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https://github.com/orange-cpp/omath.git
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improved camera
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@@ -26,10 +26,10 @@ namespace omath::iw_engine
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return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
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}
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Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
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{
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return MatCameraView(ForwardVector(angles), RightVector(angles), -UpVector(angles), cam_origin);
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return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
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}
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Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
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@@ -40,7 +40,6 @@ namespace omath::opengl_engine
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{0, 1.f / (fovHalfTan), 0, 0},
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{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
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{0, 0, -1, 0},
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};
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}
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} // namespace omath::opengl_engine
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@@ -28,7 +28,7 @@ namespace omath::source_engine
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Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
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{
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return MatCameraView(ForwardVector(angles), RightVector(angles), -UpVector(angles), cam_origin);
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return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
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}
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Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
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@@ -39,7 +39,7 @@ namespace omath::unity_engine
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{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
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{0, 1.f / (fovHalfTan), 0, 0},
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{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
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{0, 0, 1.f, 0},
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{0, 0, -1.f, 0},
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};
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}
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