mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
added camera
This commit is contained in:
74
source/projection/Camera.cpp
Normal file
74
source/projection/Camera.cpp
Normal file
@@ -0,0 +1,74 @@
|
||||
//
|
||||
// Created by Vlad on 27.08.2024.
|
||||
//
|
||||
#include "omath/projection/Camera.h"
|
||||
#include "omath/angles.h"
|
||||
|
||||
|
||||
namespace omath::projection
|
||||
{
|
||||
Matrix Camera::GetViewMatrix() const
|
||||
{
|
||||
return GetOrientationMatrix() * GetTranslationMatrix();
|
||||
}
|
||||
|
||||
Matrix Camera::GetProjectionMatrix() const
|
||||
{
|
||||
const auto aspectRatio = m_viewPort.x / m_viewPort.y;
|
||||
const auto verticalFov = std::tan(angles::DegreesToRadians(m_fieldOfView) / 2.f);
|
||||
|
||||
|
||||
return Matrix(
|
||||
{
|
||||
{1.f / (aspectRatio * verticalFov), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / verticalFov, 0.f, 0.f},
|
||||
{0.f, 0.f, m_farPlaneDistance / (m_farPlaneDistance-m_nearPlaneDistance), -m_farPlaneDistance*m_nearPlaneDistance / (m_farPlaneDistance-m_nearPlaneDistance)},
|
||||
{0.f, 0.f, 1.f, 0.f}
|
||||
});
|
||||
}
|
||||
|
||||
Matrix Camera::GetTranslationMatrix() const
|
||||
{
|
||||
return Matrix(
|
||||
{
|
||||
{1.f, 0.f, 0.f, m_origin.x},
|
||||
{0.f, 1.f, 0.f, m_origin.y},
|
||||
{0.f, 0.f, 1.f, m_origin.z},
|
||||
{0.f, 0.f, 0.f, 1.f},
|
||||
});
|
||||
}
|
||||
|
||||
Matrix Camera::GetOrientationMatrix() const
|
||||
{
|
||||
const auto forward = Vector3::ForwardVector(m_viewAngles.x, m_viewAngles.y);
|
||||
const auto right = Vector3::RightVector(m_viewAngles.x, m_viewAngles.y, m_viewAngles.z);
|
||||
const auto up = Vector3::UpVector(m_viewAngles.x, m_viewAngles.y, m_viewAngles.z);
|
||||
|
||||
|
||||
return Matrix(
|
||||
{
|
||||
{right.x, up.y, right.z, 0.f},
|
||||
{up.x, up.y, up.y, 0.f},
|
||||
{forward.x, forward.y, forward.z, 0.f},
|
||||
{0.f, 0.f, 0.f, 1.f},
|
||||
});
|
||||
}
|
||||
|
||||
std::expected<Vector3, std::string_view> Camera::WorldToScreen(const Vector3 &worldPosition) const
|
||||
{
|
||||
const auto posVecAsMatrix = Matrix({{worldPosition.x, worldPosition.y, worldPosition.z, 1.f}});
|
||||
|
||||
const auto viewProjectionMatrix = GetViewMatrix() * GetProjectionMatrix();
|
||||
|
||||
auto projected = posVecAsMatrix * viewProjectionMatrix;
|
||||
|
||||
if (projected.At(0, 3) <= 0.f)
|
||||
return std::unexpected("Projection point is out of camera field of view");
|
||||
|
||||
projected /= projected.At(0, 3);
|
||||
|
||||
projected *= Matrix::ToScreenMatrix(m_viewPort.x, m_viewPort.y);
|
||||
|
||||
return Vector3{projected.At(0, 0), projected.At(0, 1), projected.At(0, 2)};
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user