vec2 was made constexpr

This commit is contained in:
2024-09-02 18:14:01 +03:00
parent 2bcf3ba94b
commit c0d505b5e2
3 changed files with 154 additions and 190 deletions

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@@ -4,6 +4,7 @@
#pragma once
#include <tuple>
#include <cmath>
namespace omath
@@ -15,60 +16,158 @@ namespace omath
float y = 0.f;
// Constructors
Vector2() = default;
Vector2(float x, float y);
constexpr Vector2() : x(0.f), y(0.f) {}
constexpr Vector2(float x, float y) : x(x), y(y) {}
// Equality operators
bool operator==(const Vector2& src) const;
bool operator!=(const Vector2& src) const;
constexpr bool operator==(const Vector2& src) const
{
return x == src.x && y == src.y;
}
constexpr bool operator!=(const Vector2& src) const
{
return !(*this == src);
}
// Compound assignment operators
Vector2& operator+=(const Vector2& v);
Vector2& operator-=(const Vector2& v);
Vector2& operator*=(const Vector2& v);
Vector2& operator/=(const Vector2& v);
Vector2& operator+=(const Vector2& v)
{
x += v.x;
y += v.y;
return *this;
}
Vector2& operator*=(float fl);
Vector2& operator/=(float fl);
Vector2& operator+=(float fl);
Vector2& operator-=(float fl);
Vector2& operator-=(const Vector2& v)
{
x -= v.x;
y -= v.y;
return *this;
}
Vector2& operator*=(const Vector2& v)
{
x *= v.x;
y *= v.y;
return *this;
}
Vector2& operator/=(const Vector2& v)
{
x /= v.x;
y /= v.y;
return *this;
}
Vector2& operator*=(float fl)
{
x *= fl;
y *= fl;
return *this;
}
Vector2& operator/=(float fl)
{
x /= fl;
y /= fl;
return *this;
}
Vector2& operator+=(float fl)
{
x += fl;
y += fl;
return *this;
}
Vector2& operator-=(float fl)
{
x -= fl;
y -= fl;
return *this;
}
// Basic vector operations
[[nodiscard]] float DistTo(const Vector2& vOther) const;
[[nodiscard]] float DistToSqr(const Vector2& vOther) const;
[[nodiscard]] float Dot(const Vector2& vOther) const;
[[nodiscard]] float DistTo(const Vector2& vOther) const
{
return std::sqrt(DistToSqr(vOther));
}
[[nodiscard]] constexpr float DistToSqr(const Vector2& vOther) const
{
return (x - vOther.x) * (x - vOther.x) + (y - vOther.y) * (y - vOther.y);
}
[[nodiscard]] constexpr float Dot(const Vector2& vOther) const
{
return x * vOther.x + y * vOther.y;
}
[[nodiscard]] float Length() const;
[[nodiscard]] float LengthSqr() const;
Vector2& Abs();
[[nodiscard]] constexpr float LengthSqr() const
{
return x * x + y * y;
}
constexpr Vector2& Abs()
{
x = x < 0 ? -x : x;
y = y < 0 ? -y : y;
return *this;
}
template<class type>
const type& As() const
constexpr const type& As() const
{
return *reinterpret_cast<const type*>(this);
}
template<class type>
type& As()
constexpr type& As()
{
return *reinterpret_cast<type*>(this);
}
// Unary negation operator
Vector2 operator-() const;
constexpr Vector2 operator-() const
{
return {-x, -y};
}
// Binary arithmetic operators
Vector2 operator+(const Vector2& v) const;
Vector2 operator-(const Vector2& v) const;
Vector2 operator*(float fl) const;
Vector2 operator/(float fl) const;
constexpr Vector2 operator+(const Vector2& v) const
{
return {x + v.x, y + v.y};
}
constexpr Vector2 operator-(const Vector2& v) const
{
return {x - v.x, y - v.y};
}
constexpr Vector2 operator*(float fl) const
{
return {x * fl, y * fl};
}
constexpr Vector2 operator/(float fl) const
{
return {x / fl, y / fl};
}
// Normalize the vector
[[nodiscard]] Vector2 Normalized() const;
// Sum of elements
[[nodiscard]] float Sum() const;
[[nodiscard]] constexpr float Sum() const
{
return x + y;
}
[[nodiscard]]
std::tuple<float, float> AsTuple() const;
constexpr std::tuple<float, float> AsTuple() const
{
return std::make_tuple(x, y);
}
};
}

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@@ -7,157 +7,19 @@
namespace omath
{
// Constructors
Vector2::Vector2(const float x, const float y) : x(x), y(y) {}
// Equality operators
bool Vector2::operator==(const Vector2& src) const
Vector2 Vector2::Normalized() const
{
return x == src.x && y == src.y;
}
const float len = Length();
bool Vector2::operator!=(const Vector2& src) const
{
return !(*this == src);
}
if (len > 0.f)
return {x / len, y / len};
// Compound assignment operators
Vector2& Vector2::operator+=(const Vector2& v)
{
x += v.x;
y += v.y;
return *this;
}
Vector2& Vector2::operator-=(const Vector2& v)
{
x -= v.x;
y -= v.y;
return *this;
}
Vector2& Vector2::operator*=(float fl)
{
x *= fl;
y *= fl;
return *this;
}
Vector2& Vector2::operator/=(float fl)
{
x /= fl;
y /= fl;
return *this;
}
Vector2& Vector2::operator+=(float fl)
{
x += fl;
y += fl;
return *this;
}
Vector2& Vector2::operator-=(float fl)
{
x -= fl;
y -= fl;
return *this;
}
// Basic vector operations
float Vector2::DistTo(const Vector2& vOther) const
{
return std::sqrt(DistToSqr(vOther));
}
float Vector2::DistToSqr(const Vector2& vOther) const
{
return (x - vOther.x) * (x - vOther.x) + (y - vOther.y) * (y - vOther.y);
}
float Vector2::Dot(const Vector2& vOther) const
{
return x * vOther.x + y * vOther.y;
return {0.f, 0.f};
}
float Vector2::Length() const
{
return std::sqrt(x * x + y * y);
}
float Vector2::LengthSqr() const
{
return x * x + y * y;
}
Vector2& Vector2::Abs()
{
x = std::abs(x);
y = std::abs(y);
return *this;
}
// Unary negation operator
Vector2 Vector2::operator-() const
{
return {-x, -y};
}
// Binary arithmetic operators
Vector2 Vector2::operator+(const Vector2& v) const
{
return {x + v.x, y + v.y};
}
Vector2 Vector2::operator-(const Vector2& v) const
{
return {x - v.x, y - v.y};
}
Vector2 Vector2::operator*(float fl) const
{
return {x * fl, y * fl};
}
Vector2 Vector2::operator/(float fl) const
{
return {x / fl, y / fl};
}
// Normalize the vector
Vector2 Vector2::Normalized() const
{
float len = Length();
if (len > 0.f) {
return {x / len, y / len};
}
return {0.f, 0.f};
}
// Sum of elements
float Vector2::Sum() const
{
return x + y;
}
Vector2 &Vector2::operator*=(const Vector2 &v)
{
x *= v.x;
y *= v.y;
return *this;
}
Vector2 &Vector2::operator/=(const Vector2 &v)
{
x /= v.x;
y /= v.y;
return *this;
}
std::tuple<float, float> Vector2::AsTuple() const
{
return std::make_tuple(x, y);
}
}

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@@ -25,14 +25,14 @@ protected:
// Test constructor and default values
TEST_F(UnitTestVector2, Constructor_Default)
{
Vector2 v;
constexpr Vector2 v;
EXPECT_FLOAT_EQ(v.x, 0.0f);
EXPECT_FLOAT_EQ(v.y, 0.0f);
}
TEST_F(UnitTestVector2, Constructor_Values)
{
Vector2 v(1.0f, 2.0f);
constexpr Vector2 v(1.0f, 2.0f);
EXPECT_FLOAT_EQ(v.x, 1.0f);
EXPECT_FLOAT_EQ(v.y, 2.0f);
}
@@ -40,14 +40,14 @@ TEST_F(UnitTestVector2, Constructor_Values)
// Test equality operators
TEST_F(UnitTestVector2, EqualityOperator)
{
Vector2 v3(1.0f, 2.0f);
constexpr Vector2 v3(1.0f, 2.0f);
EXPECT_TRUE(v1 == v3);
EXPECT_FALSE(v1 == v2);
}
TEST_F(UnitTestVector2, InequalityOperator)
{
Vector2 v3(1.0f, 2.0f);
constexpr Vector2 v3(1.0f, 2.0f);
EXPECT_FALSE(v1 != v3);
EXPECT_TRUE(v1 != v2);
}
@@ -55,28 +55,28 @@ TEST_F(UnitTestVector2, InequalityOperator)
// Test arithmetic operators
TEST_F(UnitTestVector2, AdditionOperator)
{
Vector2 v3 = v1 + v2;
constexpr Vector2 v3 = Vector2(1.0f, 2.0f) + Vector2(4.0f, 5.0f);
EXPECT_FLOAT_EQ(v3.x, 5.0f);
EXPECT_FLOAT_EQ(v3.y, 7.0f);
}
TEST_F(UnitTestVector2, SubtractionOperator)
{
Vector2 v3 = v2 - v1;
constexpr Vector2 v3 = Vector2(4.0f, 5.0f) - Vector2(1.0f, 2.0f);
EXPECT_FLOAT_EQ(v3.x, 3.0f);
EXPECT_FLOAT_EQ(v3.y, 3.0f);
}
TEST_F(UnitTestVector2, MultiplicationOperator)
{
Vector2 v3 = v1 * 2.0f;
constexpr Vector2 v3 = Vector2(1.0f, 2.0f) * 2.0f;
EXPECT_FLOAT_EQ(v3.x, 2.0f);
EXPECT_FLOAT_EQ(v3.y, 4.0f);
}
TEST_F(UnitTestVector2, DivisionOperator)
{
Vector2 v3 = v2 / 2.0f;
constexpr Vector2 v3 = Vector2(4.0f, 5.0f) / 2.0f;
EXPECT_FLOAT_EQ(v3.x, 2.0f);
EXPECT_FLOAT_EQ(v3.y, 2.5f);
}
@@ -112,59 +112,62 @@ TEST_F(UnitTestVector2, DivisionAssignmentOperator)
TEST_F(UnitTestVector2, NegationOperator)
{
Vector2 v3 = -v1;
constexpr Vector2 v3 = -Vector2(1.0f, 2.0f);
EXPECT_FLOAT_EQ(v3.x, -1.0f);
EXPECT_FLOAT_EQ(v3.y, -2.0f);
}
// Test other member functions
TEST_F(UnitTestVector2, DistTo)
{
float dist = v1.DistTo(v2);
EXPECT_FLOAT_EQ(dist, sqrt(18.0f));
const float dist = v1.DistTo(v2);
EXPECT_FLOAT_EQ(dist, std::sqrt(18.0f));
}
TEST_F(UnitTestVector2, DistToSqr)
{
float distSqr = v1.DistToSqr(v2);
constexpr float distSqr = Vector2(1.0f, 2.0f).DistToSqr(Vector2(4.0f, 5.0f));
EXPECT_FLOAT_EQ(distSqr, 18.0f);
}
TEST_F(UnitTestVector2, DotProduct)
{
float dot = v1.Dot(v2);
constexpr float dot = Vector2(1.0f, 2.0f).Dot(Vector2(4.0f, 5.0f));
EXPECT_FLOAT_EQ(dot, 14.0f);
}
TEST_F(UnitTestVector2, Length)
{
float length = v1.Length();
EXPECT_FLOAT_EQ(length, sqrt(5.0f));
const float length = v1.Length();
EXPECT_FLOAT_EQ(length, std::sqrt(5.0f));
}
TEST_F(UnitTestVector2, LengthSqr)
{
float lengthSqr = v1.LengthSqr();
constexpr float lengthSqr = Vector2(1.0f, 2.0f).LengthSqr();
EXPECT_FLOAT_EQ(lengthSqr, 5.0f);
}
TEST_F(UnitTestVector2, Abs)
{
Vector2 v3(-1.0f, -2.0f);
v3.Abs();
constexpr Vector2 v3 = Vector2(-1.0f, -2.0f).Abs();
EXPECT_FLOAT_EQ(v3.x, 1.0f);
EXPECT_FLOAT_EQ(v3.y, 2.0f);
}
TEST_F(UnitTestVector2, Sum)
{
float sum = v1.Sum();
constexpr float sum = Vector2(1.0f, 2.0f).Sum();
EXPECT_FLOAT_EQ(sum, 3.0f);
}
TEST_F(UnitTestVector2, Normalized)
{
Vector2 v3 = v1.Normalized();
const Vector2 v3 = v1.Normalized();
EXPECT_NEAR(v3.x, 0.44721f, 0.0001f);
EXPECT_NEAR(v3.y, 0.89443f, 0.0001f);
}
static_assert(Vector2(1.0f, 2.0f).LengthSqr() == 5.0f, "LengthSqr should be 5");
static_assert(Vector2(1.0f, 2.0f).Dot(Vector2(4.0f, 5.0f)) == 14.0f, "Dot product should be 14");
static_assert(Vector2(4.0f, 5.0f).DistToSqr(Vector2(1.0f, 2.0f)) == 18.0f, "DistToSqr should be 18");
static_assert(Vector2(-1.0f, -2.0f).Abs() == Vector2(1.0f, 2.0f), "Abs should convert negative values to positive");