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improved camera
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@@ -28,7 +28,7 @@ namespace omath::source_engine
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Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
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{
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return MatCameraView(ForwardVector(angles), RightVector(angles), -UpVector(angles), cam_origin);
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return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
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}
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Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
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