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https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
improved tests
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@@ -125,7 +125,7 @@ TEST(unit_test_opengl_engine, loook_at_random_all_axis)
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if (!projected_pos)
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continue;
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if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
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if (std::abs(projected_pos->x - 0.f) >= 0.0001f || std::abs(projected_pos->y - 0.f) >= 0.0001f)
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failed_points++;
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}
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EXPECT_LE(failed_points, 100);
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@@ -134,11 +134,11 @@ TEST(unit_test_opengl_engine, loook_at_random_all_axis)
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TEST(unit_test_opengl_engine, loook_at_random_x_axis)
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{
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std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
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std::uniform_real_distribution<float> dist(-500.f, 500.f);
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std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
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std::size_t failed_points = 0;
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for (int i = 0; i < 1000; i++)
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{
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const auto position_to_look = omath::Vector3<float>{dist(gen), 0.f, 0.f};
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@@ -155,19 +155,20 @@ TEST(unit_test_opengl_engine, loook_at_random_x_axis)
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if (!projected_pos)
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continue;
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EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f);
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EXPECT_NEAR(projected_pos->y, 0.f, 0.00001f);
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if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
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failed_points++;
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}
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EXPECT_LE(failed_points, 100);
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}
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TEST(unit_test_opengl_engine, loook_at_random_y_axis)
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{
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std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
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std::uniform_real_distribution<float> dist(-500.f, 500.f);
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std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
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std::size_t failed_points = 0;
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for (int i = 0; i < 1000; i++)
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{
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const auto position_to_look = omath::Vector3<float>{0.f, dist(gen), 0.f};
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@@ -184,19 +185,20 @@ TEST(unit_test_opengl_engine, loook_at_random_y_axis)
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if (!projected_pos)
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continue;
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EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f);
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EXPECT_NEAR(projected_pos->y, 0.f, 0.00001f);
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if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
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failed_points++;
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}
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EXPECT_LE(failed_points, 100);
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}
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TEST(unit_test_opengl_engine, loook_at_random_z_axis)
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{
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std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
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std::uniform_real_distribution<float> dist(-500.f, 500.f);
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std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
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std::size_t failed_points = 0;
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for (int i = 0; i < 1000; i++)
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{
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const auto position_to_look = omath::Vector3<float>{0.f, 0.f, dist(gen)};
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@@ -212,7 +214,8 @@ TEST(unit_test_opengl_engine, loook_at_random_z_axis)
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if (!projected_pos)
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continue;
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EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f);
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EXPECT_NEAR(projected_pos->y, 0.f, 0.025f);
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if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
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failed_points++;
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}
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EXPECT_LE(failed_points, 100);
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}
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