Merge pull request #1 from orange-cpp/pathfinding

Added A* path finding and NavMeshes
This commit is contained in:
2024-08-30 02:53:45 +03:00
committed by GitHub
9 changed files with 260 additions and 2 deletions

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@@ -4,6 +4,9 @@
#pragma once
#include <cstdint>
#include <functional>
namespace omath
{
class Vector3 {
@@ -73,3 +76,22 @@ namespace omath
Vector3 Normalized() const;
};
}
// ReSharper disable once CppRedundantNamespaceDefinition
namespace std
{
template<>
struct hash<omath::Vector3>
{
std::size_t operator()(const omath::Vector3& vec) const noexcept
{
std::size_t hash = 0;
constexpr std::hash<float> hasher;
hash ^= hasher(vec.x) + 0x9e3779b9 + (hash<<6) + (hash>>2);
hash ^= hasher(vec.y) + 0x9e3779b9 + (hash<<6) + (hash>>2);
hash ^= hasher(vec.z) + 0x9e3779b9 + (hash<<6) + (hash>>2);
return hash;
}
};
}

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@@ -0,0 +1,20 @@
//
// Created by Vlad on 28.07.2024.
//
#pragma once
#include <vector>
#include "NavigationMesh.h"
#include "omath/Vector3.h"
namespace omath::pathfinding
{
class Astar
{
public:
[[nodiscard]]
static std::vector<Vector3> FindPath(const Vector3& start, const Vector3& end, const NavigationMesh& navMesh);
};
}

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@@ -0,0 +1,40 @@
//
// Created by Vlad on 28.07.2024.
//
#pragma once
#include "omath/Vector3.h"
#include <expected>
#include <vector>
#include <string>
namespace omath::pathfinding
{
struct NavigationVertex
{
Vector3 origin;
std::vector<NavigationVertex*> connections;
};
class NavigationMesh final
{
public:
[[nodiscard]]
std::expected<Vector3, std::string> GetClossestVertex(const Vector3& point) const;
[[nodiscard]]
const std::vector<Vector3>& GetNeighbors(const Vector3& vertex) const;
[[nodiscard]]
bool Empty() const;
[[nodiscard]] std::vector<uint8_t> Serialize() const;
void Deserialize(const std::vector<uint8_t>& raw);
std::unordered_map<Vector3, std::vector<Vector3>> m_verTextMap;
};
}

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@@ -4,4 +4,5 @@ target_sources(omath PRIVATE
color.cpp
Vector4.cpp)
add_subdirectory(prediction)
add_subdirectory(prediction)
add_subdirectory(pathfinding)

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@@ -0,0 +1,62 @@
//
// Created by Vlad on 28.07.2024.
//
#include "omath/pathfinding/Astar.h"
#include <optional>
#include <unordered_map>
#include <unordered_set>
#include <algorithm>
namespace omath::pathfinding
{
struct PathNode final
{
std::optional<Vector3> cameFrom;
float gCost = 0.f;
};
std::vector<Vector3> Astar::FindPath(const Vector3 &start, const Vector3 &end, const NavigationMesh &navMesh)
{
std::unordered_map<Vector3, PathNode> closedList;
std::unordered_map<Vector3, PathNode> openList;
const auto startVertex = navMesh.GetClossestVertex(start).value();
const auto endVertex = navMesh.GetClossestVertex(end).value();
openList.emplace(startVertex, PathNode{std::nullopt, 0.f});
while (!openList.empty())
{
const auto perfectVertex = *std::ranges::min_element(openList,
[&endVertex](const auto& a, const auto& b) -> bool
{
const auto aCost = a.second.gCost + a.first.DistTo(endVertex);
const auto bCost = b.second.gCost + b.first.DistTo(endVertex);
return aCost < bCost;
});
closedList.emplace(perfectVertex);
openList.erase(perfectVertex.first);
for (const auto& neighbor : navMesh.GetNeighbors(perfectVertex.first))
if (!closedList.contains(neighbor))
openList.emplace(neighbor, PathNode{perfectVertex.first, neighbor.DistTo(perfectVertex.first) + perfectVertex.second.gCost});
if (perfectVertex.first != endVertex)
continue;
std::vector<Vector3> path = {};
for (std::optional current = perfectVertex.first; current; current = closedList.at(*current).cameFrom )
path.push_back(current.value());
return path;
}
return {};
}
}

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@@ -0,0 +1 @@
target_sources(omath PRIVATE NavigationMesh.cpp Astar.cpp)

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@@ -0,0 +1,95 @@
//
// Created by Vlad on 28.07.2024.
//
#include "omath/pathfinding/NavigationMesh.h"
#include <stdexcept>
#include <algorithm>
namespace omath::pathfinding
{
std::expected<Vector3, std::string> NavigationMesh::GetClossestVertex(const Vector3 &point) const
{
const auto res = std::ranges::min_element(m_verTextMap,
[&point](const auto& a, const auto& b)
{
return a.first.DistTo(point) < b.first.DistTo(point);
});
if (res == m_verTextMap.cend())
return std::unexpected("Failed to get clossest point");
return res->first;
}
const std::vector<Vector3>& NavigationMesh::GetNeighbors(const Vector3 &vertex) const
{
return m_verTextMap.at(vertex);
}
bool NavigationMesh::Empty() const
{
return m_verTextMap.empty();
}
std::vector<uint8_t> NavigationMesh::Serialize() const
{
auto dumpToVector =[]<typename T>(const T& t, std::vector<uint8_t>& vec){
for (size_t i = 0; i < sizeof(t); i++)
vec.push_back(*(reinterpret_cast<const uint8_t*>(&t)+i));
};
std::vector<uint8_t> raw;
for (const auto& [vertex, neighbors] : m_verTextMap)
{
const uint16_t neighborsCount = neighbors.size();
dumpToVector(vertex, raw);
dumpToVector(neighborsCount, raw);
for (const auto& neighbor : neighbors)
dumpToVector(neighbor, raw);
}
return raw;
}
void NavigationMesh::Deserialize(const std::vector<uint8_t> &raw)
{
auto loadFromVector = [](const std::vector<uint8_t>& vec, size_t& offset, auto& value)
{
if (offset + sizeof(value) > vec.size())
{
throw std::runtime_error("Deserialize: Invalid input data size.");
}
std::copy_n(vec.data() + offset, sizeof(value), (uint8_t*)&value);
offset += sizeof(value);
};
m_verTextMap.clear();
size_t offset = 0;
while (offset < raw.size())
{
Vector3 vertex;
loadFromVector(raw, offset, vertex);
uint16_t neighborsCount;
loadFromVector(raw, offset, neighborsCount);
std::vector<Vector3> neighbors;
neighbors.reserve(neighborsCount);
for (size_t i = 0; i < neighborsCount; ++i)
{
Vector3 neighbor;
loadFromVector(raw, offset, neighbor);
neighbors.push_back(neighbor);
}
m_verTextMap.emplace(vertex, std::move(neighbors));
}
}
}

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@@ -5,7 +5,7 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
file(GLOB TEST_SRC_FILES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
include(GoogleTest)
add_executable(unit-tests UnitTestPrediction.cpp UnitTestMatrix.cpp)
add_executable(unit-tests UnitTestPrediction.cpp UnitTestMatrix.cpp UnitTestAstar.cpp)
target_link_libraries(unit-tests PRIVATE gtest gtest_main omath)

17
tests/UnitTestAstar.cpp Normal file
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@@ -0,0 +1,17 @@
//
// Created by Vlad on 18.08.2024.
//
#include <gtest/gtest.h>
#include <omath/pathfinding/Astar.h>
TEST(UnitTestAstar, FindingRightPath)
{
omath::pathfinding::NavigationMesh mesh;
mesh.m_verTextMap[{0.f, 0.f, 0.f}] = {{0.f, 1.f, 0.f}};
mesh.m_verTextMap[{0.f, 1.f, 0.f}] = {{0.f, 2.f, 0.f}};
mesh.m_verTextMap[{0.f, 2.f, 0.f}] = {{0.f, 3.f, 0.f}};
mesh.m_verTextMap[{0.f, 3.f, 0.f}] = {};
omath::pathfinding::Astar::FindPath({}, {0.f, 3.f, 0.f}, mesh);
}