extracted some methods

This commit is contained in:
2024-08-30 02:42:58 +03:00
parent f447752c6f
commit 67713f52bd
5 changed files with 98 additions and 69 deletions

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@@ -2,7 +2,7 @@
#include <vector> #include <vector>
#include <memory> #include <memory>
#include <string> #include <string>
#include <initializer_list>
namespace omath namespace omath
{ {
@@ -13,11 +13,20 @@ namespace omath
public: public:
Matrix(size_t rows, size_t columns); Matrix(size_t rows, size_t columns);
explicit Matrix(const std::vector<std::vector<float>> &rows); Matrix(const std::initializer_list<std::initializer_list<float>>& rows);
[[nodiscard]] [[nodiscard]]
static Matrix ToScreenMatrix(float screenWidth, float screenHeight); static Matrix ToScreenMatrix(float screenWidth, float screenHeight);
[[nodiscard]]
static Matrix TranslationMatrix(const Vector3& diff);
[[nodiscard]]
static Matrix OrientationMatrix(const Vector3& forward, const Vector3& right, const Vector3& up);
[[nodiscard]]
static Matrix ProjectionMatrix(float fielOfView, float aspectRatio,float near, float far);
Matrix(const Matrix &other); Matrix(const Matrix &other);
Matrix(size_t rows, size_t columns, const float *pRaw); Matrix(size_t rows, size_t columns, const float *pRaw);
@@ -42,7 +51,7 @@ namespace omath
void SetDataFromRaw(const float* pRawMatrix); void SetDataFromRaw(const float* pRawMatrix);
[[nodiscard]] [[nodiscard]]
Matrix Transpose(); Matrix Transpose() const;
void Set(float val); void Set(float val);

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@@ -12,10 +12,19 @@
namespace omath::projection namespace omath::projection
{ {
class ViewPort final
{
public:
float m_width;
float m_height;
[[nodiscard]] float AspectRatio() const {return m_width / m_height;}
};
class Camera class Camera
{ {
public: public:
Camera(const Vector3& position, const Vector3& viewAngles, const Vector3& viewPort, float fov, float near, float far); Camera(const Vector3& position, const Vector3& viewAngles, const ViewPort& viewPort, float fov, float near, float far);
void SetViewAngles(const Vector3& viewAngles); void SetViewAngles(const Vector3& viewAngles);
[[nodiscard]] const Vector3& GetViewAngles() const; [[nodiscard]] const Vector3& GetViewAngles() const;
static float& GetFloat1(); static float& GetFloat1();
@@ -29,7 +38,7 @@ namespace omath::projection
[[nodiscard]] std::expected<Vector3, std::string_view> WorldToScreen(const Vector3& worldPosition) const; [[nodiscard]] std::expected<Vector3, std::string_view> WorldToScreen(const Vector3& worldPosition) const;
Vector3 m_viewPort; ViewPort m_viewPort{};
float m_fieldOfView; float m_fieldOfView;
float m_farPlaneDistance; float m_farPlaneDistance;

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@@ -1,10 +1,13 @@
#include "omath/Matrix.h" #include "omath/Matrix.h"
#include "omath/Vector3.h"
#include "omath/angles.h"
#include <format> #include <format>
#include "omath/Vector3.h"
#include <utility> #include <utility>
#include <stdexcept> #include <stdexcept>
#include <utility> #include <utility>
#include <complex>
namespace omath namespace omath
@@ -22,17 +25,26 @@ namespace omath
Set(0.f); Set(0.f);
} }
Matrix::Matrix(const std::vector<std::vector<float>> &rows) Matrix::Matrix(const std::initializer_list<std::initializer_list<float>>& rows)
{ {
m_rows = rows.size(); m_rows = rows.size();
m_columns = rows[0].size(); m_columns = rows.begin()->size();
for (const auto& row : rows)
if (row.size() != m_columns)
throw std::invalid_argument("All rows must have the same number of columns.");
m_data = std::make_unique<float[]>(m_rows * m_columns); m_data = std::make_unique<float[]>(m_rows * m_columns);
for (size_t i = 0; i < m_rows; ++i) size_t i = 0;
for (size_t j = 0; j < m_columns; ++j) for (const auto& row : rows)
At(i,j) = rows[i][j]; {
size_t j = 0;
for (const auto& value : row)
At(i, j++) = value;
++i;
}
} }
Matrix::Matrix(const Matrix &other) Matrix::Matrix(const Matrix &other)
@@ -247,7 +259,7 @@ namespace omath
return ((i + j + 2) % 2 == 0) ? tmp : -tmp; return ((i + j + 2) % 2 == 0) ? tmp : -tmp;
} }
Matrix Matrix::Transpose() Matrix Matrix::Transpose() const
{ {
Matrix transposed = {m_columns, m_rows}; Matrix transposed = {m_columns, m_rows};
@@ -298,14 +310,51 @@ namespace omath
return Strip(i, j).Determinant(); return Strip(i, j).Determinant();
} }
Matrix Matrix::ToScreenMatrix(float screenWidth, float screenHeight) Matrix Matrix::ToScreenMatrix(const float screenWidth, const float screenHeight)
{
return
{ {
return Matrix({
{screenWidth / 2.f, 0.f, 0.f, 0.f}, {screenWidth / 2.f, 0.f, 0.f, 0.f},
{0.f, -screenHeight / 2.f, 0.f, 0.f}, {0.f, -screenHeight / 2.f, 0.f, 0.f},
{0.f, 0.f, 1.f, 0.f}, {0.f, 0.f, 1.f, 0.f},
{screenWidth / 2.f, screenHeight / 2.f, 0.f, 1.f}, {screenWidth / 2.f, screenHeight / 2.f, 0.f, 1.f},
}); };
}
Matrix Matrix::TranslationMatrix(const Vector3 &diff)
{
return
{
{1.f, 0.f, 0.f, 0.f},
{0.f, 1.f, 0.f, 0.f},
{0.f, 0.f, 1.f, 0.f},
{diff.x, diff.y, diff.z, 1.f},
};
}
Matrix Matrix::OrientationMatrix(const Vector3 &forward, const Vector3 &right, const Vector3 &up)
{
return
{
{right.x, up.x, forward.x, 0.f},
{right.y, up.y, forward.y, 0.f},
{right.z, up.z, forward.z, 0.f},
{0.f, 0.f, 0.f, 1.f},
};
}
Matrix Matrix::ProjectionMatrix(const float fielOfView, const float aspectRatio, const float near,
const float far)
{
const float fovHalfTan = std::tan(angles::DegreesToRadians(fielOfView) / 2.f);
return
{
{1.f / (aspectRatio*fovHalfTan), 0.f, 0.f, 0.f},
{0.f, 1.f / fovHalfTan, 0.f, 0.f},
{0.f, 0.f, (far + near) / (far - near), 2.f * near * far / (far - near)},
{0.f, 0.f, -1.f, 0.f}
};
} }
const float * Matrix::Raw() const const float * Matrix::Raw() const

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@@ -10,8 +10,8 @@
namespace omath::projection namespace omath::projection
{ {
Camera::Camera(const Vector3 &position, const Vector3 &viewAngles, const Vector3 &viewPort, const float fov, const float near, Camera::Camera(const Vector3 &position, const Vector3 &viewAngles, const ViewPort &viewPort,
const float far) const float fov, const float near, const float far)
{ {
m_origin = position; m_origin = position;
m_viewAngles = viewAngles; m_viewAngles = viewAngles;
@@ -22,7 +22,7 @@ namespace omath::projection
} }
float& Camera::GetFloat1() { float& Camera::GetFloat1() {
static float m_float1 = 1.52550f; static float m_float1 = 0.36689f;
return m_float1; return m_float1;
} }
@@ -32,68 +32,30 @@ namespace omath::projection
} }
Matrix Camera::GetViewMatrix() const Matrix Camera::GetViewMatrix() const
{
return GetTranslationMatrix() * GetOrientationMatrix();
}
Matrix Camera::GetProjectionMatrix() const
{
const float fovHalfTan = std::tan(angles::DegreesToRadians(m_fieldOfView) / 2.f);
const auto aspectRatio = m_viewPort.x / m_viewPort.y;
const auto far = m_farPlaneDistance;
const auto near = m_nearPlaneDistance;
return Matrix(
{
{1.f / (aspectRatio*fovHalfTan), 0.f, 0.f, 0.f},
{0.f, 1.f / fovHalfTan, 0.f, 0.f},
{0.f, 0.f, (far + near) / (far - near), 2.f * near * far / (far - near)},
{0.f, 0.f, -1.f, 0.f},
});
}
Matrix Camera::GetTranslationMatrix() const
{
return Matrix(
{
{1.f, 0.f, 0.f, 0.f},
{0.f, 1.f, 0.f, 0.f},
{0.f, 0.f, 1.f, 0.f},
{-m_origin.x, -m_origin.y, -m_origin.z, 1.f},
});
}
Matrix Camera::GetOrientationMatrix() const
{ {
const auto forward = Vector3::ForwardVector(m_viewAngles.x, m_viewAngles.y); const auto forward = Vector3::ForwardVector(m_viewAngles.x, m_viewAngles.y);
const auto right = Vector3::RightVector(m_viewAngles.x, m_viewAngles.y, m_viewAngles.z); const auto right = Vector3::RightVector(m_viewAngles.x, m_viewAngles.y, m_viewAngles.z);
const auto up = Vector3::UpVector(m_viewAngles.x, m_viewAngles.y, m_viewAngles.z); const auto up = Vector3::UpVector(m_viewAngles.x, m_viewAngles.y, m_viewAngles.z);
return Matrix::TranslationMatrix(-m_origin) * Matrix::OrientationMatrix(forward, right, up);
return Matrix(
{
{right.x, up.x, forward.x, 0.f},
{right.y, up.y, forward.y, 0.f},
{right.z, up.z, forward.z, 0.f},
{0.f, 0.f, 0.f, 1.f},
});
} }
std::expected<Vector3, std::string_view> Camera::WorldToScreen(const Vector3 &worldPosition) const std::expected<Vector3, std::string_view> Camera::WorldToScreen(const Vector3 &worldPosition) const
{ {
const auto posVecAsMatrix = Matrix({{worldPosition.x, worldPosition.y, worldPosition.z, 1.f}}); const auto posVecAsMatrix = Matrix({{worldPosition.x, worldPosition.y, worldPosition.z, 1.f}});
const auto viewProjectionMatrix = GetViewMatrix() * GetProjectionMatrix();
auto projected = posVecAsMatrix * viewProjectionMatrix; const auto projectionMatrix = Matrix::ProjectionMatrix(m_fieldOfView, m_viewPort.AspectRatio(),
m_nearPlaneDistance, m_farPlaneDistance);
auto projected = posVecAsMatrix * (GetViewMatrix() * projectionMatrix);
if (projected.At(0, 3) <= 0.f) if (projected.At(0, 3) <= 0.f)
return std::unexpected("Projection point is out of camera field of view"); return std::unexpected("Projection point is out of camera field of view");
projected /= projected.At(0, 3); projected /= projected.At(0, 3);
projected *= Matrix::ToScreenMatrix(m_viewPort.x, m_viewPort.y); projected *= Matrix::ToScreenMatrix(m_viewPort.m_width, m_viewPort.m_height);
return Vector3{projected.At(0, 0), projected.At(0, 1), projected.At(0, 2)}; return Vector3{projected.At(0, 0), projected.At(0, 1), projected.At(0, 2)};
} }

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@@ -9,7 +9,7 @@
TEST(UnitTestProjection, IsPointOnScreen) TEST(UnitTestProjection, IsPointOnScreen)
{ {
const omath::projection::Camera camera({0, 0, 0}, {0, 0.f, 0.f} , {1920.f, 1080.f, 0.f}, 110, 0.1, 500); const omath::projection::Camera camera({0.f, 0.f, 0.f}, {0, 0.f, 0.f} , {1920.f, 1080.f}, 110.f, 0.1f, 500.f);
const auto proj = camera.WorldToScreen({100, 0, 15}); const auto proj = camera.WorldToScreen({100, 0, 15});
if (proj) if (proj)