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updated test
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@@ -20,7 +20,7 @@ namespace omath::collision
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}
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}
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[[nodiscard]]
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[[nodiscard]]
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static bool check_collision(const MeshCollider& collider_a, const MeshCollider& collider_b)
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static bool is_collide(const MeshCollider& collider_a, const MeshCollider& collider_b)
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{
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{
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// Get initial support point in any direction
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// Get initial support point in any direction
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auto support = find_support_vertex(collider_a, collider_b, {1, 0, 0});
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auto support = find_support_vertex(collider_a, collider_b, {1, 0, 0});
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@@ -4,7 +4,7 @@
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#include <gtest/gtest.h>
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#include <gtest/gtest.h>
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#include <omath/collision/gjk_algorithm.hpp>
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#include <omath/collision/gjk_algorithm.hpp>
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TEST(UnitTestGjk, TestCollision)
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TEST(UnitTestGjk, TestCollisionTrue)
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{
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{
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const std::vector<omath::Vector3<float>> mesh = {
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const std::vector<omath::Vector3<float>> mesh = {
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{-1.f, -1.f, -1.f},
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{-1.f, -1.f, -1.f},
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@@ -18,7 +18,29 @@ TEST(UnitTestGjk, TestCollision)
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};
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};
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const omath::collision::MeshCollider collider_a(mesh, {0.f, 0.f, 0.f});
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const omath::collision::MeshCollider collider_a(mesh, {0.f, 0.f, 0.f});
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const omath::collision::MeshCollider collider_b(mesh, {0.f, 3.f, 0.f});
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const omath::collision::MeshCollider collider_b(mesh, {0.f, 0.5f, 0.f});
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const auto result = omath::collision::GjkAlgorithm::check_collision(collider_a, collider_b);
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const auto result = omath::collision::GjkAlgorithm::is_collide(collider_a, collider_b);
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EXPECT_TRUE(result);
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}
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TEST(UnitTestGjk, TestCollisionFalse)
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{
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const std::vector<omath::Vector3<float>> mesh = {
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{-1.f, -1.f, -1.f},
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{-1.f, -1.f, 1.f},
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{-1.f, 1.f, -1.f},
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{-1.f, 1.f, 1.f},
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{ 1.f, 1.f, 1.f}, // x = +1 vertices (put {1,1,1} first in case your support breaks ties by first-hit)
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{ 1.f, 1.f, -1.f},
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{ 1.f, -1.f, 1.f},
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{ 1.f, -1.f, -1.f}
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};
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const omath::collision::MeshCollider collider_a(mesh, {0.f, 0.f, 0.f});
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const omath::collision::MeshCollider collider_b(mesh, {0.f, 4.1f, 0.f});
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const auto result = omath::collision::GjkAlgorithm::is_collide(collider_a, collider_b);
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EXPECT_FALSE(result);
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}
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}
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