added camera

This commit is contained in:
2024-08-27 10:28:07 +03:00
parent c662504291
commit db57dfd5f9
8 changed files with 153 additions and 6 deletions

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@@ -51,6 +51,8 @@ namespace omath
Matrix operator*(const Matrix &other) const;
Matrix& operator*=(const Matrix &other);
Matrix operator*(float f) const;
Matrix operator*(const Vector3 &vec3) const;

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@@ -0,0 +1,38 @@
//
// Created by Vlad on 27.08.2024.
//
#pragma once
#include <expected>
#include <omath/Vector3.h>
#include <omath/Matrix.h>
#include <string_view>
namespace omath::projection
{
class Camera
{
public:
void SetViewAngles(const Vector3& viewAngles);
[[nodiscard]] const Vector3& GetViewAngles() const;
[[nodiscard]] Matrix GetViewMatrix() const;
[[nodiscard]] Matrix GetProjectionMatrix() const;
[[nodiscard]] Matrix GetTranslationMatrix() const;
[[nodiscard]] Matrix GetOrientationMatrix() const;
[[nodiscard]] std::expected<Vector3, std::string_view> WorldToScreen(const Vector3& worldPosition) const;
Vector3 m_viewPort;
float m_fieldOfView;
float m_farPlaneDistance;
float m_nearPlaneDistance;
private:
Vector3 m_viewAngles;
Vector3 m_origin;
};
}

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@@ -6,3 +6,4 @@ target_sources(omath PRIVATE
add_subdirectory(prediction)
add_subdirectory(pathfinding)
add_subdirectory(projection)

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@@ -219,7 +219,12 @@ namespace omath
const auto sinYaw = std::sin(angles::DegreesToRadians(yaw));
return {cosPitch*cosYaw, cosPitch*sinYaw, sinPitch};
return
{
cosPitch*cosYaw,
cosPitch*sinYaw,
sinPitch
};
}
Vector3 Vector3::RightVector(const float pitch, const float yaw, const float roll)
@@ -230,13 +235,33 @@ namespace omath
const auto cosYaw = std::cos(angles::DegreesToRadians(yaw));
const auto sinYaw = std::sin(angles::DegreesToRadians(yaw));
const auto cosRoll = std::cos(angles::DegreesToRadians(yaw));
const auto sinRoll = std::sin(angles::DegreesToRadians(yaw));
const auto cosRoll = std::cos(angles::DegreesToRadians(roll));
const auto sinRoll = std::sin(angles::DegreesToRadians(roll));
return {-sinRoll*sinPitch*cosYaw + -cosRoll*-sinYaw,
-sinRoll*sinPitch*sinYaw + -cosRoll*cosYaw,
sinRoll*cosPitch};
-sinRoll*cosPitch};
}
Vector3 Vector3::UpVector(float pitch, float yaw, float roll)
{
const auto cosPitch = std::cos(angles::DegreesToRadians(pitch));
const auto sinPitch = std::sin(angles::DegreesToRadians(pitch));
const auto cosYaw = std::cos(angles::DegreesToRadians(yaw));
const auto sinYaw = std::sin(angles::DegreesToRadians(yaw));
const auto cosRoll = std::cos(angles::DegreesToRadians(roll));
const auto sinRoll = std::sin(angles::DegreesToRadians(roll));
return
{
cosRoll*sinPitch*cosYaw+-sinRoll*-sinYaw,
cosRoll*sinPitch*cosYaw+-sinRoll*-sinYaw,
cosRoll*cosPitch,
};
}
Vector3 Vector3::Cross(const Vector3 &v) const

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@@ -120,6 +120,12 @@ namespace omath
return outMat;
}
Matrix & Matrix::operator*=(const Matrix &other)
{
*this = *this * other;
return *this;
}
Matrix Matrix::operator*(const float f) const
{
auto out = *this;

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@@ -0,0 +1 @@
target_sources(omath PRIVATE Camera.cpp)

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@@ -0,0 +1,74 @@
//
// Created by Vlad on 27.08.2024.
//
#include "omath/projection/Camera.h"
#include "omath/angles.h"
namespace omath::projection
{
Matrix Camera::GetViewMatrix() const
{
return GetOrientationMatrix() * GetTranslationMatrix();
}
Matrix Camera::GetProjectionMatrix() const
{
const auto aspectRatio = m_viewPort.x / m_viewPort.y;
const auto verticalFov = std::tan(angles::DegreesToRadians(m_fieldOfView) / 2.f);
return Matrix(
{
{1.f / (aspectRatio * verticalFov), 0.f, 0.f, 0.f},
{0.f, 1.f / verticalFov, 0.f, 0.f},
{0.f, 0.f, m_farPlaneDistance / (m_farPlaneDistance-m_nearPlaneDistance), -m_farPlaneDistance*m_nearPlaneDistance / (m_farPlaneDistance-m_nearPlaneDistance)},
{0.f, 0.f, 1.f, 0.f}
});
}
Matrix Camera::GetTranslationMatrix() const
{
return Matrix(
{
{1.f, 0.f, 0.f, m_origin.x},
{0.f, 1.f, 0.f, m_origin.y},
{0.f, 0.f, 1.f, m_origin.z},
{0.f, 0.f, 0.f, 1.f},
});
}
Matrix Camera::GetOrientationMatrix() const
{
const auto forward = Vector3::ForwardVector(m_viewAngles.x, m_viewAngles.y);
const auto right = Vector3::RightVector(m_viewAngles.x, m_viewAngles.y, m_viewAngles.z);
const auto up = Vector3::UpVector(m_viewAngles.x, m_viewAngles.y, m_viewAngles.z);
return Matrix(
{
{right.x, up.y, right.z, 0.f},
{up.x, up.y, up.y, 0.f},
{forward.x, forward.y, forward.z, 0.f},
{0.f, 0.f, 0.f, 1.f},
});
}
std::expected<Vector3, std::string_view> Camera::WorldToScreen(const Vector3 &worldPosition) const
{
const auto posVecAsMatrix = Matrix({{worldPosition.x, worldPosition.y, worldPosition.z, 1.f}});
const auto viewProjectionMatrix = GetViewMatrix() * GetProjectionMatrix();
auto projected = posVecAsMatrix * viewProjectionMatrix;
if (projected.At(0, 3) <= 0.f)
return std::unexpected("Projection point is out of camera field of view");
projected /= projected.At(0, 3);
projected *= Matrix::ToScreenMatrix(m_viewPort.x, m_viewPort.y);
return Vector3{projected.At(0, 0), projected.At(0, 1), projected.At(0, 2)};
}
}

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@@ -13,5 +13,5 @@ TEST(UnitTestAstar, FindingRightPath)
mesh.m_verTextMap[{0.f, 1.f, 0.f}] = {{0.f, 2.f, 0.f}};
mesh.m_verTextMap[{0.f, 2.f, 0.f}] = {{0.f, 3.f, 0.f}};
mesh.m_verTextMap[{0.f, 3.f, 0.f}] = {};
omath::pathfinding::Astar::FindPath({}, {0.f, 3.f, 0.f}, mesh);
std::ignore = omath::pathfinding::Astar::FindPath({}, {0.f, 3.f, 0.f}, mesh);
}