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added opengl hook
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13
examples/example_opengl_hook/CMakeLists.txt
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13
examples/example_opengl_hook/CMakeLists.txt
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project(example_opengl_hook)
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add_library(${PROJECT_NAME} MODULE dllmain.cpp)
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set_target_properties(${PROJECT_NAME} PROPERTIES
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CXX_STANDARD 23
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MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
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find_package(imgui CONFIG REQUIRED)
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target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath imgui::imgui opengl32 gdi32)
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116
examples/example_opengl_hook/dllmain.cpp
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116
examples/example_opengl_hook/dllmain.cpp
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#include "omath/hooks/hooks_manager.hpp"
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#include <Windows.h>
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#include <chrono>
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#include <imgui.h>
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#include <imgui_impl_opengl3.h>
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#include <imgui_impl_win32.h>
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#include <optional>
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#include <thread>
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
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namespace
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{
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bool g_initialized = false;
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bool g_init_attempted = false;
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bool g_show_menu = true;
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constexpr auto g_module_wait_delay = std::chrono::milliseconds{100};
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void init(HDC hdc)
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{
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g_init_attempted = true;
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const HWND hwnd = WindowFromDC(hdc);
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if (!hwnd)
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return;
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ImGui::CreateContext();
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ImGui::StyleColorsDark();
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ImGui::GetIO().IniFilename = nullptr;
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ImGui::GetIO().LogFilename = nullptr;
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ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
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ImGui_ImplWin32_Init(hwnd);
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ImGui_ImplOpenGL3_Init();
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auto& mgr = omath::hooks::HooksManager::get();
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mgr.set_on_wnd_proc(
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[](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT>
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{
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if (!g_show_menu)
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return std::nullopt;
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if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
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return 0;
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return std::nullopt;
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});
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(void)mgr.hook_wnd_proc(hwnd);
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g_initialized = true;
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}
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void on_swap_buffers(HDC hdc)
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{
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if (!g_initialized)
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{
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if (!g_init_attempted)
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init(hdc);
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return;
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}
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if (GetAsyncKeyState(VK_INSERT) & 1)
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g_show_menu = !g_show_menu;
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplWin32_NewFrame();
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ImGui::NewFrame();
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if (g_show_menu)
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{
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ImGui::SetNextWindowSize({300.f, 100.f}, ImGuiCond_Once);
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ImGui::SetNextWindowPos({10.f, 10.f}, ImGuiCond_Once);
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ImGui::Begin("omath | OpenGL hook");
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ImGui::Text("Hook active");
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ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate);
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ImGui::Text("INSERT toggles this window");
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ImGui::End();
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}
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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}
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void hook_when_opengl_is_loaded()
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{
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while (!GetModuleHandle("opengl32.dll"))
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std::this_thread::sleep_for(g_module_wait_delay);
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auto& mgr = omath::hooks::HooksManager::get();
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mgr.set_on_opengl_swap_buffers(on_swap_buffers);
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(void)mgr.hook_opengl();
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}
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} // namespace
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BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
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{
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if (reason == DLL_PROCESS_ATTACH)
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{
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DisableThreadLibraryCalls(h_instance);
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std::thread{hook_when_opengl_is_loaded}.detach();
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}
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else if (reason == DLL_PROCESS_DETACH)
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{
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auto& mgr = omath::hooks::HooksManager::get();
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mgr.unhook_wnd_proc();
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mgr.unhook_opengl();
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if (g_initialized)
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{
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplWin32_Shutdown();
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ImGui::DestroyContext();
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}
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}
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return true;
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}
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