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fixed naming
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@@ -13,5 +13,5 @@ namespace omath::frostbite_engine
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std::array<Vector3<std::uint32_t>, 12>>;
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using PlaneMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>,
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std::array<Vector3<float>, 4>, std::array<Vector3<std::uint32_t>, 2>>;
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std::array<Vector3<float>, 4>, std::array<Vector3<std::uint32_t>, 2>>;
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} // namespace omath::frostbite_engine
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