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https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
added collider interface
This commit is contained in:
@@ -99,10 +99,10 @@ namespace omath::primitives
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}
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[[nodiscard]]
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VectorType vertex_to_world_space(const Vector3<float>& vertex_position) const
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VectorType vertex_position_to_world_space(const Vector3<float>& vertex_position) const
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requires HasPosition<VertexType>
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{
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auto abs_vec = get_to_world_matrix() * mat_column_from_vector(vertex_position);
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auto abs_vec = get_to_world_matrix() * mat_column_from_vector<typename Mat4X4::ContainedType, Mat4X4::get_store_ordering()>(vertex_position);
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return {abs_vec.at(0, 0), abs_vec.at(1, 0), abs_vec.at(2, 0)};
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}
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@@ -111,9 +111,9 @@ namespace omath::primitives
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Triangle<VectorType> make_face_in_world_space(const Ebo::const_iterator vao_iterator) const
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requires HasPosition<VertexType>
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{
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return {vertex_to_world_space(m_vertex_buffer.at(vao_iterator->x).position),
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vertex_to_world_space(m_vertex_buffer.at(vao_iterator->y).position),
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vertex_to_world_space(m_vertex_buffer.at(vao_iterator->z).position)};
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return {vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->x).position),
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vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->y).position),
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vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->z).position)};
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}
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private:
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23
include/omath/collision/collider_interface.hpp
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23
include/omath/collision/collider_interface.hpp
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@@ -0,0 +1,23 @@
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//
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// Created by Vladislav on 06.12.2025.
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//
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#pragma once
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namespace omath::collision
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{
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template<class VecType = Vector3<float>>
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class ColliderInterface
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{
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public:
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using VectorType = VecType;
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virtual ~ColliderInterface() = default;
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[[nodiscard]]
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virtual VectorType find_abs_furthest_vertex_position(const VectorType& direction) const = 0;
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[[nodiscard]]
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virtual const VectorType& get_origin() const = 0;
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virtual void set_origin(const VectorType& new_origin) = 0;
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};
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}
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@@ -101,10 +101,7 @@ namespace omath::collision
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out.num_vertices = static_cast<int>(vertexes.size());
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out.num_faces = static_cast<int>(faces.size());
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const auto centers = b.get_origin() - a.get_origin();
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const auto sign = out.normal.dot(centers) >= 0 ? 1 : -1;
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out.penetration_vector = out.normal * out.depth * sign;
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out.penetration_vector = out.normal * out.depth;
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return out;
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}
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@@ -163,10 +160,7 @@ namespace omath::collision
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out.num_vertices = static_cast<int>(vertexes.size());
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out.num_faces = static_cast<int>(faces.size());
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const auto centers = b.get_origin() - a.get_origin();
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const auto sign = out.normal.dot(centers) >= 0 ? 1 : -1;
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out.penetration_vector = out.normal * out.depth * sign;
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out.penetration_vector = out.normal * out.depth;
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return out;
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}
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@@ -253,7 +247,7 @@ namespace omath::collision
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[[nodiscard]]
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static VectorType support_point(const ColliderType& a, const ColliderType& b, const VectorType& dir)
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{
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return a.find_abs_furthest_vertex(dir).position - b.find_abs_furthest_vertex(-dir).position;
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return a.find_abs_furthest_vertex_position(dir) - b.find_abs_furthest_vertex_position(-dir);
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}
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template<class V>
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@@ -17,14 +17,15 @@ namespace omath::collision
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template<class ColliderType>
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class GjkAlgorithm final
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{
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using VertexType = ColliderType::VertexType;
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using VectorType = VertexType::VectorType;
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using VectorType = ColliderType::VectorType;
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public:
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[[nodiscard]]
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static VectorType find_support_vertex(const ColliderType& collider_a, const ColliderType& collider_b,
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const VectorType& direction)
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{
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return collider_a.find_abs_furthest_vertex(direction).position - collider_b.find_abs_furthest_vertex(-direction).position;
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return collider_a.find_abs_furthest_vertex_position(direction)
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- collider_b.find_abs_furthest_vertex_position(-direction);
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}
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[[nodiscard]]
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@@ -3,13 +3,22 @@
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//
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#pragma once
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#include "collider_interface.hpp"
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#include "omath/linear_algebra/vector3.hpp"
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#ifdef OMATH_BUILD_TESTS
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// ReSharper disable once CppInconsistentNaming
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class UnitTestColider_FindFurthestVertex_Test;
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#endif
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namespace omath::collision
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{
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template<class MeshType>
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class MeshCollider
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class MeshCollider final : public ColliderInterface<omath::Vector3<float>>
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{
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#ifdef OMATH_BUILD_TESTS
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friend UnitTestColider_FindFurthestVertex_Test;
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#endif
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public:
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using VertexType = MeshType::VertexType;
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using VectorType = VertexType::VectorType;
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@@ -17,6 +26,23 @@ namespace omath::collision
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{
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}
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[[nodiscard]]
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VectorType find_abs_furthest_vertex_position(const VectorType& direction) const override
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{
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return m_mesh.vertex_position_to_world_space(find_furthest_vertex(direction).position);
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}
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[[nodiscard]]
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const VectorType& get_origin() const override
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{
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return m_mesh.get_origin();
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}
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void set_origin(const VectorType& new_origin) override
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{
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m_mesh.set_origin(new_origin);
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}
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private:
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[[nodiscard]]
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const VertexType& find_furthest_vertex(const VectorType& direction) const
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{
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@@ -24,23 +50,6 @@ namespace omath::collision
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m_mesh.m_vertex_buffer, [&direction](const auto& first, const auto& second)
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{ return first.position.dot(direction) < second.position.dot(direction); });
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}
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[[nodiscard]]
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VertexType find_abs_furthest_vertex(const VectorType& direction) const
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{
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const auto& vertex = find_furthest_vertex(direction);
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auto new_vertex = vertex;
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new_vertex.position = m_mesh.vertex_to_world_space(find_furthest_vertex(direction).position);
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return new_vertex;
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}
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[[nodiscard]]
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const VectorType& get_origin() const
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{
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return m_mesh.get_origin();
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}
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private:
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MeshType m_mesh;
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};
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} // namespace omath::collision
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52
include/omath/collision/triangle_collider.hpp
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52
include/omath/collision/triangle_collider.hpp
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@@ -0,0 +1,52 @@
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//
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// Created by Vlad on 11/9/2025.
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//
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#pragma once
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#include "omath/linear_algebra/vector3.hpp"
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#include <omath/linear_algebra/triangle.hpp>
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namespace omath::collision
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{
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struct TriangleCollider
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{
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Vector3<float> position;
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};
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class TriangleMeshCollider final : public ColliderInterface<Vector3<float>>
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{
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public:
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using VectorType = Vector3<float>;
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using VertexType = TriangleCollider;
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explicit TriangleMeshCollider(const Triangle<Vector3<float>>& triangle)
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: m_mesh({triangle.m_vertex1, triangle.m_vertex2, triangle.m_vertex3})
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{
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}
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[[nodiscard]]
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VectorType find_abs_furthest_vertex_position(const VectorType& direction) const override
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{
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return find_furthest_vertex(direction).position;
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}
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[[nodiscard]]
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const VectorType& get_origin() const override
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{
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return m_origin;
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}
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void set_origin(const VectorType&) override
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{
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}
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private:
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[[nodiscard]]
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const VertexType& find_furthest_vertex(const VectorType& direction) const
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{
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return *std::ranges::max_element(
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m_mesh, [&direction](const auto& first, const auto& second)
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{ return first.position.dot(direction) < second.position.dot(direction); });
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}
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Vector3<float> m_origin{};
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std::array<VertexType, 3> m_mesh;
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};
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} // namespace omath::collision
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@@ -46,7 +46,7 @@ namespace omath
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}
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[[nodiscard]]
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constexpr static MatStoreType get_store_ordering() noexcept
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consteval static MatStoreType get_store_ordering() noexcept
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{
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return StoreType;
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}
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@@ -17,7 +17,7 @@ TEST(UnitTestColider, CheckToWorld)
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mesh.set_origin({0, 2, 0});
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const omath::source_engine::MeshCollider collider(mesh);
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const auto vertex = collider.find_abs_furthest_vertex({1.f, 0.f, 0.f}).position;
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const auto vertex = collider.find_abs_furthest_vertex_position({1.f, 0.f, 0.f});
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EXPECT_EQ(vertex, omath::Vector3<float>(1.f, 3.f, 1.f));
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}
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@@ -61,7 +61,7 @@ TEST(UnitTestEpa, TestCollisionTrue)
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// Try both signs with a tiny margin (avoid grazing contacts)
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const float margin = 1.0f + 1e-3f;
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const auto pen = epa->normal * epa->depth;
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const auto pen = epa->penetration_vector;
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Mesh b_plus = b;
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b_plus.set_origin(b_plus.get_origin() + pen * margin);
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@@ -133,12 +133,8 @@ TEST(UnitTestEpa, TestCollisionTrue2)
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EXPECT_NEAR(epa->normal.y, 0.0f, 1e-3f);
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EXPECT_NEAR(epa->normal.z, 0.0f, 1e-3f);
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// Choose a deterministic sign: orient penetration from A toward B
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const auto centers = b.get_origin() - a.get_origin(); // (0.5, 0, 0)
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float sign = (epa->normal.dot(centers) >= 0.0f) ? +1.0f : -1.0f;
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constexpr float margin = 1.0f + 1e-3f; // tiny slack to avoid grazing
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const auto pen = epa->normal * epa->depth * sign;
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const auto pen = epa->normal * epa->depth;
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// Apply once: B + pen must separate; the opposite must still collide
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Mesh b_resolved = b;
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