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https://github.com/orange-cpp/omath.git
synced 2026-04-18 15:23:26 +00:00
changed name, fixed bug
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@@ -224,7 +224,7 @@ namespace omath::projection
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}
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template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
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[[nodiscard]] std::expected<Vector3<float>, Error>
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not_clip_world_to_screen(const Vector3<float>& world_position) const noexcept
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world_to_screen_unclipped(const Vector3<float>& world_position) const noexcept
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{
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const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
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@@ -299,7 +299,7 @@ namespace omath::projection
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projected /= w;
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if (clipping == ViewPortClipping::MANUAL && is_ndc_out_of_bounds(projected))
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if (clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected))
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return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
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return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
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@@ -56,7 +56,7 @@ TEST(UnitTestProjection, NotClipWorldToScreenInBounds)
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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const auto projected = cam.not_clip_world_to_screen({1000.f, 0, 50.f});
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const auto projected = cam.world_to_screen_unclipped({1000.f, 0, 50.f});
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ASSERT_TRUE(projected.has_value());
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EXPECT_NEAR(projected->x, 960.f, 0.001f);
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EXPECT_NEAR(projected->y, 504.f, 0.001f);
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@@ -69,7 +69,7 @@ TEST(UnitTestProjection, NotClipWorldToScreenMatchesWorldToScreenWhenInBounds)
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0.01f, 1000.f);
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const auto w2s = cam.world_to_screen({1000.f, 0, 50.f});
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const auto no_clip = cam.not_clip_world_to_screen({1000.f, 0, 50.f});
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const auto no_clip = cam.world_to_screen_unclipped({1000.f, 0, 50.f});
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ASSERT_TRUE(w2s.has_value());
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ASSERT_TRUE(no_clip.has_value());
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@@ -84,7 +84,7 @@ TEST(UnitTestProjection, NotClipWorldToScreenRejectsBehindCamera)
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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const auto projected = cam.not_clip_world_to_screen({-1000.f, 0, 0});
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const auto projected = cam.world_to_screen_unclipped({-1000.f, 0, 0});
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EXPECT_FALSE(projected.has_value());
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EXPECT_EQ(projected.error(), omath::projection::Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
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}
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@@ -96,7 +96,7 @@ TEST(UnitTestProjection, NotClipWorldToScreenRejectsOutOfBoundsNdc)
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0.01f, 1000.f);
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// Point far to the side should exceed NDC [-1,1] bounds
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const auto projected = cam.not_clip_world_to_screen({100.f, 5000.f, 0});
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const auto projected = cam.world_to_screen_unclipped({100.f, 5000.f, 0});
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EXPECT_FALSE(projected.has_value());
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EXPECT_EQ(projected.error(), omath::projection::Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
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}
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@@ -119,8 +119,8 @@ TEST(UnitTestProjection, NotClipWorldToScreenBottomLeftCorner)
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0.01f, 1000.f);
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using ScreenStart = omath::source_engine::Camera::ScreenStart;
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const auto top_left = cam.not_clip_world_to_screen<ScreenStart::TOP_LEFT_CORNER>({1000.f, 0, 50.f});
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const auto bottom_left = cam.not_clip_world_to_screen<ScreenStart::BOTTOM_LEFT_CORNER>({1000.f, 0, 50.f});
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const auto top_left = cam.world_to_screen_unclipped<ScreenStart::TOP_LEFT_CORNER>({1000.f, 0, 50.f});
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const auto bottom_left = cam.world_to_screen_unclipped<ScreenStart::BOTTOM_LEFT_CORNER>({1000.f, 0, 50.f});
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ASSERT_TRUE(top_left.has_value());
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ASSERT_TRUE(bottom_left.has_value());
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@@ -143,14 +143,14 @@ TEST(UnitTestProjection, NotClipWorldToScreenRoundTrip)
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for (int i = 0; i < 100; i++)
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{
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const omath::Vector3<float> world_pos{dist_fwd(gen), dist_side(gen), dist_up(gen)};
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const auto screen = cam.not_clip_world_to_screen(world_pos);
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const auto screen = cam.world_to_screen_unclipped(world_pos);
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if (!screen.has_value())
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continue;
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const auto back_to_world = cam.screen_to_world(screen.value());
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ASSERT_TRUE(back_to_world.has_value());
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const auto back_to_screen = cam.not_clip_world_to_screen(back_to_world.value());
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const auto back_to_screen = cam.world_to_screen_unclipped(back_to_world.value());
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ASSERT_TRUE(back_to_screen.has_value());
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EXPECT_NEAR(screen->x, back_to_screen->x, 0.01f);
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@@ -165,7 +165,7 @@ TEST(UnitTestProjection, NotClipWorldToScreenUnityEngine)
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using ScreenStart = omath::unity_engine::Camera::ScreenStart;
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// Point directly in front
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const auto projected = cam.not_clip_world_to_screen<ScreenStart::BOTTOM_LEFT_CORNER>({0, 0, 500.f});
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const auto projected = cam.world_to_screen_unclipped<ScreenStart::BOTTOM_LEFT_CORNER>({0, 0, 500.f});
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ASSERT_TRUE(projected.has_value());
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EXPECT_NEAR(projected->x, 640.f, 0.5f);
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EXPECT_NEAR(projected->y, 360.f, 0.5f);
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