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vec2 was made constexpr
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@@ -4,6 +4,7 @@
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#pragma once
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#include <tuple>
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#include <cmath>
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namespace omath
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@@ -15,60 +16,158 @@ namespace omath
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float y = 0.f;
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// Constructors
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Vector2() = default;
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Vector2(float x, float y);
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constexpr Vector2() : x(0.f), y(0.f) {}
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constexpr Vector2(float x, float y) : x(x), y(y) {}
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// Equality operators
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bool operator==(const Vector2& src) const;
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bool operator!=(const Vector2& src) const;
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constexpr bool operator==(const Vector2& src) const
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{
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return x == src.x && y == src.y;
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}
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constexpr bool operator!=(const Vector2& src) const
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{
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return !(*this == src);
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}
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// Compound assignment operators
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Vector2& operator+=(const Vector2& v);
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Vector2& operator-=(const Vector2& v);
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Vector2& operator*=(const Vector2& v);
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Vector2& operator/=(const Vector2& v);
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Vector2& operator+=(const Vector2& v)
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{
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x += v.x;
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y += v.y;
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return *this;
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}
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Vector2& operator*=(float fl);
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Vector2& operator/=(float fl);
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Vector2& operator+=(float fl);
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Vector2& operator-=(float fl);
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Vector2& operator-=(const Vector2& v)
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{
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x -= v.x;
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y -= v.y;
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return *this;
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}
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Vector2& operator*=(const Vector2& v)
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{
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x *= v.x;
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y *= v.y;
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return *this;
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}
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Vector2& operator/=(const Vector2& v)
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{
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x /= v.x;
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y /= v.y;
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return *this;
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}
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Vector2& operator*=(float fl)
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{
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x *= fl;
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y *= fl;
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return *this;
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}
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Vector2& operator/=(float fl)
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{
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x /= fl;
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y /= fl;
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return *this;
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}
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Vector2& operator+=(float fl)
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{
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x += fl;
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y += fl;
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return *this;
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}
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Vector2& operator-=(float fl)
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{
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x -= fl;
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y -= fl;
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return *this;
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}
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// Basic vector operations
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[[nodiscard]] float DistTo(const Vector2& vOther) const;
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[[nodiscard]] float DistToSqr(const Vector2& vOther) const;
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[[nodiscard]] float Dot(const Vector2& vOther) const;
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[[nodiscard]] float DistTo(const Vector2& vOther) const
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{
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return std::sqrt(DistToSqr(vOther));
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}
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[[nodiscard]] constexpr float DistToSqr(const Vector2& vOther) const
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{
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return (x - vOther.x) * (x - vOther.x) + (y - vOther.y) * (y - vOther.y);
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}
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[[nodiscard]] constexpr float Dot(const Vector2& vOther) const
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{
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return x * vOther.x + y * vOther.y;
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}
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[[nodiscard]] float Length() const;
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[[nodiscard]] float LengthSqr() const;
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Vector2& Abs();
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[[nodiscard]] constexpr float LengthSqr() const
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{
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return x * x + y * y;
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}
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constexpr Vector2& Abs()
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{
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x = x < 0 ? -x : x;
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y = y < 0 ? -y : y;
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return *this;
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}
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template<class type>
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const type& As() const
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constexpr const type& As() const
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{
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return *reinterpret_cast<const type*>(this);
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}
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template<class type>
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type& As()
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constexpr type& As()
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{
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return *reinterpret_cast<type*>(this);
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}
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// Unary negation operator
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Vector2 operator-() const;
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constexpr Vector2 operator-() const
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{
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return {-x, -y};
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}
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// Binary arithmetic operators
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Vector2 operator+(const Vector2& v) const;
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Vector2 operator-(const Vector2& v) const;
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Vector2 operator*(float fl) const;
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Vector2 operator/(float fl) const;
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constexpr Vector2 operator+(const Vector2& v) const
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{
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return {x + v.x, y + v.y};
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}
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constexpr Vector2 operator-(const Vector2& v) const
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{
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return {x - v.x, y - v.y};
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}
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constexpr Vector2 operator*(float fl) const
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{
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return {x * fl, y * fl};
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}
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constexpr Vector2 operator/(float fl) const
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{
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return {x / fl, y / fl};
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}
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// Normalize the vector
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[[nodiscard]] Vector2 Normalized() const;
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// Sum of elements
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[[nodiscard]] float Sum() const;
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[[nodiscard]] constexpr float Sum() const
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{
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return x + y;
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}
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[[nodiscard]]
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std::tuple<float, float> AsTuple() const;
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constexpr std::tuple<float, float> AsTuple() const
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{
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return std::make_tuple(x, y);
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}
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};
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}
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