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https://github.com/orange-cpp/omath.git
synced 2026-04-18 18:43:27 +00:00
fixed unreal bug, improved interface
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@@ -5,8 +5,12 @@
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#include <complex>
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#include <gtest/gtest.h>
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#include <omath/3d_primitives/aabb.hpp>
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#include <omath/engines/cry_engine/camera.hpp>
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#include <omath/engines/frostbite_engine/camera.hpp>
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#include <omath/engines/iw_engine/camera.hpp>
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#include <omath/engines/opengl_engine/camera.hpp>
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#include <omath/engines/source_engine/camera.hpp>
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#include <omath/engines/unreal_engine/camera.hpp>
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#include <omath/projection/camera.hpp>
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#include <print>
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#include <random>
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@@ -781,4 +785,159 @@ TEST(UnitTestProjection, Unity_CalcOriginFromViewMatrix_WithRotation)
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EXPECT_NEAR(origin.x, 300.f, k_eps);
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EXPECT_NEAR(origin.y, -100.f, k_eps);
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EXPECT_NEAR(origin.z, 75.f, k_eps);
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}
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}
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// ---- Camera basis vectors at zero angles ----
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TEST(UnitTestProjection, SourceEngine_ZeroAngles_BasisVectors)
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{
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constexpr float k_eps = 1e-5f;
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const auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f},
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omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
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const auto fwd = cam.get_forward();
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const auto right = cam.get_right();
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const auto up = cam.get_up();
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EXPECT_NEAR(fwd.x, omath::source_engine::k_abs_forward.x, k_eps);
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EXPECT_NEAR(fwd.y, omath::source_engine::k_abs_forward.y, k_eps);
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EXPECT_NEAR(fwd.z, omath::source_engine::k_abs_forward.z, k_eps);
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EXPECT_NEAR(right.x, omath::source_engine::k_abs_right.x, k_eps);
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EXPECT_NEAR(right.y, omath::source_engine::k_abs_right.y, k_eps);
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EXPECT_NEAR(right.z, omath::source_engine::k_abs_right.z, k_eps);
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EXPECT_NEAR(up.x, omath::source_engine::k_abs_up.x, k_eps);
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EXPECT_NEAR(up.y, omath::source_engine::k_abs_up.y, k_eps);
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EXPECT_NEAR(up.z, omath::source_engine::k_abs_up.z, k_eps);
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}
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TEST(UnitTestProjection, UnityEngine_ZeroAngles_BasisVectors)
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{
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constexpr float k_eps = 1e-5f;
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const auto cam = omath::unity_engine::Camera({}, {}, {1280.f, 720.f},
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omath::projection::FieldOfView::from_degrees(60.f), 0.03f, 1000.f);
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const auto fwd = cam.get_forward();
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const auto right = cam.get_right();
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const auto up = cam.get_up();
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EXPECT_NEAR(fwd.x, omath::unity_engine::k_abs_forward.x, k_eps);
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EXPECT_NEAR(fwd.y, omath::unity_engine::k_abs_forward.y, k_eps);
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EXPECT_NEAR(fwd.z, omath::unity_engine::k_abs_forward.z, k_eps);
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EXPECT_NEAR(right.x, omath::unity_engine::k_abs_right.x, k_eps);
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EXPECT_NEAR(right.y, omath::unity_engine::k_abs_right.y, k_eps);
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EXPECT_NEAR(right.z, omath::unity_engine::k_abs_right.z, k_eps);
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EXPECT_NEAR(up.x, omath::unity_engine::k_abs_up.x, k_eps);
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EXPECT_NEAR(up.y, omath::unity_engine::k_abs_up.y, k_eps);
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EXPECT_NEAR(up.z, omath::unity_engine::k_abs_up.z, k_eps);
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}
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TEST(UnitTestProjection, OpenGLEngine_ZeroAngles_BasisVectors)
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{
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constexpr float k_eps = 1e-5f;
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const auto cam = omath::opengl_engine::Camera({}, {}, {1920.f, 1080.f},
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omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
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const auto fwd = cam.get_forward();
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const auto right = cam.get_right();
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const auto up = cam.get_up();
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EXPECT_NEAR(fwd.x, omath::opengl_engine::k_abs_forward.x, k_eps);
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EXPECT_NEAR(fwd.y, omath::opengl_engine::k_abs_forward.y, k_eps);
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EXPECT_NEAR(fwd.z, omath::opengl_engine::k_abs_forward.z, k_eps);
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EXPECT_NEAR(right.x, omath::opengl_engine::k_abs_right.x, k_eps);
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EXPECT_NEAR(right.y, omath::opengl_engine::k_abs_right.y, k_eps);
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EXPECT_NEAR(right.z, omath::opengl_engine::k_abs_right.z, k_eps);
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EXPECT_NEAR(up.x, omath::opengl_engine::k_abs_up.x, k_eps);
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EXPECT_NEAR(up.y, omath::opengl_engine::k_abs_up.y, k_eps);
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EXPECT_NEAR(up.z, omath::opengl_engine::k_abs_up.z, k_eps);
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}
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TEST(UnitTestProjection, UnrealEngine_ZeroAngles_BasisVectors)
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{
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constexpr float k_eps = 1e-5f;
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const auto cam = omath::unreal_engine::Camera({}, {}, {1920.f, 1080.f},
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omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
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const auto fwd = cam.get_forward();
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const auto right = cam.get_right();
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const auto up = cam.get_up();
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EXPECT_NEAR(fwd.x, omath::unreal_engine::k_abs_forward.x, k_eps);
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EXPECT_NEAR(fwd.y, omath::unreal_engine::k_abs_forward.y, k_eps);
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EXPECT_NEAR(fwd.z, omath::unreal_engine::k_abs_forward.z, k_eps);
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EXPECT_NEAR(right.x, omath::unreal_engine::k_abs_right.x, k_eps);
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EXPECT_NEAR(right.y, omath::unreal_engine::k_abs_right.y, k_eps);
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EXPECT_NEAR(right.z, omath::unreal_engine::k_abs_right.z, k_eps);
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EXPECT_NEAR(up.x, omath::unreal_engine::k_abs_up.x, k_eps);
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EXPECT_NEAR(up.y, omath::unreal_engine::k_abs_up.y, k_eps);
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EXPECT_NEAR(up.z, omath::unreal_engine::k_abs_up.z, k_eps);
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}
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TEST(UnitTestProjection, FrostbiteEngine_ZeroAngles_BasisVectors)
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{
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constexpr float k_eps = 1e-5f;
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const auto cam = omath::frostbite_engine::Camera({}, {}, {1920.f, 1080.f},
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omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
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const auto fwd = cam.get_forward();
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const auto right = cam.get_right();
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const auto up = cam.get_up();
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EXPECT_NEAR(fwd.x, omath::frostbite_engine::k_abs_forward.x, k_eps);
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EXPECT_NEAR(fwd.y, omath::frostbite_engine::k_abs_forward.y, k_eps);
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EXPECT_NEAR(fwd.z, omath::frostbite_engine::k_abs_forward.z, k_eps);
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EXPECT_NEAR(right.x, omath::frostbite_engine::k_abs_right.x, k_eps);
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EXPECT_NEAR(right.y, omath::frostbite_engine::k_abs_right.y, k_eps);
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EXPECT_NEAR(right.z, omath::frostbite_engine::k_abs_right.z, k_eps);
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EXPECT_NEAR(up.x, omath::frostbite_engine::k_abs_up.x, k_eps);
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EXPECT_NEAR(up.y, omath::frostbite_engine::k_abs_up.y, k_eps);
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EXPECT_NEAR(up.z, omath::frostbite_engine::k_abs_up.z, k_eps);
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}
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TEST(UnitTestProjection, CryEngine_ZeroAngles_BasisVectors)
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{
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constexpr float k_eps = 1e-5f;
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const auto cam = omath::cry_engine::Camera({}, {}, {1920.f, 1080.f},
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omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
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const auto fwd = cam.get_forward();
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const auto right = cam.get_right();
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const auto up = cam.get_up();
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EXPECT_NEAR(fwd.x, omath::cry_engine::k_abs_forward.x, k_eps);
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EXPECT_NEAR(fwd.y, omath::cry_engine::k_abs_forward.y, k_eps);
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EXPECT_NEAR(fwd.z, omath::cry_engine::k_abs_forward.z, k_eps);
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EXPECT_NEAR(right.x, omath::cry_engine::k_abs_right.x, k_eps);
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EXPECT_NEAR(right.y, omath::cry_engine::k_abs_right.y, k_eps);
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EXPECT_NEAR(right.z, omath::cry_engine::k_abs_right.z, k_eps);
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EXPECT_NEAR(up.x, omath::cry_engine::k_abs_up.x, k_eps);
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EXPECT_NEAR(up.y, omath::cry_engine::k_abs_up.y, k_eps);
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EXPECT_NEAR(up.z, omath::cry_engine::k_abs_up.z, k_eps);
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}
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TEST(UnitTestProjection, IWEngine_ZeroAngles_BasisVectors)
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{
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constexpr float k_eps = 1e-5f;
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const auto cam = omath::iw_engine::Camera({}, {}, {1920.f, 1080.f},
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omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
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const auto fwd = cam.get_forward();
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const auto right = cam.get_right();
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const auto up = cam.get_up();
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EXPECT_NEAR(fwd.x, omath::iw_engine::k_abs_forward.x, k_eps);
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EXPECT_NEAR(fwd.y, omath::iw_engine::k_abs_forward.y, k_eps);
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EXPECT_NEAR(fwd.z, omath::iw_engine::k_abs_forward.z, k_eps);
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EXPECT_NEAR(right.x, omath::iw_engine::k_abs_right.x, k_eps);
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EXPECT_NEAR(right.y, omath::iw_engine::k_abs_right.y, k_eps);
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EXPECT_NEAR(right.z, omath::iw_engine::k_abs_right.z, k_eps);
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EXPECT_NEAR(up.x, omath::iw_engine::k_abs_up.x, k_eps);
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EXPECT_NEAR(up.y, omath::iw_engine::k_abs_up.y, k_eps);
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EXPECT_NEAR(up.z, omath::iw_engine::k_abs_up.z, k_eps);
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}
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