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added more noexcept
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@@ -15,16 +15,16 @@ namespace omath::pathfinding
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public:
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[[nodiscard]]
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static std::vector<Vector3<float>> find_path(const Vector3<float>& start, const Vector3<float>& end,
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const NavigationMesh& nav_mesh);
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const NavigationMesh& nav_mesh) noexcept;
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private:
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[[nodiscard]]
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static std::vector<Vector3<float>>
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reconstruct_final_path(const std::unordered_map<Vector3<float>, PathNode>& closed_list,
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const Vector3<float>& current);
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const Vector3<float>& current) noexcept;
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[[nodiscard]]
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static auto get_perfect_node(const std::unordered_map<Vector3<float>, PathNode>& open_list,
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const Vector3<float>& end_vertex);
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const Vector3<float>& end_vertex) noexcept;
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};
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} // namespace omath::pathfinding
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