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code clean up
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@@ -44,18 +44,16 @@ namespace omath::iw_engine
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// aspect ratio.
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// vfov = 2 · atan( tan(hfov_4:3 / 2) / (4/3) )
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constexpr float k_source_reference_aspect = 4.f / 3.f;
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const float half_hfov_4_3 = angles::degrees_to_radians(field_of_view) / 2.f;
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const float vfov_deg = angles::radians_to_degrees(
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2.f * std::atan(std::tan(half_hfov_4_3) / k_source_reference_aspect));
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const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
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if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
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return mat_perspective_left_handed<
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float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
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vfov_deg, aspect_ratio, near, far);
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vertical_fov, aspect_ratio, near, far);
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if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
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return mat_perspective_left_handed<
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float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
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vfov_deg, aspect_ratio, near, far);
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vertical_fov, aspect_ratio, near, far);
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std::unreachable();
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};
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} // namespace omath::iw_engine
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@@ -44,18 +44,16 @@ namespace omath::source_engine
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// aspect ratio.
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// vfov = 2 · atan( tan(hfov_4:3 / 2) / (4/3) )
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constexpr float k_source_reference_aspect = 4.f / 3.f;
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const float half_hfov_4_3 = angles::degrees_to_radians(field_of_view) / 2.f;
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const float vfov_deg = angles::radians_to_degrees(
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2.f * std::atan(std::tan(half_hfov_4_3) / k_source_reference_aspect));
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const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
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if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
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return mat_perspective_left_handed<
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float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
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vfov_deg, aspect_ratio, near, far);
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vertical_fov, aspect_ratio, near, far);
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if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
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return mat_perspective_left_handed<
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float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
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vfov_deg, aspect_ratio, near, far);
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vertical_fov, aspect_ratio, near, far);
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std::unreachable();
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}
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} // namespace omath::source_engine
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