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https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
added trace line
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@@ -3,8 +3,11 @@ target_sources(omath PRIVATE
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Matrix.cpp
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color.cpp
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Vector4.cpp
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Vector2.cpp)
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Vector2.cpp
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Triangle3d.cpp
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)
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add_subdirectory(prediction)
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add_subdirectory(pathfinding)
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add_subdirectory(projection)
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add_subdirectory(projection)
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add_subdirectory(collision)
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36
source/Triangle3d.cpp
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36
source/Triangle3d.cpp
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@@ -0,0 +1,36 @@
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#include "omath/Triangle3d.hpp"
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namespace omath
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{
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Triangle3d::Triangle3d(const Vector3 &vertex1, const Vector3 &vertex2, const Vector3 &vertex3)
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: m_vertex1(vertex1), m_vertex2(vertex2), m_vertex3(vertex3)
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{
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}
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Vector3 Triangle3d::CalculateNormal() const
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{
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return (m_vertex1 - m_vertex2).Cross(m_vertex3 - m_vertex1).Normalized();
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}
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float Triangle3d::SideALength() const
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{
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return m_vertex1.DistTo(m_vertex2);
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}
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float Triangle3d::SideBLength() const
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{
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return m_vertex3.DistTo(m_vertex2);
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}
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Vector3 Triangle3d::SideAVector() const
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{
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return m_vertex1 - m_vertex2;
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}
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Vector3 Triangle3d::SideBVector() const
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{
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return m_vertex3 - m_vertex2;
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}
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}
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1
source/collision/CMakeLists.txt
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1
source/collision/CMakeLists.txt
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@@ -0,0 +1 @@
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target_sources(omath PRIVATE LineTracer.cpp)
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40
source/collision/LineTracer.cpp
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40
source/collision/LineTracer.cpp
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@@ -0,0 +1,40 @@
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//
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// Created by Orange on 11/13/2024.
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//
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#pragma once
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#include "omath/collision/LineTracer.hpp"
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namespace omath::collision
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{
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bool LineTracer::CanTraceLine(const Ray &ray, const Triangle3d &triangle)
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{
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const auto sideA = triangle.SideAVector();
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const auto sideB = triangle.SideBVector();
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const auto rayDir = ray.end - ray.start;
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const auto p = rayDir.Cross(sideB);
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const auto det = sideA.Dot(p);
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if (std::abs(det) < 1e-6)
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return true;
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const auto invDet = 1 / det;
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const auto t = ray.start - triangle.m_vertex2;
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const auto u = t.Dot(p) * invDet;
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if (u < 0.f || u > 1.f)
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return true;
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const auto q = t.Cross(sideA);
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const auto v = rayDir.Dot(q) * invDet;
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if (v < 0.f || u + v > 1.f)
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return true;
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return sideB.Dot(q) * invDet <= 0.f;
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}
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}
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