mirror of
https://github.com/orange-cpp/omath.git
synced 2026-04-18 15:23:26 +00:00
added realization
This commit is contained in:
@@ -10,13 +10,7 @@
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#include <string_view>
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namespace omath::hud
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{
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enum class SnapLineStartPosition
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{
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SCREEN_BOTTOM,
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SCREEN_TOP,
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SCREEN_CENTER,
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};
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class EntityOverlay
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class EntityOverlay final
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{
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public:
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EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
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@@ -59,14 +53,14 @@ namespace omath::hud
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void add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color, float height,
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float ratio, float offset = 5.f);
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void add_snap_line(const SnapLineStartPosition& start_pos, const Color& color, float width);
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void add_snap_line(const Vector3<float>& start_pos, const Color& color, float width);
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private:
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static void draw_outlined_text(const Vector2<float>& position, const Color& color,
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void draw_outlined_text(const Vector2<float>& position, const Color& color,
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const std::string_view& text);
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CanvasBox m_canvas;
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Vector2<float> m_text_cursor_right;
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Vector2<float> m_text_cursor_top;
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std::shared_ptr<HudRendererInterface> renderer;
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std::shared_ptr<HudRendererInterface> m_renderer;
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};
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} // namespace omath::hud
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@@ -14,9 +14,9 @@ namespace omath::hud
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virtual void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
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float thickness) = 0;
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virtual void add_polyline(const std::span<const Vector2<float>>& vertexes, float thickness) = 0;
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virtual void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color, float thickness) = 0;
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virtual void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, float thickness) = 0;
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virtual void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color, float thickness) = 0;
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virtual void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
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@@ -11,8 +11,8 @@ namespace omath::hud
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~ImguiHudRenderer() override;
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void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
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float thickness) override;
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void add_polyline(const std::span<const Vector2<float>>& vertexes, float thickness) override;
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void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, float thickness) override;
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void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color, float thickness) override;
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void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color, float thickness) override;
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void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
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void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
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void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
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@@ -5,5 +5,136 @@
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namespace omath::hud
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{
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void EntityOverlay::add_2d_box(const Color& box_color, const Color& fill_color, const float thickness) const
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{
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const auto points = m_canvas.as_array();
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}
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m_renderer->add_polyline({points.data(), points.size()}, box_color, thickness);
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m_renderer->add_filled_polyline({points.data(), points.size()}, fill_color, thickness);
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}
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void EntityOverlay::add_cornered_2d_box(const Color& box_color, const Color& fill_color,
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const float corner_ratio_len, const float thickness) const
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{
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const auto corner_line_length =
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std::abs((m_canvas.top_left_corner - m_canvas.top_right_corner).x * corner_ratio_len);
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if (fill_color.value().w > 0.f)
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add_2d_box(fill_color, fill_color);
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// Left Side
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m_renderer->add_line(m_canvas.top_left_corner,
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m_canvas.top_left_corner + Vector2<float>{corner_line_length, 0.f}, box_color, thickness);
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m_renderer->add_line(m_canvas.top_left_corner,
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m_canvas.top_left_corner + Vector2<float>{0.f, corner_line_length}, box_color, thickness);
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m_renderer->add_line(m_canvas.bottom_left_corner,
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m_canvas.bottom_left_corner - Vector2<float>{0.f, corner_line_length}, box_color,
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thickness);
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m_renderer->add_line(m_canvas.bottom_left_corner,
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m_canvas.bottom_left_corner + Vector2<float>{corner_line_length, 0.f}, box_color,
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thickness);
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// Right Side
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m_renderer->add_line(m_canvas.top_right_corner,
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m_canvas.top_right_corner - Vector2<float>{corner_line_length, 0.f}, box_color, thickness);
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m_renderer->add_line(m_canvas.top_right_corner,
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m_canvas.top_right_corner + Vector2<float>{0.f, corner_line_length}, box_color, thickness);
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m_renderer->add_line(m_canvas.bottom_right_corner,
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m_canvas.bottom_right_corner - Vector2<float>{0.f, corner_line_length}, box_color,
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thickness);
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m_renderer->add_line(m_canvas.bottom_right_corner,
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m_canvas.bottom_right_corner - Vector2<float>{corner_line_length, 0.f}, box_color,
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thickness);
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}
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void EntityOverlay::add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color,
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const float width, float ratio, const float offset)
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{
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ratio = std::clamp(ratio, 0.f, 1.f);
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const auto max_bar_height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
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const auto bar_start = m_canvas.bottom_right_corner + Vector2<float>{offset, 0.f};
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
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m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
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bar_start + Vector2<float>(width, -max_bar_height), outline_color);
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// NOTE: Move text 1 pixel horizontali due to imgui logic of rendering rectangle
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m_text_cursor_right.x += offset + width + 1.f;
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}
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void EntityOverlay::add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color,
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const float width, float ratio, const float offset) const
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{
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ratio = std::clamp(ratio, 0.f, 1.f);
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const auto max_bar_height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_right_corner.y);
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const auto bar_start = m_canvas.bottom_left_corner + Vector2<float>{-(offset + width), 0.f};
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
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m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
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bar_start + Vector2<float>(width, -max_bar_height), outline_color);
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}
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void EntityOverlay::add_right_label(const Color& color, const float offset, const bool outlined,
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const std::string_view& text)
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{
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if (outlined)
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draw_outlined_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text);
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else
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m_renderer->add_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text.data());
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m_text_cursor_right.y += ImGui::CalcTextSize(text.data()).y;
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}
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void EntityOverlay::add_top_label(const Color& color, const float offset, const bool outlined,
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const std::string_view text)
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{
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m_text_cursor_top.y -= ImGui::CalcTextSize(text.data()).y;
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if (outlined)
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draw_outlined_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text);
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else
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m_renderer->add_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text.data());
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}
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void EntityOverlay::add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color,
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const float height, float ratio, const float offset)
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{
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ratio = std::clamp(ratio, 0.f, 1.f);
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const auto max_bar_width = std::abs(m_canvas.top_left_corner.x - m_canvas.bottom_right_corner.x);
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const auto bar_start = m_canvas.top_left_corner - Vector2<float>{0.f, offset};
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), bg_color);
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, -height), color);
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m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), outline_color);
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m_text_cursor_top.y -= offset + height;
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}
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void EntityOverlay::add_snap_line(const Vector3<float>& start_pos, const Color& color, const float width)
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{
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const Vector2<float> line_end =
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m_canvas.bottom_left_corner
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+ Vector2<float>{m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x, 0.f} / 2;
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m_renderer->add_line(start_pos, line_end, color, width);
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}
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void EntityOverlay::draw_outlined_text(const Vector2<float>& position, const Color& color,
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const std::string_view& text)
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{
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static constexpr std::array outline_offsets = {
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Vector2<float>{-1, -1}, Vector2<float>{-1, 0}, Vector2<float>{-1, 1}, Vector2<float>{0, -1},
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Vector2<float>{0, 1}, Vector2<float>{1, -1}, Vector2<float>{1, 0}, Vector2<float>{1, 1}};
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for (const auto& outline_offset : outline_offsets)
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m_renderer->add_text(position + outline_offset, Color{0.f, 0.f, 0.f, 1.f}, text.data());
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m_renderer->add_text(position, color, text.data());
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}
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EntityOverlay::EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
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const std::shared_ptr<HudRendererInterface>& renderer)
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: m_canvas(top, bottom), m_text_cursor_right(m_canvas.top_right_corner),
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m_text_cursor_top(m_canvas.top_left_corner), m_renderer(renderer)
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{
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}
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} // namespace omath::hud
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@@ -2,8 +2,52 @@
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// Created by orange on 13.03.2026.
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//
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#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
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#include <imgui.h>
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namespace omath::hud
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{
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ImguiHudRenderer::~ImguiHudRenderer() = default;
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}
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void ImguiHudRenderer::add_line(const Vector2<float>& line_start, const Vector2<float>& line_end,
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const Color& color, const float thickness)
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{
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ImGui::GetBackgroundDrawList()->AddLine(line_start.to_im_vec2(), line_end.to_im_vec2(),
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color.to_im_color(), thickness);
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}
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void ImguiHudRenderer::add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
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const float thickness)
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{
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ImGui::GetBackgroundDrawList()->AddPolyline(
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reinterpret_cast<const ImVec2*>(vertexes.data()),
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static_cast<int>(vertexes.size()),
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color.to_im_color(), ImDrawFlags_None, thickness);
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}
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void ImguiHudRenderer::add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
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const float thickness)
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{
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ImGui::GetBackgroundDrawList()->AddPolyline(
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reinterpret_cast<const ImVec2*>(vertexes.data()),
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static_cast<int>(vertexes.size()),
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color.to_im_color(), ImDrawFlags_Closed, thickness);
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}
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void ImguiHudRenderer::add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color)
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{
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ImGui::GetBackgroundDrawList()->AddRect(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color());
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}
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void ImguiHudRenderer::add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
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const Color& color)
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{
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ImGui::GetBackgroundDrawList()->AddRectFilled(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color());
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}
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void ImguiHudRenderer::add_text(const Vector2<float>& position, const Color& color,
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const std::string_view& text)
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{
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ImGui::GetBackgroundDrawList()->AddText(position.to_im_vec2(), color.to_im_color(), text.data(),
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text.data() + text.size());
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}
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} // namespace omath::hud
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