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https://github.com/orange-cpp/omath.git
synced 2026-04-18 15:23:26 +00:00
fixed unity bug
This commit is contained in:
@@ -9,5 +9,5 @@
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namespace omath::unity_engine
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::unity_engine
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@@ -86,9 +86,24 @@ namespace omath::projection
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[[nodiscard]]
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static ViewAnglesType calc_view_angles_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
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{
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const Vector3<float> forward_vector = {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
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Vector3<float> forward_vector = {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
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if constexpr (inverted_z)
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forward_vector = -forward_vector;
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return TraitClass::calc_look_at_angle({}, forward_vector);
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}
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[[nodiscard]]
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static Vector3<float> calc_origin_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
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{
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// The view matrix is R * T(-origin), so the last column stores t = -R * origin.
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// Recovering origin: origin = -R^T * t
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return {
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-(view_matrix[0, 0] * view_matrix[0, 3] + view_matrix[1, 0] * view_matrix[1, 3] + view_matrix[2, 0] * view_matrix[2, 3]),
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-(view_matrix[0, 1] * view_matrix[0, 3] + view_matrix[1, 1] * view_matrix[1, 3] + view_matrix[2, 1] * view_matrix[2, 3]),
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-(view_matrix[0, 2] * view_matrix[0, 3] + view_matrix[1, 2] * view_matrix[1, 3] + view_matrix[2, 2] * view_matrix[2, 3]),
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};
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}
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void look_at(const Vector3<float>& target)
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{
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m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
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@@ -596,4 +596,189 @@ TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_RollAlwaysZero)
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const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
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EXPECT_FLOAT_EQ(result.roll.as_degrees(), 0.f);
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}
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TEST(UnitTestProjection, CalcOriginFromViewMatrix_AtOrigin)
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{
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constexpr float k_eps = 1e-4f;
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
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const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
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EXPECT_NEAR(origin.x, 0.f, k_eps);
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EXPECT_NEAR(origin.y, 0.f, k_eps);
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EXPECT_NEAR(origin.z, 0.f, k_eps);
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}
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TEST(UnitTestProjection, CalcOriginFromViewMatrix_ArbitraryPosition)
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{
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constexpr float k_eps = 1e-3f;
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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const omath::source_engine::ViewAngles angles{
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omath::source_engine::PitchAngle::from_degrees(0.f),
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omath::source_engine::YawAngle::from_degrees(0.f),
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omath::source_engine::RollAngle::from_degrees(0.f)
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};
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const auto cam = omath::source_engine::Camera({100.f, 200.f, -50.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
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const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
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EXPECT_NEAR(origin.x, 100.f, k_eps);
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EXPECT_NEAR(origin.y, 200.f, k_eps);
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EXPECT_NEAR(origin.z, -50.f, k_eps);
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}
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TEST(UnitTestProjection, CalcOriginFromViewMatrix_WithRotation)
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{
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// Origin recovery must work even when the camera is rotated.
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constexpr float k_eps = 1e-3f;
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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const omath::source_engine::ViewAngles angles{
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omath::source_engine::PitchAngle::from_degrees(30.f),
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omath::source_engine::YawAngle::from_degrees(45.f),
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omath::source_engine::RollAngle::from_degrees(0.f)
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};
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const auto cam = omath::source_engine::Camera({300.f, -100.f, 75.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
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const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
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EXPECT_NEAR(origin.x, 300.f, k_eps);
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EXPECT_NEAR(origin.y, -100.f, k_eps);
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EXPECT_NEAR(origin.z, 75.f, k_eps);
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}
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TEST(UnitTestProjection, CalcOriginFromViewMatrix_IndependentOfAngles)
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{
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// Same position, different orientations — should always recover the same origin.
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constexpr float k_eps = 1e-3f;
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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constexpr omath::Vector3<float> expected_origin{50.f, 50.f, 50.f};
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const omath::source_engine::ViewAngles angles_a{
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omath::source_engine::PitchAngle::from_degrees(0.f),
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omath::source_engine::YawAngle::from_degrees(0.f),
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omath::source_engine::RollAngle::from_degrees(0.f)
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};
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const omath::source_engine::ViewAngles angles_b{
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omath::source_engine::PitchAngle::from_degrees(-60.f),
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omath::source_engine::YawAngle::from_degrees(135.f),
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omath::source_engine::RollAngle::from_degrees(0.f)
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};
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const auto cam_a = omath::source_engine::Camera(expected_origin, angles_a, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
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const auto cam_b = omath::source_engine::Camera(expected_origin, angles_b, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
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const auto origin_a = omath::source_engine::Camera::calc_origin_from_view_matrix(cam_a.get_view_matrix());
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const auto origin_b = omath::source_engine::Camera::calc_origin_from_view_matrix(cam_b.get_view_matrix());
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EXPECT_NEAR(origin_a.x, expected_origin.x, k_eps);
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EXPECT_NEAR(origin_a.y, expected_origin.y, k_eps);
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EXPECT_NEAR(origin_a.z, expected_origin.z, k_eps);
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EXPECT_NEAR(origin_b.x, expected_origin.x, k_eps);
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EXPECT_NEAR(origin_b.y, expected_origin.y, k_eps);
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EXPECT_NEAR(origin_b.z, expected_origin.z, k_eps);
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}
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// ---- Unity engine camera tests ----
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TEST(UnitTestProjection, Unity_CalcViewAnglesFromViewMatrix_LookingForward)
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{
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constexpr float k_eps = 1e-4f;
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
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const omath::unity_engine::ViewAngles angles{
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omath::unity_engine::PitchAngle::from_degrees(0.f),
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omath::unity_engine::YawAngle::from_degrees(0.f),
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omath::unity_engine::RollAngle::from_degrees(0.f)
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};
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const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
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const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
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EXPECT_NEAR(result.pitch.as_degrees(), 0.f, k_eps);
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EXPECT_NEAR(result.yaw.as_degrees(), 0.f, k_eps);
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}
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TEST(UnitTestProjection, Unity_CalcViewAnglesFromViewMatrix_PositivePitchAndYaw)
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{
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constexpr float k_eps = 1e-4f;
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
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const omath::unity_engine::ViewAngles angles{
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omath::unity_engine::PitchAngle::from_degrees(30.f),
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omath::unity_engine::YawAngle::from_degrees(45.f),
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omath::unity_engine::RollAngle::from_degrees(0.f)
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};
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const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
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const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
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EXPECT_NEAR(result.pitch.as_degrees(), 30.f, k_eps);
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EXPECT_NEAR(result.yaw.as_degrees(), 45.f, k_eps);
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}
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TEST(UnitTestProjection, Unity_CalcViewAnglesFromViewMatrix_NegativePitchAndYaw)
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{
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constexpr float k_eps = 1e-4f;
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
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const omath::unity_engine::ViewAngles angles{
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omath::unity_engine::PitchAngle::from_degrees(-45.f),
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omath::unity_engine::YawAngle::from_degrees(-90.f),
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omath::unity_engine::RollAngle::from_degrees(0.f)
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};
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const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
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const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
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EXPECT_NEAR(result.pitch.as_degrees(), -45.f, k_eps);
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EXPECT_NEAR(result.yaw.as_degrees(), -90.f, k_eps);
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}
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TEST(UnitTestProjection, Unity_CalcOriginFromViewMatrix_AtOrigin)
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{
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constexpr float k_eps = 1e-4f;
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
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const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
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const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
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EXPECT_NEAR(origin.x, 0.f, k_eps);
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EXPECT_NEAR(origin.y, 0.f, k_eps);
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EXPECT_NEAR(origin.z, 0.f, k_eps);
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}
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TEST(UnitTestProjection, Unity_CalcOriginFromViewMatrix_ArbitraryPosition)
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{
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constexpr float k_eps = 1e-3f;
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
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const omath::unity_engine::ViewAngles angles{
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omath::unity_engine::PitchAngle::from_degrees(0.f),
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omath::unity_engine::YawAngle::from_degrees(0.f),
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omath::unity_engine::RollAngle::from_degrees(0.f)
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};
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const auto cam = omath::unity_engine::Camera({100.f, 200.f, -50.f}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
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const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
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EXPECT_NEAR(origin.x, 100.f, k_eps);
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EXPECT_NEAR(origin.y, 200.f, k_eps);
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EXPECT_NEAR(origin.z, -50.f, k_eps);
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}
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TEST(UnitTestProjection, Unity_CalcOriginFromViewMatrix_WithRotation)
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{
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constexpr float k_eps = 1e-3f;
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
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const omath::unity_engine::ViewAngles angles{
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omath::unity_engine::PitchAngle::from_degrees(30.f),
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omath::unity_engine::YawAngle::from_degrees(45.f),
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omath::unity_engine::RollAngle::from_degrees(0.f)
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};
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const auto cam = omath::unity_engine::Camera({300.f, -100.f, 75.f}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
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const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
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EXPECT_NEAR(origin.x, 300.f, k_eps);
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EXPECT_NEAR(origin.y, -100.f, k_eps);
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EXPECT_NEAR(origin.z, 75.f, k_eps);
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}
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