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https://github.com/orange-cpp/omath.git
synced 2026-04-18 16:43:27 +00:00
improved projectile prediction
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@@ -71,7 +71,7 @@ namespace omath::projectile_prediction
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if (!solution)
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return std::nullopt;
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const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin, solution->predicted_target_position);
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const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, solution->predicted_target_position);
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return AimAngles{solution->pitch, yaw};
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}
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@@ -129,10 +129,12 @@ namespace omath::projectile_prediction
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{
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const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
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if (bullet_gravity == 0.f)
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return EngineTrait::calc_direct_pitch_angle(projectile.m_origin, target_position);
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const auto launch_origin = projectile.m_origin + projectile.m_launch_offset;
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const auto delta = target_position - projectile.m_origin;
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if (bullet_gravity == 0.f)
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return EngineTrait::calc_direct_pitch_angle(launch_origin, target_position);
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const auto delta = target_position - launch_origin;
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const auto distance2d = EngineTrait::calc_vector_2d_distance(delta);
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const auto distance2d_sqr = distance2d * distance2d;
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@@ -155,7 +157,7 @@ namespace omath::projectile_prediction
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bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
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const float pitch, const float time) const noexcept
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{
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const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin, target_position);
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const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, target_position);
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const auto projectile_position =
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EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);
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@@ -105,6 +105,179 @@ TEST(UnitTestPrediction, AimAnglesMatchAimPoint_WithLaunchOffset)
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expect_angles_match_aim_point(proj, target, 400, 1.f / 1000.f, 50, 5.f);
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}
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// Helper: simulate projectile flight using aim_angles and verify it reaches the target.
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// Steps the projectile forward in small increments, simultaneously predicts target position,
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// and checks that the minimum distance is within hit_tolerance.
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static void expect_projectile_hits_target(const omath::projectile_prediction::Projectile& proj,
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const omath::projectile_prediction::Target& target,
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float gravity, float engine_step, float max_time, float engine_tolerance,
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float hit_tolerance, float sim_step = 1.f / 2000.f)
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{
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using Trait = omath::source_engine::PredEngineTrait;
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const omath::projectile_prediction::ProjPredEngineLegacy engine(gravity, engine_step, max_time, engine_tolerance);
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const auto aim_angles = engine.maybe_calculate_aim_angles(proj, target);
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ASSERT_TRUE(aim_angles.has_value()) << "engine must find a solution";
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float min_dist = std::numeric_limits<float>::max();
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float best_time = 0.f;
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for (float t = 0.f; t <= max_time; t += sim_step)
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{
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const auto proj_pos = Trait::predict_projectile_position(proj, aim_angles->pitch, aim_angles->yaw, t, gravity);
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const auto tgt_pos = Trait::predict_target_position(target, t, gravity);
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const float dist = proj_pos.distance_to(tgt_pos);
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if (dist < min_dist)
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{
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min_dist = dist;
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best_time = t;
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}
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// Early exit once distance starts increasing significantly after approaching
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if (dist > min_dist + hit_tolerance * 10.f && min_dist < hit_tolerance * 100.f)
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break;
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}
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EXPECT_LE(min_dist, hit_tolerance)
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<< "Projectile must reach target. Closest approach: " << min_dist
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<< " at t=" << best_time;
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}
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// ── Simulation hit tests: no launch offset ─────────────────────────────────
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TEST(ProjectileSimulation, HitsStaticTarget_NoOffset)
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{
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constexpr omath::projectile_prediction::Target target{
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.m_origin = {100, 0, 90}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
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constexpr omath::projectile_prediction::Projectile proj = {
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.m_origin = {3, 2, 1}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
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expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
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}
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TEST(ProjectileSimulation, HitsMovingTarget_NoOffset)
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{
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constexpr omath::projectile_prediction::Target target{
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.m_origin = {500, 100, 0}, .m_velocity = {-50, 20, 0}, .m_is_airborne = false};
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constexpr omath::projectile_prediction::Projectile proj = {
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.m_origin = {0, 0, 0}, .m_launch_speed = 3000, .m_gravity_scale = 1.0};
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expect_projectile_hits_target(proj, target, 800, 1.f / 500.f, 30, 10.f, 15.f);
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}
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TEST(ProjectileSimulation, HitsAirborneTarget_NoOffset)
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{
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constexpr omath::projectile_prediction::Target target{
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.m_origin = {200, 50, 300}, .m_velocity = {10, -5, -20}, .m_is_airborne = true};
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constexpr omath::projectile_prediction::Projectile proj = {
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.m_origin = {0, 0, 0}, .m_launch_speed = 4000, .m_gravity_scale = 0.5};
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expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 10.f, 15.f);
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}
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TEST(ProjectileSimulation, HitsHighTarget_NoOffset)
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{
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constexpr omath::projectile_prediction::Target target{
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.m_origin = {10, 0, 500}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
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constexpr omath::projectile_prediction::Projectile proj = {
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.m_origin = {0, 0, 0}, .m_launch_speed = 5000, .m_gravity_scale = 0.3};
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expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
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}
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TEST(ProjectileSimulation, HitsNegativeYawTarget_NoOffset)
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{
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constexpr omath::projectile_prediction::Target target{
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.m_origin = {-200, -150, 10}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
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constexpr omath::projectile_prediction::Projectile proj = {
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.m_origin = {0, 0, 0}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
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expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
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}
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// ── Simulation hit tests: with launch offset ────────────────────────────────
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TEST(ProjectileSimulation, HitsStaticTarget_SmallOffset)
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{
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constexpr omath::projectile_prediction::Target target{
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.m_origin = {200, 0, 50}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
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const omath::projectile_prediction::Projectile proj = {
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.m_origin = {0, 0, 0}, .m_launch_offset = {5, 0, -3}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
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expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
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}
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TEST(ProjectileSimulation, HitsStaticTarget_LargeXOffset)
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{
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constexpr omath::projectile_prediction::Target target{
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.m_origin = {300, 100, 0}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
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const omath::projectile_prediction::Projectile proj = {
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.m_origin = {0, 0, 0}, .m_launch_offset = {20, 0, 0}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
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expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
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}
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TEST(ProjectileSimulation, HitsStaticTarget_LargeYOffset)
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{
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constexpr omath::projectile_prediction::Target target{
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.m_origin = {150, -200, 30}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
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const omath::projectile_prediction::Projectile proj = {
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.m_origin = {0, 0, 0}, .m_launch_offset = {0, 15, 0}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
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expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
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}
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TEST(ProjectileSimulation, HitsStaticTarget_LargeZOffset)
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{
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constexpr omath::projectile_prediction::Target target{
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.m_origin = {100, 0, 200}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
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const omath::projectile_prediction::Projectile proj = {
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.m_origin = {0, 0, 0}, .m_launch_offset = {0, 0, -10}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
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expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
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}
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TEST(ProjectileSimulation, HitsStaticTarget_AllAxesOffset)
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{
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constexpr omath::projectile_prediction::Target target{
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.m_origin = {250, 80, 60}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
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const omath::projectile_prediction::Projectile proj = {
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.m_origin = {10, 5, 20}, .m_launch_offset = {8, -4, -6}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
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expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
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}
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TEST(ProjectileSimulation, HitsMovingTarget_WithOffset)
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{
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constexpr omath::projectile_prediction::Target target{
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.m_origin = {400, 0, 50}, .m_velocity = {-30, 10, 5}, .m_is_airborne = false};
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const omath::projectile_prediction::Projectile proj = {
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.m_origin = {0, 0, 0}, .m_launch_offset = {10, -5, 2}, .m_launch_speed = 3000, .m_gravity_scale = 0.8};
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expect_projectile_hits_target(proj, target, 800, 1.f / 500.f, 30, 10.f, 15.f);
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}
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TEST(ProjectileSimulation, HitsAirborneTarget_WithOffset)
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{
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constexpr omath::projectile_prediction::Target target{
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.m_origin = {150, 80, 250}, .m_velocity = {5, -10, -30}, .m_is_airborne = true};
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const omath::projectile_prediction::Projectile proj = {
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.m_origin = {0, 0, 50}, .m_launch_offset = {3, 7, -5}, .m_launch_speed = 4000, .m_gravity_scale = 0.5};
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expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 10.f, 15.f);
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}
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TEST(ProjectileSimulation, HitsNegativeYawTarget_WithOffset)
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{
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constexpr omath::projectile_prediction::Target target{
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.m_origin = {-200, -150, 10}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
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const omath::projectile_prediction::Projectile proj = {
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.m_origin = {0, 0, 0}, .m_launch_offset = {-5, 3, 2}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
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expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
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}
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TEST(UnitTestPrediction, AimAnglesReturnsNulloptWhenNoSolution)
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{
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constexpr omath::projectile_prediction::Target target{
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