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added rotation by pitch
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@@ -301,7 +301,8 @@ int main()
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RotationAngles rot = cube.get_rotation_angles();
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rot.yaw += omath::opengl_engine::YawAngle::from_degrees(40.f * deltaTime);
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rot.roll += omath::opengl_engine::YawAngle::from_degrees(40.f * deltaTime);
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rot.roll += omath::opengl_engine::RollAngle::from_degrees(40.f * deltaTime);
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rot.pitch += omath::opengl_engine::PitchAngle::from_degrees(40.f * deltaTime);
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cube.set_rotation(rot);
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const Mat4x4& viewProj = camera.get_view_projection_matrix();
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