added dashed bar

This commit is contained in:
2026-03-15 18:39:40 +03:00
parent 311ab45722
commit 8e6ed19abf
4 changed files with 161 additions and 6 deletions

View File

@@ -97,10 +97,16 @@ namespace imgui_desktop::gui
ImGui::SliderFloat("Width##bar", &m_bar_width, 1.f, 20.f);
ImGui::SliderFloat("Value##bar", &m_bar_value, 0.f, 1.f);
ImGui::SliderFloat("Offset##bar", &m_bar_offset, 1.f, 20.f);
ImGui::Checkbox("Right##bar", &m_show_right_bar); ImGui::SameLine();
ImGui::Checkbox("Left##bar", &m_show_left_bar);
ImGui::Checkbox("Top##bar", &m_show_top_bar); ImGui::SameLine();
ImGui::Checkbox("Bottom##bar", &m_show_bottom_bar);
ImGui::Checkbox("Right##bar", &m_show_right_bar); ImGui::SameLine();
ImGui::Checkbox("Left##bar", &m_show_left_bar);
ImGui::Checkbox("Top##bar", &m_show_top_bar); ImGui::SameLine();
ImGui::Checkbox("Bottom##bar", &m_show_bottom_bar);
ImGui::Checkbox("Right dashed##bar", &m_show_right_dashed_bar); ImGui::SameLine();
ImGui::Checkbox("Left dashed##bar", &m_show_left_dashed_bar);
ImGui::Checkbox("Top dashed##bar", &m_show_top_dashed_bar); ImGui::SameLine();
ImGui::Checkbox("Bot dashed##bar", &m_show_bottom_dashed_bar);
ImGui::SliderFloat("Dash len##bar", &m_bar_dash_len, 2.f, 20.f);
ImGui::SliderFloat("Dash gap##bar", &m_bar_dash_gap, 1.f, 15.f);
}
if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen))
@@ -171,6 +177,15 @@ namespace imgui_desktop::gui
ent.add_top_bar(m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset);
if (m_show_bottom_bar)
ent.add_bottom_bar(m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset);
if (m_show_right_dashed_bar)
ent.add_right_dashed_bar(m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset);
if (m_show_left_dashed_bar)
ent.add_left_dashed_bar(m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset);
if (m_show_top_dashed_bar)
ent.add_top_dashed_bar(m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset);
if (m_show_bottom_dashed_bar)
ent.add_bottom_dashed_bar(m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset);
}
void MainWindow::draw_labels(omath::hud::EntityOverlay& ent) const

View File

@@ -46,8 +46,11 @@ namespace imgui_desktop::gui
omath::Color m_bar_bg_color{0.f, 0.f, 0.f, 0.5f};
omath::Color m_bar_outline_color{0.f, 0.f, 0.f, 1.f};
float m_bar_width = 4.f, m_bar_value = 0.75f, m_bar_offset = 5.f;
bool m_show_right_bar = true, m_show_left_bar = true;
bool m_show_top_bar = true, m_show_bottom_bar = true;
bool m_show_right_bar = true, m_show_left_bar = true;
bool m_show_top_bar = true, m_show_bottom_bar = true;
bool m_show_right_dashed_bar = false, m_show_left_dashed_bar = false;
bool m_show_top_dashed_bar = false, m_show_bottom_dashed_bar = false;
float m_bar_dash_len = 6.f, m_bar_dash_gap = 4.f;
// Labels
float m_label_offset = 3.f;

View File

@@ -60,6 +60,18 @@ namespace omath::hud
void add_skeleton(const Color& color, float thickness = 1.f) const;
void add_right_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float width, float ratio, float dash_len, float gap_len, float offset = 5.f);
void add_left_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float width, float ratio, float dash_len, float gap_len, float offset = 5.f);
void add_top_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float height, float ratio, float dash_len, float gap_len, float offset = 5.f);
void add_bottom_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float height, float ratio, float dash_len, float gap_len, float offset = 5.f);
void add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color, float height,
float ratio, float offset = 5.f);
@@ -108,6 +120,10 @@ namespace omath::hud
const std::string_view& text);
void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color,
float dash_len, float gap_len, float thickness) const;
void draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
const Vector2<float>& perp_dir, float full_len, float filled_len,
const Color& fill_color, const Color& split_color,
float dash_len, float gap_len) const;
CanvasBox m_canvas;
Vector2<float> m_text_cursor_right;
Vector2<float> m_text_cursor_top;

View File

@@ -122,6 +122,127 @@ namespace omath::hud
+ Vector2<float>{m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x, 0.f} / 2;
m_renderer->add_line(start_pos, line_end, color, width);
}
void EntityOverlay::draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
const Vector2<float>& perp_dir, const float full_len,
const float filled_len, const Color& fill_color,
const Color& split_color, const float dash_len,
const float gap_len) const
{
if (full_len <= 0.f)
return;
const float step = dash_len + gap_len;
const float n = std::floor((full_len + gap_len) / step);
if (n < 1.f)
return;
const float used = n * dash_len + (n - 1.f) * gap_len;
const float offset = (full_len - used) / 2.f;
const auto fill_rect = [&](const Vector2<float>& a, const Vector2<float>& b, const Color& c)
{
m_renderer->add_filled_rectangle(
{std::min(a.x, b.x), std::min(a.y, b.y)},
{std::max(a.x, b.x), std::max(a.y, b.y)}, c);
};
// Draw split lines (gaps) across the full bar first
// Leading gap
if (offset > 0.f)
fill_rect(origin, origin + step_dir * offset + perp_dir, split_color);
for (float i = 0.f; i < n; ++i)
{
const float dash_start = offset + i * step;
const float dash_end = dash_start + dash_len;
const float gap_start = dash_end;
const float gap_end = dash_start + step;
// Fill dash only up to filled_len
if (dash_start < filled_len)
{
const auto a = origin + step_dir * dash_start;
const auto b = a + step_dir * std::min(dash_len, filled_len - dash_start) + perp_dir;
fill_rect(a, b, fill_color);
}
// Split line (gap) — always drawn across full bar
if (i < n - 1.f && gap_start < full_len)
{
const auto a = origin + step_dir * gap_start;
const auto b = origin + step_dir * std::min(gap_end, full_len) + perp_dir;
fill_rect(a, b, split_color);
}
}
// Trailing gap
const float trail_start = offset + n * dash_len + (n - 1.f) * gap_len;
if (trail_start < full_len)
fill_rect(origin + step_dir * trail_start, origin + step_dir * full_len + perp_dir, split_color);
}
void EntityOverlay::add_right_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float width, float ratio, const float dash_len,
const float gap_len, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const float height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
const auto bar_start = m_canvas.bottom_right_corner + Vector2<float>{offset, 0.f};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{width, -height}, bg_color);
draw_dashed_fill(bar_start, {0.f, -1.f}, {width, 0.f}, height, height * ratio,
color, outline_color, dash_len, gap_len);
m_renderer->add_rectangle(bar_start - Vector2<float>{1.f, 0.f},
bar_start + Vector2<float>{width, -height}, outline_color);
m_text_cursor_right.x += offset + width;
}
void EntityOverlay::add_left_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float width, float ratio, const float dash_len,
const float gap_len, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const float height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_left_corner.y);
const auto bar_start = m_canvas.bottom_left_corner + Vector2<float>{-(offset + width), 0.f};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{width, -height}, bg_color);
draw_dashed_fill(bar_start, {0.f, -1.f}, {width, 0.f}, height, height * ratio,
color, outline_color, dash_len, gap_len);
m_renderer->add_rectangle(bar_start - Vector2<float>{1.f, 0.f},
bar_start + Vector2<float>{width, -height}, outline_color);
m_text_cursor_left.x -= offset + width;
}
void EntityOverlay::add_top_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float height, float ratio, const float dash_len,
const float gap_len, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const float bar_w = std::abs(m_canvas.top_left_corner.x - m_canvas.top_right_corner.x);
const auto bar_start = m_canvas.top_left_corner - Vector2<float>{0.f, offset};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{bar_w, -height}, bg_color);
draw_dashed_fill(bar_start, {1.f, 0.f}, {0.f, -height}, bar_w, bar_w * ratio,
color, outline_color, dash_len, gap_len);
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>{bar_w, -height}, outline_color);
m_text_cursor_top.y -= offset + height;
}
void EntityOverlay::add_bottom_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float height, float ratio, const float dash_len,
const float gap_len, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const float bar_w = std::abs(m_canvas.bottom_left_corner.x - m_canvas.bottom_right_corner.x);
const auto bar_start = m_canvas.bottom_left_corner + Vector2<float>{0.f, offset};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{bar_w, height}, bg_color);
draw_dashed_fill(bar_start, {1.f, 0.f}, {0.f, height}, bar_w, bar_w * ratio,
color, outline_color, dash_len, gap_len);
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>{bar_w, height}, outline_color);
m_text_cursor_bottom.y += offset + height;
}
void EntityOverlay::add_skeleton(const Color& color, const float thickness) const
{
// Maps normalized (rx in [0,1], ry in [0,1]) to canvas screen position