GetViewProjectionMatrix();
|
||||
const auto cameraCord = CalcViewMatrix() * MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition);;
|
||||
auto normalizedCords = WorldToViewPort(worldPosition);
|
||||
|
||||
auto projected = CalcProjectionMatrix() * cameraCord;
|
||||
if (!normalizedCords.has_value())
|
||||
return normalizedCords;
|
||||
|
||||
|
||||
return NdcToScreenPosition(*normalizedCords);
|
||||
}
|
||||
[[nodiscard]] std::expected<Vector3<float>, Error> WorldToViewPort(const Vector3<float>& worldPosition) const
|
||||
{
|
||||
auto projected = GetViewProjectionMatrix() *
|
||||
MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition);
|
||||
|
||||
if (projected.At(3, 0) == 0.0f)
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
@@ -129,10 +137,7 @@ namespace omath::projection
|
||||
if (IsNdcOutOfBounds(projected))
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
|
||||
const auto screenPositionX = (projected.At(0,0)+1.f) / 2.f * m_viewPort.m_width;
|
||||
const auto screenPositionY = (projected.At(1,0)+1.f) / 2.f * m_viewPort.m_height;
|
||||
|
||||
return Vector3{screenPositionX, screenPositionY, projected.At(2,0)};
|
||||
return Vector3<float>{projected.At(0, 0), projected.At(1, 0), projected.At(2, 0)};
|
||||
}
|
||||
|
||||
protected:
|
||||
@@ -153,7 +158,17 @@ namespace omath::projection
|
||||
[[nodiscard]]
|
||||
constexpr static bool IsNdcOutOfBounds(const Type& ndc)
|
||||
{
|
||||
return std::ranges::any_of( ndc.RawArray(), [](const auto& val) { return val < -1 || val > 1; });
|
||||
return std::ranges::any_of(ndc.RawArray(), [](const auto& val) { return val < -1 || val > 1; });
|
||||
}
|
||||
|
||||
[[nodiscard]] Vector3<float> NdcToScreenPosition(const Vector3<float>& ndc) const
|
||||
{
|
||||
return
|
||||
{
|
||||
(ndc.x + 1.f) / 2.f * m_viewPort.m_width,
|
||||
(1.f - ndc.y) / 2.f * m_viewPort.m_height,
|
||||
ndc.z
|
||||
};
|
||||
}
|
||||
};
|
||||
} // namespace omath::projection
|
||||
|
||||
Reference in New Issue
Block a user