improved projectile prediction

This commit is contained in:
2026-03-17 20:43:26 +03:00
parent a5c0ca0cbd
commit aa08c7cb65
2 changed files with 180 additions and 5 deletions

View File

@@ -71,7 +71,7 @@ namespace omath::projectile_prediction
if (!solution)
return std::nullopt;
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin, solution->predicted_target_position);
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, solution->predicted_target_position);
return AimAngles{solution->pitch, yaw};
}
@@ -129,10 +129,12 @@ namespace omath::projectile_prediction
{
const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
if (bullet_gravity == 0.f)
return EngineTrait::calc_direct_pitch_angle(projectile.m_origin, target_position);
const auto launch_origin = projectile.m_origin + projectile.m_launch_offset;
const auto delta = target_position - projectile.m_origin;
if (bullet_gravity == 0.f)
return EngineTrait::calc_direct_pitch_angle(launch_origin, target_position);
const auto delta = target_position - launch_origin;
const auto distance2d = EngineTrait::calc_vector_2d_distance(delta);
const auto distance2d_sqr = distance2d * distance2d;
@@ -155,7 +157,7 @@ namespace omath::projectile_prediction
bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
const float pitch, const float time) const noexcept
{
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin, target_position);
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, target_position);
const auto projectile_position =
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);